Wednesday, June 14, 2023

Jazz music corrupts our youth.

I walked back home to visit Liar. He sold his statue to Carpainter...

Head back to Happy Valley and go to the cave in the east. This leads to the anti blue area! The Lilliput Steps cave is filled with angry moles who aren't a threat and a bat that you might already be able to auto win against if it's alone. The scary thing is the mighty bear. They've got a lot of HP and even more attack. They give a lot of exp, but taking three rounds to kill them might make it not worth it. The glowing light that appeared before the Atomic Ant boss at Giant's Step is here. This time, though, we're against another mole man, Mondo.

Use PSI Paralyses and wait a few turns. After a while, paralysis fully sets in, and our target can't act. I tried to go at him without the cheese, but Paula's magic did very little damage. I ran out of MP using this strategy anyway, so a full frontal assault against Mondo isn't wise. The Lilliput Steps are behind him, and they make Ness think about a baby in a red hat. Giant's Step was a puppy, by the way. I missed that these places give visions.

Like before, monsters run away from us. I used this to gain a few levels because Paula is still pretty weak. The bears might be worthwhile with a free turn now. Once you get back to the valley, though, mobs still seek you out. The next stop is Threed! There's a small issue, though. The tunnel is haunted. When we walk through it, ghosts haunt us, and we're warped back to the start. A similar thing happens when we take the bus. But there's a guy at the entrance who thinks a certain type of music can get us through.

Head to the Chaos Theater and speak with the guys outside. This is the Runaway Five. They're kinda creepy in the way they talk about Paula, but it might just be me being sensitive. They don't really say anything towards her. But we'll get a Backstage Pass to hang out with the whole group. But the jazz band is trapped in Twoson. They owe the owner, Poochyfud, $10000. This is how much the Wad of Bills is worth! Hang out with the band and leave the room to see their performance. Why are there six of them? Afterwards, Poochyfud wants to see us. I showed him the money and redid that last scene for reasons I didn't understand, but the second showing paid off the Runaway Five's debt. Aa thanks for freeing them, they give us a lift through the Threed tunnel! Their radical blues music scares off the ghosts and breaks the curse, letting us get to Threed. The band drops us off and heads on to the next town.

Threed has a zombie problem. Buy new weapons at the store and investigate around town. Make your way north to see the zombies guarding the secret path out of Threed. There will be some possessed trash cans in the area, which aren't too bad to fight. After getting spooked by the undead, go rent a room at the hotel. A strange woman sees us and runs into the hotel. The music is warped, and the clerk is gone. Keep following the woman into the empty room to be ambushed by ghosts and zombies! Ness and Paula are trapped in a room. Paula, being a psychic, begins to talk to the aether. She calls out to a friend we've never met. A friend named Jeff.

Jeff lives in Winters, a country to the north. He's attending the Snow Woods Boarding School for Boys. He wakes up, and his roommate, Tony, joins him on his rule breaking adventure. We're not allowed to leave campus, so we'll need help. There are a few people talking about Tessie and a bunch of cookies in our neighbor's room. I didn't pick them up for some reason... An upperclassman, Maxwell, is in a lab on the first floor. Speaking to him gets us a key to the lockers in the next room. But it's bent and doesn't work. Talk to him after trying, and he'll give you a machine to do it. Open all the lockers for a weapon and some armor for Jeff. He'll need them. Leave the building, and Tony will get on his hands and knees to be used as a stepping stool to leave campus. Jeff is on his own on a quest to save his friends. And we'll do that...

...tomorrow!

Jeff can repair and use broken machines. He doesn't have any PSI abilities, so I assume he's a physical attacker. Let's find out!

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