Monday, July 26, 2021

Another long dungeon...

The boat arrives at the edge of the Virgin Forest. Feena remarks how alien it looks, and Justin agrees. He's mostly daydreaming about Alent because he has a one track mind. Feena says that she kinda appreciates that.

Virgin Forest is very similar to the Valley of Dragons. There are plants that try to eat us all over the place. The mob variety is far less, though. There are roly polys and butterflies. There's a more powerful roly poly in the fourth section of the map, but it has the same attacks. Everything easily dies to physical attacks, but I used this time to keep leveling my magic, which was less effective. I made it much more arduous for me, but each character gained five or six new spells here. The music is a strange bit of didgeridoo played at what might be called a melody. I wasn't into it. Enjoy long maze dungeon number a lot.

Before we exit section one, we see an old acquaintance. It's Guido, the Mogay we met in Dight Inn. Justin's totally forgotten his name! Regardless, he invites the Brave Couple in to eat some carrots and have a rest. Despite being nowhere near Gumbo, he knows what we did to the town. That night, he asks us what we've been up to, and we tell him.
We can ask him about the Spirit Stone. Guido says it means the Spirits have accepted us as someone important.
When we ask him how far we are from Alent, he'll tell us he doesn't know. He has faith we'll make it, being chosen by the Spirits and whatnot. Just as long as Justin remains himself.
Asking him about his people, Guido tells us everyone is searching for "it." Feena asks what "it" is, to which we learn "it" is something that will save the world. The Mogay believe the world is about to end. Guido thinks an adventurer like Justin should have been able to realize that, but our teenage hero hasn't. Maybe if we travel more... We all then hit the hey and get a good night's rest.

In the morning, Guido asks us to pay for the room and board. We're a little annoyed, assuming it was a treat, but we pay up anyway. It's only 100G. Justin calls Guido a great salesman, which makes our bunny boy light up. He wishes us well, and we dig deeper into the forest.

At the end of section two, we see a young boy blocking our path. He asks us why we have such short ears before realizing we must be in league with the rat people in the tower. Legitimately now knowing what that is, we ask him to elaborate. Instead, he turns into a leaf tornado and teleports away in search of someone named Rapp. After a loading screen, we hear voices telling us to stop. Justin calls them out for being cowards, which plays right into their trap. We're standing over an obvious pitfall, so we do the obvious thing. Justin and Feena are brought before a group of people headed by a slightly older boy. This is Rapp. He grills us on our allegiance to the rat people but refuses to believe we're telling the truth. Rapp tells his young friend to return to the village. Justin and Rapp have been going back and forth, so our hero thinks this means we're going to be ambushed soon. We should try to get a one-on-one fight before they return. Rapp is confident he's stronger than us, so he accepts. Alas, before we can duel, we hear a scream nearby. Nicky, the young boy, and the rest of the group have been attacked. With more pressing matters, Rapp goes to that. Being the great heroes we are, we follow. A Treat has ambushed the group, and only we can save it.

Being a giant tree means you're weak to fire. Unleashing as many fire based moves as I could, I took care of most of the Arm and Flower. This is a battle with three separate targets, none of which share an HP bar. The Arm only seemed to do a close ranged AoE attack, and the Flower performed a move called Flower Beam. It didn't target anyone and missed. Rapp only has low level fire magic, but Justin and Feena are rocking 10+, so we more than made up for our new party member. We barely took any damage, so I guess Grimwale was an outlier.
 
Rapp and Co. are glad we helped. It mended any animosity the two groups had for each other, and Rapp joins the party. He suggests we all head to his village, Cafu, and get a lay of the land. He tells Nicky to return to town ahead of us and get things in order. They do, and we make our way through the last section. The only items in the entirety of the forest worth getting are here. There's an MP up Seed and a Leaf Shield. There was an Agility up seed somewhere in here, too, though... In time, we'll reach the world map of this new continent! Without markers, I have no bearing, so let's head to Cafu. Everyone is mad at Rapp for inviting us, outsiders, into town with permission. He assures them he'll settle things. Our mission now is to head the Chief. But I went to restock my gear. I upgraded my weapons and most of my armor. I didn't pay attention to the prices and bought a shield worth 18000 Gold. It has an interesting effect that I've forgotten, but I'm sure it's great! Once again, I'm poor, so I head to the inn. We can't rest because the keeper hates us, but we can save.

We'll see the Chief tomorrow!

I'm glad to be back, even if I had to trek through another terrible dungeon in Grandia. I should look up grinding strats soon. Feena and Justin have level 10 on everything and have most, if not all, of their first and second level magics known. Feena knows all her moves, and Justin is only missing the very late games ones. Should I try to rush the plot before I get burnt out? This is already a long game, and I don't want to make it longer. Let's not have a Legend of Dragoon on our hands.

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