I really enjoy playing the game, but the story is not sticking in my brain. I recall vague happenings from the scenes, but when I go to write them down *poof*. All gone. It's not half bad, either, so I feel bad. I may end up just chunking through the writings because of that. And because I really want to play more.
Chapter Seventeen: A Door to a New Era
We start tonight will all the Holy Dragons we've encountered so far around Yoyo. They talk among each other about Yoyo and worry she may not be the one able to usher in a new era. She can barely handle the Dragons she has now, and there is still Bahamut out there. The screen flashes, and the Dragons are replaced by several party members. The mini devils enter the room to give a message to Matelite from Rush. It seems that being a part of the liberation army of the desert has roused something in him, and now he's staging a bit of a mutiny. Byuu is forced to go along with it for reasons never stated. Rush drags Byuu around the stores for the only chance to buy things this chapter (but not really), and the mini devils stage their own revolution. Several times through this, we can hear Matelite pound on the door outside. He tries to smooth things over with whatever is we're doing, but Rush gives him no ear. We go to feed the dragons outside, which Rush does under our supervision, and then we go to talk to Matelite. Or...so we had hoped.
As we reenter, the skies above us begin to open up. Like, literally. From the hole come monsters that attack the ship. Yoyo and Matelite get through the door, and Yoyo tries to say something. Matelite stops her because we have to defend the ship first. He acts as though the mutiny never happened, and Rush seems remorseful.
Before you do anything, do a side quest. After its completion, we can get to the deck of the ship like we normally would with access to the shops and dragons. It was at this time that I got my first, second, and third Master Dragons. Stats for Ruhk, Molten, and Fafnir are maxed out. The other three are a bit off, but Salamundo is in striking distance. I was able to get Twinhead and Salamundo in the next chapter and Minimuni before chapter nineteen's battle. I've 3/4ths through the game with end game stats, so the battles are going to be pretty easy. This next one, especially.
Thanks to all of the massive AoE magic we've got from the dragons, we can chunk several groups' HP at once. The EXP for doing so reaches 10000. I don't know if it's because my healer squad is so underleveled, but it feels so nice. With 5x5 spells, immortal dragons, and the best gear we can equip, we make short work of Dictory. ...Dictory?
One last ball of light comes out from the hole in the sky and flies off just as it closes. We cut to Sauser and Palpaleos, and the Palpaleos tells his boss what happened with "the disaster in the sky." We cut to a terrace, and Emperor tells his subordinate that he should join the Resistance. Palpal doesn't speak any objections, but it's clear that he doesn't really want to. This order is made because Sauser seems to be having some regrets about his war. What's it doing to children? "Protect the one you care for the most." Sauser then says, "I am darkness."
Chapter Eighteen: The Promised Land
It's a similar scene to last time with the Holy Dragons around Yoyo. They're asking each other about what happened before, blaming Bahamut for it. Yoyo is awake this time and asks if it's because she's "weak minded"?
We finally get to explore the ship again, so you might as well check in our allies. Some of them are interesting, especially if you've been following through on their journey and interactions. A few are a bit bland, though, sadly. Poor Lance-Lance-Lancers! But the target is Yoyo's room. It's blocked by Rush and Truce trying to overhear Matelite talking to Yoyo. She wants Byuu to be here, but he has a suspicion he's listening in and starts. Matelite asks Yoyo what happened in the sky, so she asks him if he knows the legend. He sums it up in his words as being a boon for Kahne. She', however, thinks it much for vague. Suddenly, Matelite remembers the stuff about being "weak minded." He tries to hide it, Taicho almost speaks it, and Matelite throws everyone out of the room save for the two important people. Rush gets the idea that we can crash the rest of the speech by riding a dragon up to the terrace. He gets on Salaundo but sees them already up there. Matelite continues his speech talking about the future. What he'll do when he gets old. Apparently, he's already up there compared to most of the cast. He wants to see Yoyo becomes Queen and rule over Kahne. He offers flattering remarks towards Byuu and the others, saying the kingdom is in good hands with them. He ends it worrying that he's become just like Sendak already since he's rambling. He is, by the way. The scenes in this game can take a while, so that might be why I'm forgetting so much. Matelite leaves Yoyo to be with her thoughts just as Byuu is dropped in. Rush leaves with Salamundo, but I'm sure if this was our human's intent.
