I wrote up an introduction to dead characters, and I officially started this series posing good qualities of a playable character. The cast that competes in battle, drives the plot, and represents most of what the world has to offer is, potentially, the most important part of a video game, RPG or otherwise. It is how they interact with themselves, the world around them, and their connections to the antagonists that get us through the game. But they're not the only thing that's needed.
Without the side characters, the game world is bland and lifeless. How would our heroes learn about the world? Many of the great sidequests involve these men and women, who might barely be a footnote in our history, but many are pivotal to the story. They are friends, family, and sometimes rivals. Some get us out of trouble, while others are simply comedic relief in a dark world. The ones we all remember are involved in the story somehow, but we shouldn't forget those who exist to grant us access to the best weapons in the game. But, of course, they're not all created equally. I can't possibly list every grunt and NPC in a game on this list, but I did try to add the important ones. Let's get down to business and discuss how the following made the list to start with.
First of all, I have to remember you. It should be fondly or in a well received scene, but if I have to ask myself "huh" when passing over your name in the Wikia, you're not here.
With few exceptions, you need to be around for more than one scene. You gave us a McGuffin to reach the next dungeon, but we never have to speak to you again for the next sixty hours, so I'm not gonna waste my time trying to give you more than one point.
Also, with few exceptions, rivals and antagonists are on another sheet elsewhere and won't be counted here.
Especially if you have no ties to the playable cast, the antagonists, and don't even give us a mini game for our troubles. And that game better be worth doing. I don't care about Priscilla.
You need to be alive at some point in the game. A boss battle counts as being alive, but not a flashback scene.
If you're a part of a larger group, I probably lumped you together. You are a unit, and you shall be judged as so. I may have pointed out important people, though, who may have gotten the majority of their points.
I think that's the rules to get here. The most important is the first one, obviously, but I tried substantially harder for the points total. And rather than go through a long list of characters we'll be discussing, we shouldn't get to those points immediately.
If you have a connection to a playable character before we met you, said character joins the party, or you become a driving force for them after, you get a point. Friend, family, teacher, secret crush, boss: all these, and more, get a good score. (1)
If you have a link to an antagonist, then you get a point. Have you been wronged by someone that we, too, have been wronged by? It helps to develop our enemy and our own motivations, so you're valuable in that way. When this link is formed is more open ended. (2)
Are you relevant throughout the game? If you exist for one scene, then fade into the shadows, never to be seen, then you don't deserve a point. You're a tool, not a person. (3)
Do you participate in an iconic scene? If you're around for something that's of utmost importance to a character or the plot, then a point is given. It should be about you, as well. (4)
Are you the impetus of a side quest? A story driven secondary cast is excellent, but there's no reason our entourage can't exist to create diversions for us. They're fun and memorable, deserving a place in our brain and our game. (5)
But what if we remove ourselves from their lives? Could someone see them living their daily lives without us? If so, they get a point. Independence is important. Do they have their own backstory or post final boss cutscene? (6)How well known are you in your world? If you're just some nobody, but you score high, does that make you better than a royal with no purpose? Not really, but it does have an everyman feel to it. (7)
How much personality do you have? Are you bland or bombastic? Do you make sure everyone in the room knows who you are? If I had to look you up, you're not getting this point, nor are you if you're one dimensional. (7)
Like playable characters, even secondary characters should grow. Sometimes, it's unnecessary, but it feels good to know that we've aided our footnotes in becoming better people. (8)
If you drive plot, then you gain a point. It doesn't have to be an iconic scene, but are you involved in the main story? It's nice to have something that differentiates you from the average NPC. (9)
Could you, in theory, be a playable character? If not in the game you're in, could a sequel or spinoff about your life be fun to play or experience? You also get this point IF you're playable at some point, not including guest characters like FFIII, though. Just for the fun of it, this also counts for sequels. (10)
Those are the keys to which I am judgeing your worthiness from. I like some of those more than others, but I like them all enough to place 1s and 0s next to them. But I've laid out the rules, so who are we talking about?
Final Fantasy I contains so few side characters that I made a stretch for a few of them. I also used some weird rule loopholes.
King Rex gives us our first mission, to rescue his daughter from the clutches of Garland. After we do so, he finally has the bridge rebuilt, and we never see him again.
