Saturday, November 25, 2023

We did it, everyone!

Jette's Absolute Fortress is the longest dungeon yet. It's several screens long, splattering through caves and high tech hallways. All the mobs are seru monsters you can learn (if you haven't already). I didn't stick around to get the ones I skipped. The second screen has us coming face to face with our longtime enemy. Juggernaut is sitting in a pool of mist. There's a pipe above him, showering him with more mist. But it's asleep. As we climb the caves behind it, Juggernaut will stir, but he remains sleeping. What dream does a monster have? The party eventually reaches a raised area with three levers on it. Turn the right one first and return to the floating platform just before it to get the treasure. I think it was a weapon for Noa. Triggering the left switch has us meeting the final Wiseman of Conkram.

Jette says the same things about the mist being holy and whatnot. He changes into his seru outfit, and a battle begins. Jette works the same as everyone else without a team attack warning. The only thing special about him is he can clone himself. The clone is sad and pathetic and dies easily while providing no threat. It's just annoying. Jette's combo attack is also stronger than his magic, so that's fun. As he dies, he sees our future. It's a desolate wasteland.

The team continues up the fortress until they reach the top. Jette's dead, so there's nothing standing in our way! The team starts to destroy the Mist Generator, but Noa suddenly gets a splitting headache. We (the player) see a man enter the room and call out to his little sister. Both Jette and this man remember meeting us ten years ago. This is Prince Cort. He says more stuff about the holy mist, and Noa yells at him, denouncing him as her brother. I'm sure you can figure out where this is going...

Cort starts the battle by putting a shield on himself that negates damage that isn't from an art. It breaks when he takes 25000 damage, half of his total HP. While that's up, he'll spam one of two moves: a team wide attack or a single target religious reference. The cross does more damage, but I prefer everyone getting hit. It's easier to plan around. The first time I fought him, Cort only attacked with the team wide spell. Why did I mention that? Because Cort has a stupid attack that practically one shots everyone, even at full HP. There's no warning, and I died. Dumb! I went back in and broke his shield. From there, I finished him off with the Points Card.

Cort is confused why he sucks and tells us his seru powers the Mist Generator. If one dies, the other will, too. So he falls into the pit and lands "in" Juggernaut's mist pool. The entire tower starts to shake as the machine breaks, landing on Juggernaut. This appears to kill the mighty sim-seru. But can we get out? Noa asks the aether why her brother would do such a thing, but there's no answer here. The team needs to escape and only has forty seconds. The wall behind us collapses, so I use a Door of Light to leave. Noa is confused because this is a random pipe and not the entrance. Gala says some things that don't matter because we're knocked into a pit by a wave of mist.

Cara wakes up Vahn. The party is outside the fortress, and the mist is gone. We saved the world!!! Cara is here because Grantes wanted to watch. He was given his wings back by his dad but plans to return them. Grantes wants to live as an earthbound person now and makes out with Cara. Noa watches from a too close a distance. Anyway, they leave, and we'll talk to Noa's parents...

...tomorrow!

Why was Cara there? What happens if we don't have a Door of Light? I wonder how long this epilogue is?

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