Wednesday, November 22, 2023

...it's a time travel story...

Tubular.

The Soren elder immediately gives us the go ahead to be taken to Zora's Floating Fortress. We only came here for the new gear...

Luctes and co. lift off from the base and take us to the Karisto Mist Generator. It's located deep inside the floating castle, a place where many Soren have been killed in failed counteroffensives, so Luctes drops us off on a connected ledge. We now have to walk the caves to reach the throne room. Along the way, nothing really happens. The only sort of gimmick is we need to beat up a slave and turn something off. I don't know what that switch connected to, though. Garra, the final wind seru, can be found here, and there are three dark seru, puera, as well. They have a roulette attack, so be careful. I didn't bother to try to learn them because I don't see a point. I'm never gonna use them, grind them, or care. They take 120 MP to summon anyway!

The party reaches the throne room, but it's empty. We (the player) witness a scene where the Soren have to hide (by flying into the air) because a blue creature has arrived. But we examine the door behind the throne because that's where the mist generator is. Sadly, it's locked. There's a choice to make, but neither matter. We'll have to leave the room, but as we do, the trap is sprung.

Zora walks in. Her loyalty to Prince Cort has led her to this day, and a battle begins. Zora is more annoying than anything. Her team wide attack deals 1100 damage, but her combo is kinda weak. Her worst move is her ability to spam petrification. I tried to use my usual strategy, but I got annoyed and just finished her off with the Points Card.

Songi becomes the center of attention next, as he's here to drop the truth. Zora is a pawn. Her entire existence, including this castle, is a trap for us. We were to be lured here and killed, one way or another. Songi then Galic Guns the door to the Mist Generator. As we enter the room, he informs us he's going to destroy the ra-seru inside the generator. An egg Grantes gave Zora is powering the machine, as all of them have. Our ra-seru knew this but said it's best that we kill them. The CGI scene of the machine being destroyed automatically runs as we enter the room. Songi is on his floating turtle and reiterates that the mist from here was fake. Zora is still alive and tries to retort, but Songi is closer to Cort than the "bossy" woman who claims to love him is. Out of spite, Songi finishes off Zora with another Galic Gun.

And with that done, Songi begins the trap again. He plans to make sure we die here as originally planned. The generator made fake mist, but it did power the castle. And with that gone, we're gonna crash into Legaia. We had six minutes, but I escaped in less than two. We reach the landing zone, but Lactes isn't here. Air friction causes the rock we're standing on to break apart, and the force of it causes Noa to fly off the edge. The Soren finally realize we're here and save us, just as the castle crashes into a bay north of Beru.

The Soren elder informs us the real Mist Generator is located in Conkram. We can finally go to Noa's hometown, and she's thrilled. Before we take off, Luctes apologizes for his rudeness when we first met. He then gives us a teleport stone because this is a one way trip. We can be dropped off, but we can't be picked up. The mist is thick, so we'll need to parachute down. Everything goes as planned.

Conkram is encased in a giant clam... and everything is moving. Noa tries to call out to her parents, but the horrifying body morph of the seru that is Conkram takes Gala's attention. This game suddenly became a horror story. The party hears a voice and finds it coming from a man being eaten by the seru. He calls for help, and that's all he can do. But our goal now is to find whatever we can.

We enter the castle, and Noa, for the first time all game, feels something other than sheer excitement. She's afraid, but Gala promises to protect her. We find our way to the clam pearl, and inside it is a person! Queen Minea, who can finally meet her daughter again. Her love for Noa has kept her sane during this ordeal. But she also knows who Vahn and Gala are, so whatever. Minea knows we're here and says the Mist Generator is in Jette's Absolute Fortress. The only way to read that is through a tunnel to her right, but we need a Nemesis Key to open the door. Sadly, none of those exist anymore. We'll need to go into the past. She tells us to find King Nebular and obtain the Seru Flame. The King is in the basement and in a similar predicament as his wife. Vahn picks up the flame and is told to light the torches in the Room of Mirrors, which is on the Queen's left. He does, and the party goes back in time. En route, Terra warns Noa not to interact with her parents or else she'll create chaos that the mist will thrive on.

Past Conkram is a happening place. We arrive before the mist and ten years into their war with Sol. Their new weapon will be unveiled tomorrow. We can look around the castle and town and pick up a lot of interesting things. Firstly, Noa has a brother. People talk about a Prince Cort, who helped design the new weapon. We also see Zeta, Dohati, and Zora, and they're advisors for the royal family. And their personal guards are the Daliles family. There's finally no new equipment, and it's the middle of the night. After talking to Dr. Usha, we realize we should probably rest at the inn. We'll witness this new seru enhancing weapon...

...tomorrow!

Things got interesting real fast.

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