Day: the final
Cid escorts Marche onto a beautiful, ornate entrance way outside a palace. Merche states how it looks, and Cid informs us it was built by an ancient king as a place for prayer. So it's more of a church, the first in the game. The Ivalice Alliance plays with the topic of religion a lot, but is the first reference in FFTA. As we approach, we see a dead Babus. Well, not dead but unconscious. Llednar joins us to prevent us from going further. Cid pulls out a card that removes any protection on Llednar, who then summons nerds.
Babus is on the field, but he can't be revived, so we're down a character. And we can only bring in five, to begin with, so this is kinda lame. We know what the ads do, and Llednar isn't too strong. He absorbs holy, so use Air Render if you want to keep the Excalibur on. The goal is to beat the boss, and he's pretty fragile. I'd suggest focusing him to get done with this. And just like that, all of Mewt's anger turns to stone and dies. We revive Babus, who's still hurt. Cid tells him to wait here, and the bunny man does. He urges us forward, and we do so.
In another well decorated area is Queen Remidi. She's upset her son has lost another friend, but Marche doesn't think he's lost anything. Remidi, knowing Marche still kinda wants to stay here, tries to appeal to our desire to remain with all the things that have been brought up before. He blows it off by stating there is no real or fake him. He is who he is. Remidi calls for her son's orders, and he appears on the statute behind Remidi. But he's unconscious. Mewt utters that he wants her to stay. In response, she throws off her royal gown, pulls out wolverine claws, and summons totema to fight us.
Target her for the "quick" win. She's got 550 HP, and her only attack is with the basic attack command.
Mewt really doesn't want to leave. He's picked on at school, his dad's a drunk, and his mom's dead. Marche wants to help him, and Mewt understands. He almost agrees, but he's entrenched here. His desire empowers Remidi, who turns into a crystal looking thing. Cid says she's the embodiment of wishes. What a vague concept! Remidi summons two more totemas, and we can bring in our party. Apparently, there are seven of us?
Once again, only focus Li-grim. She's immune to status effects and absorbs holy. She has 600 HP, high defense, and cheats. Her entire attack progression consists of summoning more totemas to do their summon attack. This attack doesn't miss, can't be absorbed, and t hits all of us. Go all out on turn one. Totema summons, range, etc. Don't bother buffing or preparing for a long drawn war because it won't last. Hope she uses the MP summon for a chance at round two!
Mewt wakes up and calls out to his mama. She floats into the air, glows, and disappears. Suddenly, Mewt poofs away.
We cut to Ritz and Shera in the desert, but it's snowing. Ritz knows what's going on and prepares her farewells. She's unsure if she still wants to, but Shera gives her a word of advice. Her white hair probably isn't that bad. All viera ls have white hair, and they're pretty rad. Shera convinces her that white hair is a gift from the viera spirit. And it's gonna go white when Ritz is old anyway. Just embrace it. It works, I guess, and they walk off one last time.
Babus is still outside, wonderingly where Mewt is. Marche had no answer. But the world exists, so Mewt must still be here. A voice calls out to Babus and us, telling us he's coming. It's Mewt! And he's fine! He wanted to say goodbye to his mom first, but we're going home now. Marche assures him that Remidi will always be in her son's heart. Mewt pulls out the book that brought us here, and Marche asks if there's time to say goodbye.
The answer is no, but Montblanc offers to do it for us. Will he even exist in a moment? These native Ivalicians sure are calm in the face of existential annihilation. Regardless, Marche tells the moogle he's a great friend!
Babus promises to always be a loyal friend of Mewt, even if Mewt forgets about him. Akin to nothing: I love you, Lucy. Someone, Mewt, finally asks if this world will exist in a moment. A stunned silence befalls is. Cid suggests their will to live might be enough to keep them here. Marche says his goodbyes to the aether, and we cut to Doned. He says goodbye to his moogle pal and walks by Ezil, who disappears, along with everyone else. Several more scenes across Ivalice are seen as this world is ripped apart.
We're in St. Ivalice, just outside the "cafe." Marche compliments Ritz on her white hair, but she thinks about dying it green.
They walk away as Cid crosses the road. A man named Biggs catches up to him. The two used to work together, and Biggs started his own company. They're short handed at the moment, and he offers Cid a job.
Doned is in his wheelchair, and another kid is talking to him. Doned just beat "Final Fantasy," and the other kid is having trouble on a boss, Adremalech. Doned helps him beat him.
Mewt is still getting picked on by the three. But they don't take it lightly. Marche says something kinda dumb, and he and Mewt throw a snowball at them. This totally stops them, and our heroes walk away.
The credits role, and we can save for some post game content. I won't be doing them, but you can unlock all the other characters we've met. I have things to say, but I'll save them for later. Final Fantasy Tactics Advanced was a game. Good? Bad? Meh...
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