Sara is the Princess and daughter of Rex that we need to save. After we do so, she stops being important. Rescuing her from Garland as the preamble to the game, leading the opening credit roll, always feels like a cool thing. Even though this Sara has become a reoccurring character, I'm not counting any subsequent iterations.
Matoya is a random witch we meet with an army of sentient brooms. The brooms give us a clue to a mini game, and their master aids us when we return her eyeball... Besides that, her value to the plot is lacking. But, in the manga version of FFI, she's one of the main characters.
Bahamut is the King of Dragons and is the arbiter for the best scene in the game. He gives us a sidequest to level up our jobs, which, in 1988, probably felt hella rad. It feels just the same in 2020. Outside of that section, though, he's not relevant. Like Matoya, he was a Warrior of Light in the manga retelling.
Final Fantasy II has a much more in depth story than its predecessor. In that, I mean it has a story. Due to that tiny feature, we know that the characters feel alive. And this includes the secondary cast.
Hilda is our de facto boss, ruler, and friend from the moment we meet her at the start of the game all the way to the ending cutscene. Without her, none of this happens.
The first Cid doesn't seem like he'd be much more than a guy who can get us from Point A to Point B in his state-of-the-art airship but actually has some deep backstory. He lets us fly the skies and opens the world with his iconic scene.
Paul is a thief hiding under Flynn's nose. We return to him often enough to keep him around, but he doesn't feel like he does much.
Nelly is the only daughter of Josef. She's around for two arcs, and some of her story is optional (but with no reward). Once she's done, though, she's done.
Ellen and Kain are the family friends of our dragoon, Ricard. They humanize the devastation of the Deist, give Ricard more backstory, and give us one of the strongest swords in the game. Sadly, they just stay in that one place...
Final Fantasy III is a strange one. I listed all of the side characters as playable, despite none of them really being playable. In some senses, this is where they're supposed to be. In terms of judgement, though... ...also shows that. Only one character is worst off, but most remain the same or are better as secondaries. There's probably a reason for that. I listed all of them before (some multiple times, so I'll spare you reading about them again, even if I've figured out how I want to do descriptions now.
Sara
Cid
Desch
Aria
Alus
Doga
Unei
Final Fantasy IV was the first of the franchise to be on the technologically advanced Super Famicom. We've seen how this allows the playable cast to shine through in new ways, but does it do the same for the guests?
Anna is the daughter of Tellah and lover of Edward. We see her final moments of life when we first met her, but that's a jumping off point for three people!
Sheila is Yang's unnamed wife. She helps us wake up her husband but is, otherwise, not significant.
The Mysidian Elder is named Minwu. He's probably the best exposition dump in the game, tied to several characters, and is involved from start to finish.
King Giott is the only person who's actually doing anything against Golbez. And then we show up and ruin it! Despite that, he helps us later with Cid and again at the Giant of Babel battle.
Asura and Leviathan are the King and Queen of the Eidolons. One steals Rydia from us and raises her to become who she is, but they're, ultimately, optional characters.
Final Fantasy V revolves heavily around our main cast, their previous incarnations, and Exdeath. Anyone else is kinda pushed to the side. However, because Exdeath is a 1000-year-old tree with plenty of backstory, there are a few great characters here.
Alexander Highwind Tycoon is the King and father of two playable characters. Our team follows him through the early part of the game until he becomes a victim of Exdeath. Apparently, his backstory is learned via secret means...
Boko is Baetz' trusted friend and steed. He's only with us for a short time, but we meat back up with him for a reunion later on.
Ghido is the sage turtle of Galuf's world. I don't remember how long his relevancy was, but his one scene has a hilarious sense of tension.
Cid and Mid are the genius engineers we need to take to the skies! Cid is a reason the crystals are weakening and is an important plot character. They stick around for a while, too, to provide more stuff.
Warriors of Dawn are our predecessors. We're following in their footsteps, which makes sense since one is our dad. The other two play vital roles in us saving the universe. Note: these rankings don't include Galuf.
Final Fantasy VI has too many characters. It has a significant amount of side characters, too. Not all are here per the rules and my own displeasure.
Cid starts off an enemy of sorts. Shortly after meeting him, he starts to change, or at least tries to. It's not until the second part of the game, with one character altering scene, that he becomes a man of note.
Bannon is the leader of the resistance group, Returners. He plays a leadership role at the start, becomes forgettable shortly after, and totally nonexistent in the second half.
