And Jeff is on Pluto!
After leaving his all boys school, Jeff travels to save his imaginary friends. He'll need to travel south for a while but visit the poorly placed shop near the school. Buy a pack of gum. You get a free monkey with the purchase of a $1 pack of gum. He'll be helpful down the road. After that, go south through the ridges. Jeff'll have to go against some of the same mobs Ness dealt with at level one, but there's something to be wary of. Goats. Gruff goats can be pretty scary, but they can be taken down if you're around level five. If need be, make use of the tent near the drugstore to heal up. Eventually, you'll make it to a lake. There are a bunch of people with binoculars looking for Tessie, the dinosaur at Lake Tess. One guy thinks she'll appear tomorrow, and another will let Jeff sleep until morning. He'll dream of Paula again. When he wakes up, the wind is blowing, leaves are flying, and there's a whirlpool in the lake. Approach the water, and the bubble monkey will take charge. With a piece of bubble gum, the monkey will blow a bubble and float. From beneath him raises the lake monster, Tessie! She'll float over to Jeff, he'll get on, and Tess takes her passengers across the lake.
The cave takes us to Brick Road. It's a maze containing rats with a high crit rate, slug parties, dreaded mimics, easy ducks, and mushrooms. The shrooms give great exp, but I think they mushroomize people, so I'm unsure if fighting them is wise. Open all the real presents and find the exit. Dungeon Boy will ask us how we felt about his dungeon and promises to get better. He lets us rest, and there's a phone inside the cave.
Continue south into another cave to find more shrooms and ants. You'll need to give the monkey another piece of gum so he can drop a rope here. Take note of the Your Sanctuary light at the top. Jeff can't do anything with it, so I suspect we'll be back. Outside is Stonehenge, but our monkey runs off to chase a girl he's instantly smitten with. The cave boys that roam the area give 600 exp, but it took about ten rounds to kill them. Fortunately, their accuracy sucks. One supper bottle rocket can also take them out. Keep south to find a lab.
It's where our dad is! He's famous and hasn't seen his son in ten years. Keep in mind Jeff is thirteen. Dr. Andonuts is told what's happening, and he offers his son the Sky Runner. After opening the present on the second floor, climb in the 1950s alien spacecraft.
It flies over a few areas the team will explore soon: Fourside and a desert. It'll float around town for a long moment before crashing into the graveyard, right into the hidden room where Ness and Paula are! The team is now together! Use Jeff's Bad Key Machine to leave the prison and walk around Threed for a while. I don't know what triggered it, but Apple Kid will eventually call you. He's created something called Zombie Paper, which will attract and stick any undead. Is the call after you take out the demon tent in the south part of the town? Regardless, place the paper in the circus tent where the resistance is and sleep at the hotel. We (the player) will see zombies across town leave their posts, including those guarding the secret tunnel.
You can see your handiwork, but go to that ladder! It leads to a long, spooky tunnel with a sentient barf pile at the end. It tells us the boss, Belch, likes Fly Honey, an item we got from the demon tent.
Beyond this is Grapefruit Falls. There are more zombies and a crocodile here. More interesting is the side cave. Welcome to Saturn Valley!
It's filled with pink bubble creatures who speak with strange accents, as indicated by weird symbols that can be hard to decipher sometimes. There's a doctor and hotel here, but there's a guy in the cave who tells us the password to something. All you have to do is wait three minutes after someone asks for a password. Return to the river and keep following it north until you reach a waterfall. There's a path behind it that leads to something asking for a password. Remain silent for a long time until you're granted access to Belch's Factory.
Hunt down poppies. They're pink blobs that give a lot of exp. Sadly, there are only two of them, and they don't respawn after the boss dies. I avoided the first two doors, which only had a bunch of questionable treasure in them. I'm at the inventory limit for my characters, so I couldn't carry most of it. Keep on the factory floor. There's a butterfly behind the third door, and the fourth door is where we'll find Master Belch!
I used the Fly Honey on him, but it didn't seem to do anything. What did do damage was Paula's Freeze Beta. Jeff's big bottle rocket is also good for a pinch, but I had full HP at the end of the fight. Jeff was poisoned, so watch out for that. The enslaved Saturns are free, and there's a new path to the top part of Saturn Valley. There's a store here and a new ladder down to the hotel. Past the hot springs is Milky Well.
There are our first color swaps. It's a mushroom and a plant. There's also a cactus thing here. I didn't find them worthwhile, so I tried to avoid fights. In the end is another Your Sanctuary, defended by Trilliage Sprout. With Lucy B and Fire B, I had no problems with this guy or his ads. Apparently, he has a status effect he can hit you with, but I didn't see it. Ness recalls his mom encouraging him. As you leave, the mobs become worth the struggle with a free turn and no worry of PP use.
Return to Threed to see everything is better now. It's lighter, the music is more upbeat, and the zombies are gone. We're greeted by some townsfolk, who thank us for our heroic actions. They also tell us the tunnel to Fourside is open now. So we'll be going there...
...tomorrow!
The Saturn people gave me a headache. Who knew testicles were bad?
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