Thursday, September 8, 2022

We are not alone!

Day 2:

After arresting a thief and liberating two of the three cities from an evil clan's rule, I went to find another thief in Nubswood. But there was a surprise waiting for us.

Ritz! No, she wasn't the thief, but she was chasing after him too. The two clans team up to easily defeat the enemy, and then we're introduced to each other. We met Shera, Ritz' viera archer partner, and Montblanc was, probably, there. At first, Marche was excited to meet someone he knew. Now they can find a way to go home together. But Ritz doesn't want to leave. She wants to stay in the fantasy/historical world of Ivalice, using magic and fighting monsters. So, rather than team up, Ritz and Shera go about their way, making Marche feel even more alone. Before leaving, Ritz mentioned he's more outgoing than before.

After this, I got a desert tile, which opened up more missions. I did the smaller ones, so I'll figure out what major plot point is there...

... tomorrow!

Yep, that's it. Not much to talk about, which I kinda expected. I think I'm going to combine two or three days of playtime into one. There are 300 missions, and only twenty five of them are plot relevant. So that's an eight-to-one ratio if Lord Google's math is correct. Defo a lot of nothing going on if you want to enjoy the battle system.


Day three:

The monsters at the Eluut Desert are acting up. No one is sure why, but clans occasionally are asked to prevent monster attacks with extermination. It's a bunch of antlions and beasts, so it's not hard. After the battle, Montblanc informs Marche of why he thinks monsters get rowdy. Crystals. No one's really sure what these supposed crystals are, but they're rumored to affect the world.

The next main mission is about a warp in the bend of the Ulei River. Marche investigates, but finds nothing odd. That is, until the space/time continuum breaks. He's sucked into a wormhole and brought to a pristine temple. Before us is a large crystal. From out of nowhere, Marche hears a voice asking for the name of [ominous title]. Marche is a bit obstinate, and a giant emerges from the crystal. Famfrit considers us an intruder and attacks.

He's accompanied by four ahriman type mobs. They can fly over your characters, so there's no good way to position yourselves. Apparently, two of them can randomly kill any character with Roulette. Famfrit, meanwhile, can use Demi and a breath move that deals a ton of damage to a cross section. Fortunately, he's kinda slow. I killed his friends with him only acting twice. He can counter direct attacks, so try to stay at range.

After the battle, Famfrit says that he was made by "the white ones," and his crystal holds the saems of this universe together. If all of the crystals are destroyed, then maybe Marche can go home? Famfrit is now a special summon for moogle characters.

Then the camera cuts to a royal bedroom. Mewt? He appeared before Marche as he beat Famfrit, so here's his role in this world. He controls it. His dad is the judge master, but it's his mom with the interesting title. She's the Queen and public ruler of Ivalice. Mewtsuddenly remembers getting struck with the rock in the snowball fight from the tutorial and begins to cry. His parents rush in to console him, and Mewt hides in his mother's skirt. Queen Remidi informs her son that a crystal has been destroyed, and Mewt needs to prevent it from happening again. From here on out, there will be a second law when we engage. Mewt is very affectionate with Queen Remidi, which reminds me that his mom is dead in the real world, right?

We get to the new city of Cadoan and learn about the new law announcement. A strange nu mou informs us of something called an anti law card that negates the magic of the judges. Someone named Ezel Berber is in charge of them. The new main mission is about Ravens. We'll stumble up the strange nu nou being chased by a group of mercenaries. Shockingly, this is Ezel, and there's a huge bounty on his head. Marche, not having a connection to this world and no respect for its laws, believes Ezel can help him, so we'll defend the creature! This feels like the Orran battle in FFT. Ezel can put the entire enemy party to sleep with a spell he spams, which leaves them open to our attacks.

Afterwards, judge master Cid enters the town and asks that Ezel joins him. Cid casts a spell to make sure the nu mou can't run away. Rather than comply, Ezel pulls out a red card, negating Cid's law magic. We're teleported to the bar, and Ezel opens a shop where we can buy anti law cards. All of our side missions now drop those cards, so it may be wise to rush this mission. But I'll explore this...

... tomorrow!

Montblanc got thrown in prison today. I accidentally used fire magic instead of lightning. Down with the Queen! I didn't vote for her!

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