General Leo is a man who deserved more. More action, screen time, plot, character, and everything else! Despite barely being around, he's lives on in Terra.
Speaking of Terra, Duane and Katarine exist to give Terra something to do. There's more to them than that as they become a shining beacon in a ruined world.
Elayne and Owain are the opposite of those two. They're the family of Cyan, who we see die by a ruse of Kefka. They're not a glimpse of the future but a reminder of the past. As Cyan can't get past their deaths, they stick around for a while.
Lola is an attempt to give Cyan a future. I don't know if he gets it, but he tries to cheer her up to cheer himself up.
Duncan is the man who trained Sabin and Vargas. He's mentioned a few times through the story but is about as bit as you can get. You do see him later on to learn Sabin's best blitz.
Rachel is Locke's entire backstory. She's a dead girl being kept in a basement by a creepy guy. She gets revived for a moment to tell Locke to get over her. It's been six years, dude.
Final Fantasy VII has the same performance boost as FFIV did except on the Playstation and bigger. A story that spans eighty hours should have some high ranking tertiary characters, right?
We meet Biggs, Wedge, and Jessie before we even get to name Barrett. They're constant companions through some of the most important scenes of the early game. Even after this, their boss keeps their memory alive until the approach to the final dungeon.
Elmyra is Aerith's adoptive mother. She tries to protect her, but Aerith is a strong willed girl who doesn't listen well. She's also twenty two, so she can do her own thing, anyway. She ends up spending a lot of time with Marlene, Barrett's adoptive daughter. Outside of two surrogate parentages, she doesn't really add much to the plot.
Speaking of Marlene, she's our young makeshift bartender. Because she is adopted by Barrett, we get to meet her real father down the line. I've always thought the scene and character deserved more. However, she's not much more than a prop for our cool, black dad.
Bugenhagen is the caretaker of the planet, "grandpa" of Red XIII/Nanaki, and teacher to Avalanche. He's got his hands in several pockets and isn't afraid to show off. Thanks to him stashing the Huge Materia, I'd say he's even involved in a few sidequests. And I, for one, would like to see a prequel about his life. Probably a movie, though.
Shera is the abused partner of Cid. She's saved his life twice, even if he never realized it and mistreated her for so long. But that's kinda it; nothing more than a prop as well.
Godo is Yuffie's dad and leader of Wutai. He lost to Shinra, an electric power company, and never really recovered. He's an old man, stuck in the past. Because Yuffie is optional, his existence is, too, so he only exists for side quest purposes.
Lucrecia is a woman draped in mystery. A former Turk, lover of Vincent, and biological mother of Sephiroth, her existence wildly changes how we should see the plot. But, again, she's optional.
Final Fantasy VIII has one of the highest ranked cast in the best playable characters sheet. I'm still surprised, even if editing made me realize I messed up and made it higher than it should be. Will the secondaries rank as well?
Cid is our principal and boss. He was also our dad at one point, but we forgot that for terrible plot reasons. He's around for the whole game, always bossing us around, and has ties to a primary antagonist. It is he who set the entire backstory up.
Seifer probably should be an antagonist, but he's playable and vital to the preamble of the game. After that, we're not really against him, either. He sets the plot in motion with he sets up Rinoa and Cid's meeting and stays around to slay Odin.
Wattz and Zone are Rinoa's add. They show up for that arc and then disappear.
Angelo is Rinoa's dog because she gets a compilation to herself. She doesn't do much in terms of plot. She is her master's Limit Break, and we get a sorta mini game about her.
Fury Callaway is Rinoa's dad because the game is about her. Not only that, but he's a high ranking member of the Galbadian Army, who we're fighting against. He sets up the end game of disk one and then poofs away.
Ma Dincht is Zell's mom. She's there just enough to be worthwhile but offers nothing to the game, really.
Big Sister Ellone is the first person the player sees. She secretly lets us in on all the backstory about Laguna, has ties to the entire playable cast, and has her own secret service.
Dr. Odine is one of the few Estarians we can speak to. He exists mostly to give us a massive, ginormous exposition dump about The Sorceress War and its fallout.
Final Fantasy IX has the largest secondary cast of any game on this list. I wish I could have made it shorter, but I feel that everyone here belongs. It's an excellent showcase of how important all the random people we met can help make the world feel special, the plot massive, and aid in characters' backstories.
