Friday, July 30, 2021

To Alent

Warp Space has a mildly annoying technicolor hue over everything, but it isn't too bad.

There are four mob types down here. The most common are sea stars that can cause one to lose defense by three levels. Flamehounds are common, and I don't know what they can do. Vanatos are the only things that you need to worry about. Their Fire Call...whatever attack can cause confusion. Justin got struck with the effect and proceeded to kill all of his teammates. The last mobs are Sphinxes, but they're rare and have nothing special about them. As I said last night, I stopped listening to the soundtrack. Not Sorry.

Despite being a maze of warps and dead ends, I somehow got through here quicker than that terrible plateau. The first section, part one, is a fancy circle. The warp out is in the house to the lower left. We now come to two paths, part two. Left takes you to some stuff on the otherside of a maze, and left takes you to another warp. That's the way to part two.
Part Two has us walking around a narrow path, trying to find which present to become. Citizens of Old Laine are trapped, forever, in several crystals that lay about the place. The camera zooms on one or two of them, but there's nothing we can do. There are three floors with an odd, smooth look to them. When you stop on a certain square, the floor will wrap you up and teleport the party elsewhere. The one past the stairs and across the bridge is where you need to go. The others take you elsewhere on this same map. There are two stat upping foods here, as well as another Mana Egg in case you missed one. Section two, part two, has us looking for the correct gate to open. Only the way forward does anything, so run into Real Fake Doors to your heart's content!
Section Three has only one part. It's the typical Grandia dungeon, so whatever. Avoid the black tongue things. The goal is to the top right. When you reach the end, it's a circular room with even more tentacles in it. In the middle is a sprouting plant. It responds to our presence by vomiting up a second Gaia Battler. The battle is the same as it was in the Tower of Doom, so I won't go over anything. This guy can heal, for 300, to whatever body part remains, so you have further incentive to destroy the arms. With it out of the picture, we can open the chest behind it to get the Horn of Knowledge. Walk out of the Warp Zone, which we have to do manually, and return the horn to Derlin in Laine.

Milda places the horns on the head of the dumb bull, and he returns to himself. He's still strange and in love with Liete, but he tells us how to reach Alent. Well, sorta. The way to Alent is the way to Zil Padon. The Mogay have a second medal, Medal of Knowledge, which they will bestow upon whomever they deem worthy of reaching Alent. The Mogay are an ancient race who know their role since the fall of Angelou. Zil Padon used to be a flying city, in fact. So it's back to not-Jerusalem. Also, don't mention the naked picture of a girl in the corner by the door.
 
We leave the tower, and Milda wishes us good luck. This is where we part, it seems. She says her husband lost so much weight while she was away, and she couldn't bear to have him suffer anymore. He looked fine to me, but who am I to say no to true love!? So it's just the three of us from here on.

Justin quickly realizes that the fountain in the center of town is probably the gateway to Alent. Alas, it is currently flooded because, as I said, it's being used as a fountain. Since Derlain said the Mogay are related, the team suggests speaking to their Elder. Suddenly, a small Mogay girl comes to us and asks us to talk to the Mogay Elder. More incentive! Inside the Mogay Elder's House is a lone bunny boy. Guido! We ask to see the Elder to get permission to enter the path, and he asks us a question. "Why do we want to go to Alent?"There are three possible answers, but I went with "to save the world." Justin states that he used to be looking for it for the sake of looking for it all those weeks ago, but now he recognizes something in the world amiss. I don't know if the other two are wrong answers, but this response causes Guido to deem us worthy! He pulls a lever behind him and joins the party. Does this indicate he's the Mogay's Elder? Guido has no magic and limited moves, but he naturally has three attacks per combo. Justin has to equip an accessory for that. We return the fountain and see it dry. The party walks down, places one of the medals, and the way forwards opens up.

Welcome to the Underground/Zil Ruins. It's a big place that's filled with treasure! I've only found three mobs, Lich, Birdskull, and Worm Men, none of which have proven to be difficult or have anything unique about them. One can cause a single target to be paralyzed, so watch out for that. Section one should be ignored for now. Head straight north (Section Three?) to get the stuff up there. It's a dead end, so you'll come back. Walk around and pick up stuff here before heading to Section Two.
Section Two has us starting on a raised platform that makes me think of Sult. The way forward, and the treasure, is on the lower stuff. Slightly north of this are two depressions with purple stones in them. The stones activate nearby doors. The right door leads to another upper area with more stuff. The Left one leads us to a floating box puzzle we need to advance. The blocks float around the room, and we need to traverse from stone to stone. I don't know if you can fall, but it isn't a hard thing to do. The blocks don't go fast and like to touch each other. There is a good sword off the beaten path, though, that's worth getting. It raises defense. Sadly, this is a lengthy dungeon. It's not tedious yet, but I need to call it a night. So I'll be reaching Alent...

...tomorrow!

Fun fact, I found out that characters who leave the party drop scrolls of the skills they gained with us. They're in the stupid stash, so that's why I never found them. I used most of Sue's stuff on Rapp, so it might make him marginally better. Her water skill went to Justin, so I can get another character to learn Resurrect. Milda and Godwin's stuff when to whoever needed them the most. Feena didn't get much, did she? But she knows all of her moves, so she doesn't need it. Something something socialism something something.

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