Take away our black mage. Make us fight several bosses. Have us go through a dumb dungeon. Radical!
Paula has been kidnapped, so we have to save her. We were instructed to go to the fourth floor office, so let's do that. As we escalate through the dark and empty tower, we're assailed by musical instruments and vinyl records. They like to spam lightning, and they really hate Jeff. Give him the Franklin Badge. You can leave the building if you need to, so there's no pressure; you're not locked in. At the top is a green blob guy named Spook. With only two people, one of whom can only attack, there's not much strategy. Use PSI Lucy (Rockin') and Jeff's basic attacks. Buy a bottle rocket in the alley behind the department store if want to or have the space. As Spook dies, he mentions that Paula has already been taken to Monotoli. The Twoson inventors call us as we leave the normally running store to tell us their future plans.
A few citizens tell us Monotoli occasionally goes in and out of Jackie's Cafe, down the road from the hotel. Talk to the woman on the otherside of the bar to let her tell us something's going on outside. There's a dead body in the alley! Give the kid at the end anything to get him to move. We're twelve, which is the perfect age to look at corpses. Fortunately, he's not dead. It's Everdred from Twoson. He stole Carpainter's Mani-mani statue with the intention of selling it. But Monotoli took it first. His final words are suggesting we inspect an area behind the counter of the cafe before he gets up and walks away. Look out for the weirdness that's about to unfold.
A nearby dude informs us this is Moonside. It kinda looks like Fourside, but it's a world of outlines, and the colors constantly shift. It makes my eyes hurt. It's an opposite world, where "yes" means no and vice versa. There's a hotel we can sleep back our HP because the fire hydrants can be tough. Sentient artwork and clocks exist, as does a gas pump that lets you kill it in three turns. The goal here is to teleport around the area. There's a bunch of invisible walls here that several lookalike NPCs can warp us to. Open the presents as you go until you're in a single room with one person and an invisible fella. After exhausting dialogue with the shadow guy, we'll return to the hotel. A voice speaks to us from time to time, and he fits the perfect description. There was an NPC blocking a path to the Mani-mani statue looking for someone who fits our missing sprite man's depiction. After taking a teleport, the guard takes our new friend to get drunk, and we can attack the statue.
Every other turn, this thing will steal PP. Besides that, I didn't notice anything to talk about. The statue will break, and Ness and Jeff will suddenly appear in a smoky room. Exit to find yourself in the cafe. The statue made the two of them hallucinate, and everyone saw us. It was embarrassing. As we leave the cafe, a bunch of people will talk to us.
Apple Kid tells us he made a multi choice ice cream machine, but it only makes trout flavored ice cream. He sent it via forgotten mail.
A monkey talks to us first and brings up Talah Rama, who wants to see us all in a hole in the desert.
The delivery man informs us he left the ice cream machine with Tellah Rama.
A maid for Monotoli asks if she can have our trout ice cream machine. So it's back to the desert!
The Monkey Caves are behind the store. Buy a skip sandwich and a picnic lunch there before going down. This dungeon sucks. The music is annoying, and there's a lot of backtracking. There are too many monkeys down here, and they're all blocking doors. To get them to move, you'll need to give them the item they want. All the items are found in the caves, but everything looks the same. Enjoy getting lost with this awful music! Eventually, you'll reach Tallah Rama. He says a lot of deep stuff about fate, but he'll also give us out trout ice cream machine. The monkey beside him wants to teach us something outside. Never return to this place.
The monkey teaches us how to teleport! We'll need a long runway, but I'm glad to have it nonetheless. Port to Fourside and find the maid outside the Monotoli building. She'll give us access to the 48th floor! The 47th floor has us reuniting with Porky. He's Monotoli's right hand man and got his dad a job, as well. But he sucks. Use the elevator across from the one you entered, and we'll come to a new maze.
This one's less sucky. The only mob is a sentry bot, and I didn't notice anything special about it. At the end is Clumsy Robot. Bottle Rockets don't work, and it has a shield that prevents PSI attacks. Jeff can remove the shield, but this causes it to bomb us for massive damage. Just spam attack. CR rarely does anything. It doesn't actually heal off the sandwiches, by the way. After a while, the Runaway Five turn the robot off. Our money is paying off!
In the next room are Monotoli and Paula. Before we act, he gives up. The Mani Statue broke his brain, and we broke that. He sets Paula free now! While he was crazy, the statue told him to make sure we don't go to Summers or the Pyramid. He even gives us his helicopter to get to Summers. As we're about to get in, Porky takes it. So the Runaway Five give us a lift back to Threed. Paula, using her psychic powers, told us to go there. As the band drops us off, they mention a gadget. Remember Jeff's UFO? It's repaired! It takes us back to Winters, and Jeff's dad modifies it to get us to Summers. While we wait, the bubble monkey tells us about the cave behind Stonehenge. Right, there's a sanctuary boss here!
Go all out against Shroomish! It can poison you, but mushroomized effect is worse. Get a few bottle rockets, spam Lucy, and use Fire B every turn. This took me a few tries. Behind it is the Rainy Circle, a puddle where it's always raining. Ness recalls his first taste of pizza!
Jeff's dad is done with the ship, so climb on! It takes us to the sandy beaches of Summers, a resort town with overpriced stuff. The Sky Runner crashes, and I don't think it can be repaired now. A few NPCs tell us about a sea monster, missing people in Winters, and Porky has been here. But we'll investigate more...
...tomorrow!
We're past the halfway point now, and I'm starting to see what my score will be. Hopefully, the rest won't be as bad as tonight.
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