Noa 4444 lyfe!
The inn normally costs 10000 gold a night, but Conkram is in a frenzy, so we can sleep for free! It's an empty building when we wake up as the new weapon demonstration is about to begin.
There's a glass cylinder in the middle of town, and Zeta is the master of ceremonies for this reveal. He says this is the weapon that will defeat Sol by empowering a user's seru. A volunteer ventures into the cylinder, and the camera cuts to beneath the castle. Prince Cort and Jette, the Fourth Wisemen we haven't met, operate a computer. Jette turns on the machine, and mist begins to flow into the cylinder in the middle of town. It suddenly goes haywire, and too much mist is forced into it. The volunteer inside becomes a monster and breaks the glass, allowing the mist to envelop the town. A few citizens are killed while most flee into their homes. Gala tells us we're responsible for saving Conkram now and gets the team to run to the basement. A hole in the ground is before us, and it's an interdimensional gate between our world and Seru-Kai, the home to the seru. Specifically, a place called Rogue's Tower.
The party jumps in and sees a fragment of Rogue careening by us. Our ra-seru say things I don't quite understand because the plot is getting weird with proper nouns not being proper. Either way, we arrive at Rogue's Tower and need to reach the top. If we kill Rogue, the mist will stop. To get there, we need to navigate Sabrina's gym from Pokémon. Occasionally, the tower turns into a living organism, so don't teleport during that phase. It'll warp you to a dead end by default. The other thing we'll need to do is defeat "stronger" versions of the berserker and the winged lion. Killing them empowers the bigger teleport circle that lets us ascend to a higher floor. Our target, Rogue, is on level four.
Rogue only attacks every other turn, but it'll be a team wide move that deals 800 damage to a spirited character. When it's not doing that, it's changing elements. When it changes, Spoon yourself. I ended up circling through healers while my other two either charged or unleashed their Miracle Arts. At level thirty one, Gala gains his full stamina bar. Vahn did the least damage.
Rogue dies, and he's a load bearing boss. The tower collapses, but our ra-seru warp us out. The King is yelling at his underlings and son as we pop out of the hole. He demands everyone remain here to repent but asks us to come to the throne room after Gala tells him we saved the world. Nebular notices Cort is wearing a seru. Noa tried to reveal to her parents she's their daughter. The King rewards us with the Nemesis Gem. He calls it a waste and wishes he could give us something else, but Cort doesn't want us to have it anyway. But it doesn't matter. We can see the Queen on the roof, and Noa almost tells her who she is again. All Noa wants is recognition from her parents, but she understands. Minea gives her her ring, which increases the wearer's HP by 25 percent. Despite not knowing, they both comment that Noa is a good girl. We also see the symbol of Conkram, a clam on a pedestal, open up...
We return to our Conkram, and (the player) see a scene where Cort and Wisemen find the Rogue fragment that passed us on the way to the tower... The trapped Queen urges us to end the Mist Generator and says she loves Noa. The King states the same. We'll have to return to the world map and to the north to Jette's Absolute Fortress, where I hope the Gates of Hell are because we're using this Nemesis Gem and saving the world...
...tomorrow!
Vahn serves no purpose so far.
No comments:
Post a Comment