Tantalus is Zidane's family, even if he occasionally leaves it. They're always around to help us, Garnet, and even shoot down a few silver dragons before we swamp to the final disk. Because they're around from minute one all the way to the few end, we get to know them more than maybe more any other character, playable or otherwise. They also get involved in a few side quests along the way.
Regent Cid makes me wonder who the King is? Regardless, he's also around for the entirety of the game and even set up the Princess' "kidnapping." He gets us out of a jam when Kuja locks us all away, provides us with the ships, both air and water, and is a guide for much of the game.
Stiltskin is a wandering moogle who's always got something important to sell us. He exists only for sidequest fodder but is a constant companion nonetheless. I wish we had more interaction, though. It always felt like we were third wheeling his conversations.
Choco and Mene also exist for side quest purposes, but their's in a two fold one. Chocobo Hot & Cold helps build the lore of Choco, and it gets us the best gear in the game. Let's be honest, they're more relevant than Amarant.
Our airship pilot, Erin, is first met when Zidane hits on her. She's a nobody then, but we meet her later as Cid's emissary for the card tournament. She then becomes an important character as we'd crash the Hilda Garde III without her. She didn't need to be, but the devs made her feel important.
Sir Fratley deserved more. An ending, for example. Freya talks about him a lot, but we only get one or two scenes with him. What happened to him? I wanna know!
The same can be said for Mikoto. We save our sister, load the genomes off onto the remaining black mages, and then we never see her again. Is she even seen during the ending scenes? Give us a sequel about her and Fratley.
Quan is Quina's mentor. He exists as their backstory and for their side quests.
A man who goes by many names: Alleyway Jack, The Four Armed Man, and Gilgamesh. He's around to rob Vivi at the start, teach him about cards, and then runs away when we show him that we're a better treasure hunter than he. He's another character that didn't need to be around, but I'm glad he is.
Hippaul is more side quest fodder. He's an avid card player, and we can race him to get the good stuff.
The Pluto Knights are the comedic relief for us and constant disappointment for Steiner. Due to a questionable mini game, they can end up helping big time in saving Alexandria. Despite being terrible, they mean well and are always there to help us.
Puck starts off as a smart nosed rat brat when Vivi meets him during the preamble, but we later learn he's the heir to Burmecia. He, like Freya, has been chasing after Fratley for the last few years. Sadly, he too falls by the wayside when Freya stops being relevant.
Kupo, and the rest of the moogles in Maiden Sari, are Eiko's friends. Despite that, her biggest contribution may be the jumping off point for Kuja learning about trance. Beside's our non-so-secret eidolon, the other moogles are involved in a number of sidequests.
Mr. 288 is a citizen of the Black Mage Villiage. He's there to guide Vivi on his understanding of death. A deep thinker at heart, always contemplating life and what it means to "stop." He never believed in Kuja's words and remained behind to tend to the graveyard. Zidane drops his siblings, the genomes, off with him in hopes of something we never get a conclusion of.
Doctor Tot helps Garnet return to the castle from Treno. He's the one who teaches us about Gargant Roo, the moons, and that the planet is much larger than just the Mist Continent. After this, though, he's only kinda around, serving more as a comedic relief spot.
Final Fantasy X is my favorite game. The main cast shows up well enough in their judgement, but can the secondary folk represent as well? There are quite a few of them, and not all are created equal. But, I've always said that those nobodies who help us along the way are what make Spira feel alive. Let's see if they're alive by themselves.
Brask and Jecht get two separate entries, but they're interlinked and inseparable. And that's a good thing. It is the past pilgrimage with them and Auron that set the tone for our current journey. We walk in their footsteps, experience what they did, and sometimes even see it with the Jecht Spheres. We're finishing what they tried to finish, and they give the game that epic feeling it needs.
Luzzu and Gotta are our earliest comrades who tell Tidus about the world, the Crusaders, and Sin. They come as a pair, and we get to decide their fate. After their scene, though, they're never seen again. Neither are in X-2
The Besaid Aurochs are Wakka's blitzball team and long time friends. We try our best to help them beat the Luca Goers, and it always feels so good to do. But once we're done with Luca, we're done with them. We can keep hanging around with them if we pay them and play blitzball, but that's not the relevance a character should have.
Belgemine is a big sister, of sorts, to Yuna. She treats our summoner as a pupil, teaching her about aeons, how to give them new skills, and increase attributes. But mostly, she's here for the Magus Sisters and the Celestial Weapons side quests. She adds a little to the world with her shock existence, but nothing of importance.