Yoyo is upset at herself for making everyone worry but goes to tell Byuu her dream. But then she doesn't because she's afraid speaking it will make it disappear. She then runs off just as Minimuni drops in the scene. He's been scouting ahead for the ball of light that ran off in the last chapter. Apparently, it can speak and says it's in Kahne's Church of Memories. Catching up to Yoyo has her asking us if we remember it, and the game replays the scene from chapter one when we found Matelite's memory. It's the lovey-dovey one where Yoyo and Byuu had an impromptu date there years ago. "But [Yoyo's] changed so much since then"... Grab her ??? and talk to Hornet on the bridge.
We cut back to Yoyo first, though, still on her terrace. She remembers a scene with Palpaleous where the same scene played out almost the exact same way, just with him replacing Byuu. Yoyo dumps on Salamundo, saying Palpal's dragon is faster. Break my heart, fine, but is there a need to break his? Poor, Byuu.
The battle is against a bunch of mobs, and the goal is to defeat Ixett to the northwest. He lets his goonies go ahead and never really gets involved. That makes it a lot easier, but I still died here. You see, while most of the mobs are weak, there is one dragon off to the east that can, and will, mess you up. I tried to fight it with Byuu, but I couldn't survive two rounds against it. I took Salamundo, my wizard team, and my white mages over and let their dragons do the work. An immortal Salamundo will win against Alchemic. Dude can't even hit him! Another thing to worry about is the temple guards will cast self destruct when they're low on HP. This blows them up, robbing you of EXP, items, and gold, but it's also likely to kill a party member. Remember, if Byuu dies, then it's game over. But I didn't mention the fun part: Palpaleous is on this map. His faster-than-Salamando-dragon isn't there, though. It knows. He'll just stand over, what I think is, the Church of Memories and not do much but use Fire moves to burn down our forests.
We'll meet up with Palpal just outside the Church. He's wounded, so Byuu helps him. Everyone leaves except for Byuu, Palpal, and Yoyo. The three of them enter, and Yoyo decides that she's in love with Palpal here. She doesn't say it, but it's pretty clear. How often does our main hero not get the girl in JRPGs? It's neat, but I kinda hate it here. This is the guy who killed your dad, imprisoned you, and conquered your kingdom, Yoyo. I know he wasn't the guy in charge, but "just following orders" doesn't make you innocent. Anyway, I made some choices that gave Byuu a sense of uncertainty and will keep doing so for a while.
Chapter Nineteen: Farewell, Matelite!
This chapter is all about Palpaleous joining the team. No one seems all that against it except this player. Maybe you're fine with it? We start outside the gates of Kahne with an annoying haze filter over it. We can stock on supplies, get our last master Dragon, and upgrade equipment. Afterwards, Palpal tells us all of the Empire's Generals are here, and he suggests a divide-and-conquer strategy to defeat them.
I did this by summoning Leviathan to freeze the lake to our southwest. This created a bridge we could walk across and went up the coast, killing the generals. I forgot Taicho should have gotten the last shot on Lestat, so I'm bad. Taking on the groups one at a time makes this an easy battle. The final group has two cure mobs, so take them out before ganging up on Goldalf. I popped Palpal into Byuu's group, so I'm sorry, Truce fans. I want double powered Cross Knight spells, though.
Afterwards, the crowning of Queen Yoyo will take place. Matelite isn't there, so there's a sense of concern. Despite that, we carry on. Yoyo officially introduces Palpaleos. She talks to Byuu, but I answer inconclusively. I know what it's like to see the woman I love fall for another man, so I can relate to our MC. That night, we all dance in the fields outside the castle. Yoyo and Palpal; Reeve and Frienze; Melodia and a mini devil; I think there was another... In the background, Matelite does some things and reveals he snuck off to make Matelite brand fireworks! Even later, Matelite is dancing with Taicho, asking him questions about Yoyo. It's funny enough, I guess.
We'll see the fallout of the, potential, death of the Empire tomorrow.
Bahamut Lagoon goes back to comedy far too often. That might be another reason why I don't remember what happens much. There's too much useless nonsense intermixed with the important plot. The humor isn't that good or even character developing, and it really breaks up the flow. But we've got all of our characters, maxed out dragons, and enough money to deck us out going forward. All that's left is to find the last Holy Dragons and figure out what's going on in the world of Orelus.
No comments:
Post a Comment