Thursday, June 8, 2023

Redmont, Felghana, Garmin

For the last three years, I have been sailing around the known world in search of adventure. It took slightly over a year before I met a winged being, but my escapades began to hasten thereafter. My fifth adventure was not one for me. I traveled to the homeland of my travel companion, Dogi. He's from the country of Felghana in northeastern Garmin. After I regained my memories in Celceta, the rumors of Redmont started to flair up. Out of concern, we sailed around the Horn of Duen (???) and into Sienna Bay.

Felghana is one of the most beautiful locations I've ever seen. The Eldern Mountains sit high in the northern sky. Around it lays a colorful forest filled with scenic plant life amid an easy walk. Once my trip was done, it was such a peaceful place.

It's helped out by the people of Redmont. The village is a ravel mining town, and it's filled with the hard working sort you'd expect. But don't let their rough exterior fool you. They're the kindest group I've ever met. They're welcoming and pious. The church takes up a lot of space in the back of town, but Father Pierre makes it worthwhile. He preaches the religion of Europa, but the local folklore of ancient gods fills me with curiosity. The stories are well known. I felt like a local even before I became famous. If you stay at the inn, tell Margot I sent ya.

It's a calm place now, but hunters might like to know what once hung around. To put it bluntly: it was an abundance of riches. Birds, bugs, and mammals live in the region. There were a few gruesome assortments when I was here, but it's been taken care of. Those aerial assault squads sure were annoying, though.

The story of Felghana is a bit tragic. When Dogi and I came here, there was a heavy air about. The monsters become hostile because of dark magics from an ancient god. An unknown entity was pulling the strings on the aristocracy, the church, and the yeoman. Many people died. It took me finding four statues in four locations throughout the area. Even with everything going on, I happily got lost in the areas. Discovering good magics from an ancient god helped me clean out the terrifying creatures that lived beneath the land. I shouldn't have, but I had fun here. There's something about fighting for those you care about that makes every sword swing feel lighter.

I've always had a strange form of synesthesia. Locations create a strange music in my head that only I can hear. Cities, fights, moods, and even people can trigger it. And beautiful Felghana composed some of the most sounds I've ever heard.

I'm preparing my next adventure, and my editor wants this fast, so let's get to the tl:dr section.

People: memorable. Redmont may be where I settle down when I'm old. The people and their stories are so cozy. 8/20

Things to do: quaint. It's a peaceful village in what many call the boondocks. It has a certain atmosphere to it that the more excitable may not like. 8/10

Scenery: movement in green. Everything to see is memorable and fun. There's so much to see, but it might be too vibrant. Some of the small things get lost to those with questionable eyesight. 9/10

Sounds: perfect. Everything about the country made my strange synesthesia go overboard. But I was thrilled. It made me want to revisit everything all the time! I wish I could write music to share with everyone in Romn. 10/10

Charm: I'm retiring here. I can not stress this enough: visit Redmont for the people. And then stay for the quick fun! 10/10

Of all the places I've visited, Felghana is one of the best. 45/50.

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I absolutely loved playing Oath in Felghana. It single handedly made me want to play the Ys games a few years ago, and it gone and went it done it again. The plot is surprisingly exciting. Chester alone would make it perfect. Adol being the sole character and a quasi-silent protagonist alongside the kinda bland final boss, put a damper on it, though.

The entire game is just swinging your sword around alá many action ARPGs, but it's still a fun thing to play. If you're into that thing and don't mind the variety, you might consider it perfect. The magic system is fun and tries to add some other ways to get through mobs, but I found it slightly lacking.

The only bad thing I can say about the visuals is I have no clue what those four gauges above your HP bar are.

I'm so glad I replayed Oath in Felghana. I'm definitely moving it up on my favorites list! I'm already calling it the Summer of Ys, but I'm not gonna marathon them. My white whale (probably) is this weekend!

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