West Voz Forest is, as one would expect, a heavily wooded area. It's close to the mist generator, so it's a place where the doom cloud lingers and makes for an unpleasant experience. It's difficult to see. Fortunately, it's a straightforward path. There are a couple of offshoots that are indicated by hollowed out fallen trees that act as tunnels. If you see one, take it. One will let you out a single chest that contains fertilizer. Down the main path is a strange, dancing plant. Gala called it a Bridge Plant because it can be climbed on when it's fully grown. Noa wants to eat it. But that bridge takes time, so baptize it in fertilizer to make it grow immediately. It takes us to our destination, but there's no good news there.
The Genesis Tree is dead. Too much mist has caused it to fully wither beyond anything the two ra-serus can restore. But our presence causes it to change anyway. It becomes translucent, and a strange thing grows inside it. Meta says this is a seru egg. It'll grow into a proper ra-seru when it hatches, but now it's just an accessory to defend against lightning. But there's worse news.
An explosion rocks the area, and the characters see a pillar of light emerge from the monastery. The players see smoke billowing from it. Gala is concerned about his kinsman, so I Door of Light out.
We return to Bilar to see the defenses are broken. The fans, lever, and doors are destroyed, and mist now profanes the area. Corpses lay at our feet as the party splits up to investigate. Gala goes off on his own while Vahn and Noa find Maya. She's now a zombie, but she's not aggressive. I wonder when she equipped a seru? Noa tries to rip the seru off Maya, but Terra warns her to stop. Forcibly detaching a seru from its host will kill the human. Since zombie Maya isn't causing any problems, we let her be and go find Master. We did discover a note she wrote first to Mei. She's viewed Songi and Gala as her children and thinks they need her more than Mei. So she won't be going home soon... Master's in the kitchen with the sane survivors and the women. There are not many of them. He tells us that Songi did all this. What a surprise betrayal... He found a seru in the East Vox Forest and showcased his power by attacking his friends and home. When Gala learned this, he went mad and left to find him. He didn't get far, and he rejoined us as we left. This felt like an official joining of the team.
The East Vox Forest is visually the same as the west. There are different mobs, and two of them are seru Vahn and Noa can learn magic from. I'd rather have it than not. The added gimmick here is found in another tree path. We'll find the Weed Hammer, which isn't as dumb as it sounds. Noa is confused as to what it is, and Gala says it can smash the crystal grass that blocks the path in this dungeon. It opens up to a few treasures as well. It's a lengthy dungeon, so good luck.
We'll eventually reach the Genesis Tree, and it's still alive. But we're not alone. Songi was waiting for us. The rivalry between him and Gala has grown to a point where Songi wants all the power, and he has it. Gala calls out his multiple violations of the creed and challenges Songi to a fight. Noa wants in, but she promised to let the two have a one-on-one fight. It doesn't go well for our monk. He's slow in general but looks stationary compared to Songi. And Gala's attacks don't even phase the opponent when Songi lets him move. Songi is disappointed in the duel and insults his old brother. Out of frustration, he summons two new seru, Vigaro.
The difficulty here is there are two of them. They do a lot of damage and can kill Noa if they gang up on her. The other two will take three full rounds to bring to a knee. Sprit up and unleash multiple arts per turn. The trick is to combo the arts by linking/using the final input as the first input for a second art. Noa can do this with ease, and Vahn will take some thinking. Gala sucks, so I had him on healing duty. But he's slow as mud, so there's a lot of hope with this strategy. You can learn magic from them, but I'd suggest trying that on the second one and blitzing down the first. The magic cost for their move is higher than our max MP anyway.
Songi points out how useless Gala was there, and he has a point. He taunts us before saying we'll meet again. The party is upset and annoyed, but they have other things to do now. They revive the tree beside them, and the trifecta of the ones we've already reactivated cause a wide purification of Drake Kingdom. The only mist that remains is around the generator, and it's far thinner now. Not only that, but the tree causes the seru egg to hatch. Ozma is born, and it chooses Gala as a host. It asks first, and Gala accepts with no coercion. Ozma is a blue boxing glove.
We automatically return to the restored Biron. Master officially excommunicates Songi, but he does the same to Gala. Noa gets annoyed because Gala did the right thing, but Gala tells her to settle down. He knew this would happen but accepted it needed to be. The power rift between him and Songi is too vast without it. And he wants revenge! Maya joins us, and she's fine now. She asks if we're going to the mist generator. We can try to take her home, but she gets mad. She wants us to see this through and prevent the mist from returning to Drake. So, with that, we set out to the central valley of Drake. And I'll get there...
...tomorrow!
Our ra-seru noticed something about Songman...
No comments:
Post a Comment