Isaasu and Dona (and family) are pretty much the same people. They're both rivals, although one is friendlier than the other. But at the same time, Yuna has to fight one in Bevelle. After that scene, they drop off the face of the world. I don't even remember if we can talk to them when we get the airship?
The Chocobo Knights, Lucil, Elma, and Clasko, replace Luzzu/Gotta in every way. We gain some insight into the Crusaders from them, but they just serve as more frequent friendlies in our long journey.
Rin is an Al Bhed shopkeeper who we run into often enough. He and his inns are the primary sources of items and capitalism in Spira. We even find him in Home just before it goes wrong. He hangs around in the airship to play blitzball afterwards.
Cid is the captain of the Fahrenheit (or Celsius), Rikku's dad, and Yuna's uncle. He's also the de facto head of the Al Bhed. This puts him around a lot of people's backstory, as well as a face turn for Wakka. He comes around, as well, there. Once he shows up, he's a vital part of the team.
Brother is the son of Cid and pilots the airship. He's around his dad but lacks the screen time needed to show off anything of worth.
Shelinda is a young Yevonite nun who we met early on in the game. She tries to preach the teaching of her religion to the Crusaders, but it falls on deaf ears. She remains true to the faith, even becomes a commander late in the game, if only because everyone else left the cult. But the fact she's around late in the plot speaks to her growth.
O'aka XXIII and his brother, Wentz, are shopkeepers we encounter in the middle of various dungeons. When Rin's supplies run out, O'aka is always there. Until Bevelle throws him in jail, and Wentz is around. They also specialize more in weaponry and are perfect for post game customization.
Maechan is the learned scholar who tells us the long winded history of various locations throughout the world. As a fan of history, I love hearing him, but he doesn't offer much to the plot, no one really interacts with him, and his own story isn't revealed until X-2. I'd like a sequel about him, but I doubt it would sell well.
Final Fantasy XII's cast was boring. I've said it before, and I remain resolute in my thinking. But what about everyone else in the game?
Miguelo and his orphan squad are Vaan's makeshift family. Outside of Penelo and a few early scenes, none of them matter. Even the blue bangaa falls away once we get arrested. They're posts for our awful MC's backstory and nothing more. Even if some are playable in Reverent Wings.
Al-Cid Margrace is a noble from Rozaria. That's all we know about him.
Ondore is the cause and solution to many of the problems facing Dalmaska now. He lied about Ashe and Bashe to placate the Empire, and he ends up aiding us throughout the game. For some reason, he joins in on the final fight that just pops from nowhere.
Montblanc is the leader of Clan Centurio, the hunter's guild that exists for the best part of the XII: the hunts. He offers nothing to the story other than the occasional hint of how to defeat a boss.
Anastasis is the pope of the vague religion that's practiced in Ivalice. He acts as a guide once and then is killed by the Empire for reasons I'm not totally aware of.
Everyone in Eruyt Village is a bunny girl who exists to give Fran a much needed backstory. She still needs more.
Final Fantasy XIII suffers from much of what XII had.
NORA are Snow's buddies in his resistance group. They're around for chapter one and then are never seen again until we return to Cocoon. Do they appear in the sequels?
Nora is Hope's mom and entire personality.
Batholomew is Hope's dad that exists for the only growth in the game. And then we never see him again, and Hope becomes irrelevant.
Bahkti is a robot in Oebra Village. He used to be a friend of Vanille and Fang long ago, and we safe him. He does something, but I don't remember what. I know it didn't involve plot, though.
Final Fantasy Tactics had great characters who fell aside at some point. I couldn't possibly put the entire side cast here as that could double the list on its own. Instead, I'll put the important ones and hope I'm not leaving anyone out. I am, of course, Larg and Goltanna could be here, but they're major plot characters and borderline antagonists. FFT may be too deep for this stuff.
Simon is the caretaker of the monastery that Alma and Ovelia stay at. He is a bit player early on, but we can read the Germonnik Scriptures to reveal the truth about St. Ajora and his thoughts on the whole thing. This ends up being pretty important. A shame what happened to him.
Ovelia is the plot point through which the B plot relies on. It sounds odd to think a B plot is a civil war to enthrone a new leader, but in FFT, it is. She gets kidnapped by a childhood friend, joins our party for a bit, and is then tossed around as a tool for the nobility to get their way, never getting what she wants. Even when she becomes Queen, she has no say in her life and has a tragic end.
