But before that, there's a ghost ship that needs a priest. We're not clergypeople, but we're bringing righteous fury anyway!
The ghost ship is a lot like every other dungeon, but the mob variety is much higher. Slimes are still around, but there are also ghosts on the lower floors. Various sea monsters have made this their home, which are the more common enemies. To traverse, the team needs to climb several ropes and find the correct door to advance. The doors aren't hidden, but there are multiple ways in and out of a room. It feels a bit daunting but is actually quite simple once you've noticed. Make sure to explore everything to get the new weapons, armor, and don't accidentally dispose of the Resurrection Potion like I totally didn't!
There are only two story scenes from when we left off. The first is the disappointing treasure room. When Justin picks up the bread by the door, Feena will yell at him to watch out. She'll push him out of the way just in time to avoid an ax fall from the ceiling, nearly splitting the boy in twain. She'll then tell him the same thing Java did, and that's to always watch out. The next bit is at the very end. Inside the Captain's Quarters are several things we can examine. On the desk is a logbook. The last entry tells of an attack by a great squid that the entire crew tried to fight off. It's clear who the winner was, and it's even more clearer when the squid jumps through the floor. The team now fights off the Squid King!
SK is the first fight that really introduces us to movement. If a character selects Defend, they have the option: Endure or Avoid. Selecting Avoid lets them move about the battlefield. It's important here because the Squid's Left Tentacle (I think) can suck the party towards it. When we're grouped up close like that, the main body will cast its eye laser, doing maximum damage. When we get pulled in, move! Most of SK's damage is AoE, so you should try to split up your party, regardless. I had Feena use her Fire spell because it was AoE, while Justin used his SP. I made sure to keep Sue with a Rah Rah Chant to heal. The Right Tentacle can heal every part of the squid, so it may be wise to defeat that first. The guy is no joke.
As with the mines last night, Squid King is a load bearing boss, and the ghost ship starts to sink upon its death. The door across the Captain's Quarter's can be unlocked now, giving us an easy escape. Feena will use her whip and, after telling everyone that good adventurers always have an escape plan, latches it on the crane we used to get there. We see the team hanging around as the ship sinks beneath the waves. Back in a safe place, Feena apologizes to Justin for treating him so harshly before and congratulates him on being a full fledged adventurer! We hit the hey, and have the option to talk to everyone the next day. If you're speedrunning, just sleep again because there's nothing of value to be had talking to everyone unless there's some secret mechanics I don't know about. The next day, Justin and Sue talk to Feena as New Parm comes into view of the Steamer Ship.
With our lands legs regrown, we tell Feena we're heading to the Adventurer's Guild. She tells us that this is where they part then and heads off. Before she does, she lets Justin do the Full Fledged Adventurer's high five, which was taught to him last night by a sailor. I probably skipped over that scene... We can now explore New Parm! It's big but a bit empty. Leave the docks and head to the city proper. On our right is the Adventurer's Shop. Upgrade your equipment and learn about Mana Eggs. Mana Eggs are how our characters do magic. They're limited in number, and I have no idea if I should worry about proper allocation. The Squid King was supposed to drop one, but I didn't get it. Remind me to check Feena's inventory or the Stash tomorrow. When done, head to the guild. Talk to the guy at reception a few times until he tells you the password.
Afterwards, head to the back. Inside is a snot nosed guy named Mr. Pakon. He has an annoying way of speaking, which gets on Justin's nerves a bit. To make matters worse, he informs the party that Lilly's letter is meaningless. The "Mr. Gauss" she wrote to died long ago, and Pakon has the job now. Pakon doesn't want new people to join, so he tells them to leave since he sees no value in the two. Interestingly, he says he and Feena are engaged... Out of options, but still wanting to search for Alent and the Dom Ruins, the two decide to search for Feena. She invited them to her house, so it just makes sense. Leave the city and walk through the Merril Road. Once again, explore here because there are more good items and a Mana Egg. I used this one to teach Sue how to heal! On the otherside is Fenna's Tent/Hut/House. She's not home when we're there, so we explore around. The first thing we found was her underwear, which she's not too happy about... Sue thinks they're cute, though. In time, Justin asks if they can borrow Feena's New World Map. Only adventurers are allowed to have one, and Pakon won't let us join. Feena tells us that she'd get in trouble for letting other people use it. Justin gets upset because he thinks this guild is sucking the soul out of true adventurers. Why would anyone try to take the winds from them!? Before Feena can respond, we hear noises outside. It's Pakon, come to take his bride-to-be. Feena doesn't want to go because he's a creep and even resorts to saying she's agreed to marry Justin. Sadly, Pakon doesn't care and sicks his guard on us. Chang is a hulking man in boxing gloves, a purple shirt, and no pants. He KO's Justin with one shot.
Sue wakes him up later in Feena's house and informs him that Pakon took her to get married. We immediately jump into action. Heading back to New Parm, the city is bursting with excitement, and the church is locked. One of the people waiting outside tells us about a secret entrance in the back. Behind the church is the door to the sewers. ...my favorite... Down here is a winding path where we need to lift flood gates to lower the water level, letting us pass. All of the mobs are water themed, and I think they're the same ones we killed on the Ghost Ship. Watch out for the cobras; pretty sure they can poison you (I'm also pretty sure they're on the road and not here...). Nothing is too strong, but the gold rewards are nearly three times what we were getting. The EXP is great too! The second-to-last sluice gate (third overall?) should be re-lowered after we pass. Doing so will get us to a third Mana Egg, which we can see from the entrance.
We'll enter the church and climb some boxes to watch the wedding from the rafters. The priest does the usual "Do you take..." stuff to Pakon, and he says I do. We see Feena tied up and gagged in a wedding hood (veil without the veil), trying to say no. Soon thereafter, Justin and Sue dragoon their way down. Pakon doesn't take too kindly to our intrusion, so Chang attacks us, but we're ready this time.
Chang is pretty easy. His damage is really low, and he's quite slow. I managed to knock him out of one of his attacks, and Justin avoided his second. He's got over 700 HP, but I managed to widdle that away in five or so turns without seeing any special moves. The Squid King was harder than him. I needed to heal there! Pakon will keep threatening Feena with repulsion from the guild, but Justin's words from earlier have changed her view. She sides with the kid and tells her kidnapper that no one can take the wind from a true adventurer. The party leaves out the front door into the adoring onlookers. Despite Justin not being Pakon, they all celebrate the cute and happy couple anyway! Any excuse to party, I suppose? We return to Feena's House, and she tells her how much she likes it here before we all go the bed. Justin wakes up in the middle of the night, but the homeowner is nowhere to be found? I guess we'll find her...
...tomorrow!
So Feena's the love interest? It's rare to see an older girlfriend in JRPGS (by one year). How scandalous?!
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