Why do I keep going to places called Altair?
Chapter Twenty Three: Destruction
Finally, a nice and short chapter. After the hell that was the last, it's welcome. The only plot here is the Battlefield Salesman retires from being a merchant. He wants to protect his family now. He gives Rush all of his stuff, thinking he'll be a great peddler. He offers Truce a word of advice. He says nothing to Bikkebakke because he already likes Bikke. Gudolf is in the back, and we have to kill him.
Order the dragons to "Come" until you take out the first group just to make sure they don't get too far ahead. Along the way, you'll notice glowing eyes in the relief paintings on the walls. If you stand in front of them, they will shoot you. The damage can be pretty severe, so avoid stopping in front of them or use a lightning skill to destroy them. Line up your characters at the foot of the stairs and march up together when you're ready. Nothing is that bad, but the boss does have some more massive AoE spells. Because of that, my lancer squad died again. The treasures around the map are pretty good, so try to get them.
Afterwards, Yoyo gives Palpal a hug.
Chapter Twenty Four: To the Homeland...
As soon as we're back in the Lucilia, the hole in the sky opens up. We're sucked in against our control, but we want to go anyway, so it's no big deal. It's another short chapter prep, so we cut right to the fighting. All dialogue is optional, but this was where it's confirmed Zora's Son is named after the planet.
The battles really are getting harder, especially if you're not paying attention. I thought I was going up against a few undead, some mages, another Alchemist dragon, and the boss, Veltim. All we have to do is kill Veltim, but good luck. You see, there are actually two types of mages. One class will summon in zombies every turn, and the other will teleport them behind our front lines. Take out as many as you can in round one, and then rush the mages. They're not much easier when you're near them as they can use apocalypse, a spell you should know well if you're paying attention to your mages. It's not too bad, and you should survive. Just make sure to heal. Remember, using items outside of battle doesn't use your turn. The mages are fragile and need to be eliminated ASAP. When you get close to the boss, you'll need to climb stairs to the south of them. Guarding Veltim is our old pal, Alchemic. He's got the same tricks as before, but even more HP. Even if it's just the two of them, their massive HP pools and AoE range are still likely to kill several members of your team. The lancer squad AND my wizard team got wiped out in this battle. My wizards got one shooted... But with enough healing and an immortal dragon, I managed to squeak through a victory.
Chapter Twenty Five: Eternal Travelers
As Byuu walks around the room, voices begin to talk to him. But not just to him; Everyone hears them. Something phases into existence, and it's later revealed that this is a dragonite. This game came out before Pokemon, by the way. This dude lets us in on some missing information about the Holy Dragon War. Essentially, the Holy Dragons used Orelus as a playing ground to fight. That we knew, but it turns out they enjoyed it. I assume it was a bit friendly, at least at the start. Bahamut eventually decided to egg it all on and become the bad guy. But then the gateway closed. It was sealed shut by another Holy Dragon, Alexander. Ever since then, Alexander has taken all of the dragonites to make sure the other Holy Dragons can not be revived. You see, a Holy Dragon's spirit is immortal. Their body, though, is not. If the body dies, then the soul travels about until it meets a willing dragonite and becomes real again. The dragonites look humanoid, so this seems weird. Yoyo and the Holy Dragons ask if there are any dragonites for such an event. The man says no because they're all either too old, or too young. A boy joins us for this last part, but I don't remember exactly what he said. "Grandpa" thinks Alexander has some around just in case something happens to him. So it looks like we're hearing to Alexander's Temple soon.
Before we left, I sold all the gear I wasn't using because I'm sick of dragons being low on MP. I bought so many Magic Gins to get their MP to 999. Right now, only Fafnir is under 400, with Minimunu being halfway to max. The dragonite boy is also there, and he can hear the voice of our dragons. He translates what they say, and they all thank me for feeding them. I think they even said they love me. I'm so happy. <3
The battle looks tricky, and it definitely can get there. The goal is to defeat Lucrec, but there are two groups of two of her. I set my dragons to "Go," and they took out the mages. I think those are summoners, so hallelujah! But then the fun begins. Lucrec seems to only have one move, and that's a skill that turns the statues around the field into mobs. These mobs have high HP, but the dragons can keep them at bay. Killing the Lucrecs, though, is a long process. You'll need to kill both in the group at the same time, or else they'll survive to make a copy at max HP. Or, you can do the easy part. Three of the Lucrecs are fake, and you only need to kill the real one. She'll have the most health, and it's pretty clear who has it once you see numbers on the screen. Take her out, and the battle ends. With three maxed out agility light armors, I got to them in quick succession.
We'll enter the chamber of Alexander tomorrow!
We're at the end of the game now. Only two more fights to go, and I feel like this is a perfect length for the game. I'm at that phase where I think I might be bored, but I'm right there. I really should finish this!
By the way, I did the new side quest, Situation Critical. It's nothing special. Decent EXP, I guess, if you need it. Since much of the fighting is out of characters' attack range, you might be able to get your mages to kill steal from your dragons.
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