Zalaag is our brother who, like every other noble, doesn't have a happy ending. He's as noble as a noble gets, but he still isn't perfect. Sticking to his family name clouds his vision, but he comes around just in time it to not matter.
Besrudio is Mustadio's dad. We save him from Baert and the oncoming Lucavi, and he stops being plot relevant shortly hereafter. However, we can keep hanging out with him as a way to enjoy the few sidequests FFT has. It is his inventions and engineering finds that open the path to several new characters.
Alma (moved from playable) is Ramza's younger sister, friend of Teitra and Ovelia, and body of the final boss. She's involved in the game from the second scene all the way to the end and becomes the primary reason for Ramza's quest.
Oran is the adopted son of Thunder God Cid. We met him fleeing from bandits, but I think he could have handled them on his own. A friendship is formed, and he becomes an important player just below the surface of both plots. If you read closely into the deep lore of the game, we learn that he knows the truth about St. Ajora, and, like so many others, it doesn't end well for him. Despite that, someone is teaching us all about his works.
Those are just the Final Fantasy games on this list, but I'm opening this one up to a lot more. Probably too many, to be honest. I've got every other major Square game, Enix series', and a few others I've been playing since the start of my blogging career. I'm not going to list all of them here, but I will discuss them in the findings. And without further ado...
We have eight perfect characters. Cid from FFII, King Tycoon, Bugenhagen, Tantalus, Cid from FFIX, Braska, and Jecht.
I'm a bit surprised to see FFII's Cid here. But he has a deep backstory, is involved with the Dawn of Souls stuff, and I consider a death scene iconic. Especially if it's accompanied by an airship. The argument could be made that's too high, but he still would get a high grade regardless.
This is very much subjective, but I wouldn't mind a game going into detail about Bugenhagen. Like I said, he's got hands in a lot of pockets, and I want to know more about the 130-year-old man.
Thanks to the DS remake, Schala from Chrono Trigger is here. If it didn't add the Dream Devour fight, she'd have only gotten a nine. Her sidequest point was a mild stretch, I'll admit. But even with conservative point totals, all of them would still be a top tier side character.
There are eight perfects, but only four nines. The Mysidian Elder, Ovelia, Zalbaag, and the Ancient Dragoons are almost perfect. The first three are missing a mini game, and NPCs in the Legend of Dragoon don't talk about their history enough.
There are eighteen eight pointers. Most of them are missing a playability factor or a mini game point, which is another caste system I didn't mean to make but did.
The highest character who lacks a connection to the main cast is Marianna from Star Ocean 2, who has eight. Yes, I'm shocked she's that high. The highest without a link to an antagonist is Cid and Mid from FFV. They have seven. I don't think they meet Exdeath, and I didn't count Queen Karnac as a good enough villain.
The worst character is a four way tie. Bahkti, Dragon Quest V's Fairy Queen, Star Ocean 3's Meena and Nicklas, and Wild Arms II's Scott and Tony have two points. None of these characters make a good dent in the plot, but a part of me wishes the kids from Whipple were higher.
The worst Cid is from FFIII. He's got five points, so all Cid's had a strong showing.
The average across all Final Fantasy games is 5.6. This is just above the average for everything on this list, which is a 5.56 as of initial writing (Final Fantasy I to Legend of Dragoon.
The ten best games by average are (minimum of four, rounded up, it seems):
Final Fantasy Tactics: 8
Final Fantasy V: 7
Chrono Trigger: 6
Xenogears: 6
Final Fantasy II: 6
Final Fantasy III: 6
Final Fantasy VI: 6
Final Fantasy IX: 6
Final Fantasy VII: 6
Xenosaga Ep 1: 6
There are a lot of 6s...
The darling of the playable cast, FFVIII, only mustered a 5.31 this time.
The worst game is Final Fantasy XIII with 3.75. Final Fantasy I has the second at 4.25, followed by XII at 4.33.
Do any of these numbers mean anything? Of course not. Favorites are subjective, and not even math, numbers, and my totally correct science can change that. If you like FFXII, good on ya. I don't understand it, but who am I to change your mind if it isn't hurting anyone. When I next type up a long list to show off my JRPG cred, we'll be discussing characters that everyone loves to hate! Who's the best villain?!
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