Welcome to the world of Lufia, but not the Lufia everyone (but me) knows. I tried to play Lufia 2 a few years ago but dropped it. I didn't like my healer leaving the team because women belong with the family. But this game is only loosely related to the world of Lufia!
Energy Breaker was never released in America until Disnesquick (and team) did it in 2012. Ten years later, I found SNES Drunk saying how cool it is, and now I want to play it. You explore the world like a normal RPG, but battles take place in tactical RPG fashion, live on the dungeon floor. Spells are made via things I don't really understand, so I'll get into this later. But, for now, let's see if Neverland should remaster this!
A beautiful woman calls out to us in our sleep. She asks for our name, and I respond with, "Myra." We're an amnesiac and have no idea who this dream girl is, but she knows us. Sadly, she won't tell us anything. All we get is that a great calamity is heading for us, and only we can stop it. We'll meet again.
Myra wakes up and sees her friend, Irene, looking out the window. We don't seem to know who she is, but I get the feeling we're good friends. Either way, it's breakfast time. We get out of bed, and I can already see the charm of the game. There's a lot to explore, and it's all fun. Curing items, gear, and even talking points can be found early on. We also get our first introduction to the emotion system. We can speak to people in one of three ways. I'd go into more details, but this is useless. People haven't changed how they interact with me depending on if I'm friendly, neutral, or stern. From what I've read, it won't get better.
We exit our room and inn's hallway to see an old man eating our breakfast. Irene scolds him, and he claims that he acted on instinct. He saw food; he ate it. He's too busy to apologize and has business in the forest, so off he goes. Irene tells us that was the strange inventor, Leonard. He's looking for help in the Wind Forest, but no one will help him because everyone who goes there dies. Sadly, Irene won't remake our breakfast because there's a fortune teller in town. She was wounded, but she's better now. She's also 100% accurate!
Heading across town, and my item list is already full. We only get eight items in our backpack, so I kinda already hate this game. I'll carry on, though, but I foresee myself getting annoyed a lot. At least until I get more characters. The girls reach the fortune teller's house, but it's packed. We make our way in, look around, and then we're recognized. The fortune teller asks everyone to leave because Myra is a special person. Selphia and Myra have a one-on-one because Irene has work to do. She knows who we are without us introducing ourselves, so she tries to tell our future. But can't come up with anything! We do a strange thing by jumping on boxes while Selphie warps (?) around. In the end, she hands us an Emerald of Light. The Emerald has something to do with the wind element, and it's supposed to guide us on our quest. At some point, a man with blue hair is brought up. Selphie scryers and learns Leon has gone to the Wind Forest, Eltois.
It's less a forest and more a cave. We explore around until we see an old man and a robot. It's Leonard and his wonderful mechanical man, Gulliver. They're looking for a rare flower and pay us no mind. Being the hero we are, Myra decides to help them anyway. In the next room, we see the two of them looking around. Leonard gets confused and thinks we're after him, so a battle begins. Gulliver's solely here to get in our way. Physically. He doesn't attack, so he is literally just a roadblock. Casually make your way to Leo, and he'll begin to attack you. If you didn't get the tutorial before, we'll realize that you shouldn't attack people from the front. Doing so will issue a counterattack against you. Side or back attacks don't trigger it. We'll use those counters against Leo as he wastes his AP. It'll knock sense into him, and the battle ends. Ask Leo about his flyer twice, for some annoying reason, and they'll join the team. Leo is fully playable, but Gulliver is just there to waste time. He's not even a storage unit. Inspect the corner behind Leo for the best whip Myra can have right now. I think she's supposed to be a mage, but she's got great attack power now. Plus, I have no spells because I don't understand them.
I aimlessly walked around the dungeon for thirty minutes because I was lost. I didn't realize you needed to bring up the flyer twice, so I got a good lay of the land. Make sure to find the hidden staircase to that chest in the distance. It contains an item box that ups our inventory by seven more items. With all three of us on it, a bridge in a nearby room will collapse. At the bottom is Leon. Somehow... Myra, remembering Leon is a key to her fate, pleads with him to tell her anything he knows. Sadly, Leon doesn't know anything. Learning her name surprises him, but he remains cagy and leaves. He seems to teleport because we'll see him in the next room, showing us a secret exit.
That exit takes us outside to a terrifying creature. It's a rotting caterpillar named Datiem. Here's upset that we woke him up before the end of the world, so he attacks us. I had to approach him but don't stand directly in front of him. Leo learned Shot, a magic spell, so use that from off to the side. Dariem's first attack will make it rain rocks. It does negligible damage, but it also summons Leon. Leon can kill the target in one round, and that's how I won. I missed out on exp and gold, so the choice is yours. Leon came here to kill this insect, and he's good at his job.
The carcass will split open, and a flying mantis looking guy will emerge. We'll all be warped to a blue screen where Dariem tells us his fancy wind related name and flies off. We'll meet again. From the rotting insect blooms the flower Leonard wanted, a Reincarnation Flower. Leo lost someone dear to him long ago and has been seeking it ever since.
We'll return to Olga Town to make our next plan. Leo will return home on the train tomorrow, and Myra offers to join him. They return to the inn, and Selphie is waiting for us. Leo and her know each other. Leo healed her after Leon brought her here. More good news: It turns out that Leonard is also a hero. Selphie gives him the Sapphire of Light and tells us the prophecy. Four people will save the day, so we'd better find the other two. Myra crawls into bed but is instantly woken up. Selphie asks why we're still around. Leo poofs in to defend us, and we all go to the hallway. Selphie restates the prophecy, and Leo gives us a glimpse of our next party members. Leon was also there. As you'd expect, this was a dream. Myra wakes up, hears Irene mention Selphe, and prepares to save the world. But I'll work on that...
... tomorrow!
I still haven't eaten anything. I also really don't understand how magic works. I should have learned a healing spell, Elba, but I didn't. But I have enough water elements. ...whatever. I think you can reset your allocation whenever, so I couldn't have screwed up too much.
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