But first, a choo-choo!
Eline is sad we're leaving her, but we'll be back. This upcoming train ride takes us to Pioneer Town, but we don't need it to return. And she collects rocks, so we'll meet again.
As we get near the train, Leonard panics. He says he forgot something and leaves. The train's about to leave, though, so something's amiss here. Doing what she's told, Myra boards the train. It starts to go, so I guess we're alone again. Go ahead a talk to everyone on board. I'm sure it's fun, but I didn't. I immediately walk backwards to see Leo and Gulliver standing there. When did they get on? Myra tries to grill Leo, but he feigns dementia. Suddenly, the train stops. Speaking to Leo again will cause it to restart, but it's going too fast. We're either going to explode or run off the tracks. We take it upon ourselves to save the day. The other passengers tell us a girl started walking to the engine...
Along the way, we're attacked. The goal of both of these fights is to reach the otherside, which may be wise. The mobs are pretty tanky, and the term limits ate restrictive. If you've got a lot of magic and power, it might be doable. Regardless of how you end, you'll get to explore the compartment, but a pink demon tries to stop us. Leo tells Gulliver to stop him, and he does a good job. Eventually, we'll reach the engine. The girl is acting strange. Gulliver was pushed back, but the demon didn't follow. After he beeps, the girl does too. She's a robot?! From out of nowhere comes a voice that Leo recognizes. A man in gold armor teleports in and says he's going to do something evil. This doesn't go anywhere because Leo calls out for "Liimitz." Gulliver calls him "master." Limitz has no clue who either of these people are, but it causes him to flee, leaving us alone with the girlbot.
Myra's gonna get punched a lot. I has her healing the whole fight while Leo used Shot, a fire element spell. Why is Gulliver here? I did manage to get a few attacks with our MC but play this defensively, and you'll be fine. We wonder who that guy was, but we need to stop the train first. The conducted will exit the engine room and let us in. There's a convenient note on how to stop the train and use the newly constructed crazy train machine. Pull the outside levers and push the button. The train slows down, and we'll save the day!
...or...
Three people teleport into a wild western town. One of them causes gas to spread while someone peaks out from the bar. Two of them leave, but the other one looks like Leon. The camera cuts around town as we see the bodies of the townsfolk fall. The train arrives, and we begin to explore. I thought everyone got sick, but I'd be wrong. We pass by the dead bodies of the inhabitants. There is one survivor who asks us to give her granddaughter a Pretty Brooch. Carry on into the tavern. Leon is here, and we ask what happened. He takes the blame for doing this. He's vague and cagey again, but the topic is dropped when the bodies in the bar turn into zombies. Myra convinces Leon to join the battle by asking if he has any remorse.
The zombies are a bit tough but nothing too bad with three people. Leon can learn two moves if you use him, but I tried not to. I remembered how last night went, so I took off his items and had him sit in a corner. After the battle, a bookcase opens downstairs. We leave the genocidal Leon here and investigate the bowls. We see a little girl and her dog, Barkly, are all alone. She tries to get her dog to attack us, thinking we're with the people who killed her parents. Fortunately, Barkly knows we're cool. That comes crashing down when Leon joins us. She panics, he leaves, and we talk to him.
So Leon's evil. Also, our dream last night wasn't a dream. He poofs away as an earthquake shakes the town, and we hear the girl, Emilina, scream. The quake caused a sub basement to appear, so head down. While there, we're attacked by two blobmen. They really hate Myra, and she's weak here. I still don't have any attack magic for her, so keep her on heal duty. Leo's Shot wasn't much better, though. The only way to damage these guys is with Barkly's attacks. Keep him alive, be his tank, and you'll win. Myra died here, and Leo barely survived. What's the point of Gulliver? We'll escort Emilina out of town, but she won't join us. She hands over her Ruby of Light. Myra knows this makes her a chosen hero, but Emy doesn't want it. She says Ruby wants to go back to her friend, Dorothy. She then leaves to find her family, and we head to Leonard's house.
As we get near, Gulliver warns us a thermal reading is coming from inside. The house is set ablaze, explodes, and a woman and dead man are all that remain. She introduces herself as Parasite and says she's come to kill Leo. She sicks her fire worms on us.
Leon shows up to force Parasite to retreat in round two. He say something about a pope, and both leave, but it hardly changes the battle. It's still just as hard. The worms attack from range with a fire spell, so positioning doesn't mean anything. Leo died early on, and Myra survived with two HP. What makes this hard is how spread out our team is. Don't line up on the single path up the hill like I did. Why is Gulliver here?
We'll then turn our sights on the dead guy. He's still alive, so Leo wants us to help him. There are some responses that kinda kill the mood, so try to use any healing pots or berries. As we do, the man gets up. He has nano healing technology and has died before, so this is not a big deal to him. This is Star. He has the Topaz of Light, and he's come to visit the doctor. Without referencing his exploded house, he opens a vault door on the floor, and the men enter. I save, so we'll learn about Star...
... tomorrow!
I really don't undertake the elemental system. How do I go negative?
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