Thursday, September 1, 2022

Final setup

I got all the djinns!

Venus Lighthouse feels optional. The grounds are littered with dying soldiers, and there are a few researchers inside. They let us know our enemies have been here, and Kraden didn't think this was the entrance. He's correct. We can only go so far before running into a dead end. It's a statue that changes the lights on the floor. Apparently, this changes the layout of an upcoming dungeon. There are two things worth getting here, though. The Carry Psyenergy is early on, and there's a pretty good hat deeper in. Leave, take the right exit, and head to the town of Lalivero.

Two more soldiers are lying on the ground, attacked by Saturos and Menardi. Unlike some of the previous ones, they'll be fine. For some reason, the citizens in the town are okay with them and aren't remotely concerned about the dead on their doorstep. Anyone gonna help them? Pick up new weapons and armor, then climb onto the golden walls around town. The building we need is in the lower right corner. Follow the wall until you reach a djinn. After this, return to the Sulhalla Desert. Climb into the pink tornado and let it take you to Crossbone Island.

There are no random encounters here, but every door is guarded by a boss of varying strength and numbers. From here, we need to solve some of the more fun puzzles in the game. They can be pretty hard, but none of them are frustrating. You'll need to use nearly all of your Psyenergy spells and have a solid understanding of game mechanics to reach the rare equipment. The biggest reason to be here is to find the djinn on the sixth floor. You'll need to use Halt on it after chasing it down. You can keep going if you want to, but the gear is cursed and sucks. There's a superboss at the very bottom that I had no interest in, so I left.

We'll wind up outside of Sulhalla, the village, so trek back to Lalivero. Past that is Babi Lighthouse. The workers are fine, but the soldiers aren't. Ignore them. There are two ladders down, and one is hidden by a pillar. Go down both and Move the pillars down there. Take the new path up, use Growth on the plant, and fall down the hole. This is the last djinn in the game! So it looks like I'll be finishing Golden Sun...

... tomorrow!

I heard great things about Golden Sun. I'm a bit disappointed, though. I know there's a direct sequel, but I didn't think it was a disk two type of thing. But we'll come to that later.

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