Sunday, September 25, 2022

The factory.

I hate Dorothy.

The factory is a massive, futuristic structure. No matter how you reach the second room, we'll see a congregation of Gullivers. They're all different colors, but the strangest thing is Star. He starts having an argument with himself after he calls everyone dumb. It seems more than just an inner monologue that's audible; almost like he's talking to someone. When confronted, he just says it's a bad habit, and we carry on. We'll never know if Limitz made these Gullivers.

The rest of the dungeon is a straightforward path where we have to beat up a lot of robots. They, too, hate Dorothy, so she'll be thrust into the role of tank. Good luck getting her exp, even if she attacks. Ultimately, they're not too hard. Try to use AoE if you can, but Shot works well enough. Myra's does, at least. At the end of the road is a security node. It asks for a pin code, but we don't know any. Doro suggests a bobby pin, but that takes too much time. The security alert goes off, and we're in a pickle.

All we have to do is kill the SS System. It's flanked by two CPU cores that attack in a line in front of them. The problem is they have incredibly high defense. Star and Uselass are lucky to do two damage, and Leo and Myra barely reach ten. What's worse is reinforcements arrive every turn. There's also no avoiding the SS's only attack. It hits the entire arena. Ignore the side ads unless you're using Myra's Scatterlight. Focus on the target and ignore everything else. Leonard survived with a handful of HP at the end and down to his last AP. The security system warns it's malfunctioning, and everyone should escape ASAP. We don't do that, so we get sent somewhere.

Our friends wake up Myra, and we see we're in the desert. There's a strange building nearby and some ruins. Head south first to collect the treasures, then head north. A massive skyscraper will rise from the sands before us, and Leo gets more confused. Either way, that's our destination. But you can return to town if you want to.

The Tower is pretty lax on story, but there're plenty of treasures in these advanced halls. All we get for the plot is in the form of the music. Stat tells us he can hear Merion singing her song. Myra marvels at all the wires and strange energy as we make our way up via talking elevators that are bad at math. Along the way, we'll fight mobs that are similar to the ones beneath Limitz' house. Be wary of the blue guys. They're super tanky, and Doro still sucks. It was the fourth battle that nearly ruined me when two of them showed up as reinforcements. On the room behind that, though...

Limitz is waiting for us. He's regained his senses from the train incident, but he's still evil. We don't get any reason why because there's a woman next to him. Stat SHOULD know who this is because it's his love, Marion! Limitz has cursed her in the same way he did to Star. Limitz even brainwashed her to be his slave. Stat tries to show off his gem, which is instantly stolen by his girlfriend. As Parasite did last night, Limitz combines it with his Gem of Darkness. He, too, levels up three times. As thanks, he attacks us. Myra "one shotted" this battle. And then we learn the plan! Limitz highjacked the train because he wanted to do some time traveling. The train was too slow, but falling from this building should be fast enough. He and Meryl disappear as the skyscraper shakes.

We wake up in the Golden Desert still. After a while, Star starts yelling at himself again. This time, he explains, and it turns out he's possessed by an alien ghost. Okay... A shadow flies overhead, making a loud buzzing. An airplane? From behind us comes some dude who looks familiar. He asks if we saw anything, and Myra gets an attitude for some reason. We hear a loud bang, and the nan run after it. Leo tells us this is a young Limitz. Did his time travel work? We follow him to see a young Leo crawling out of a downed plane he flew. His leg is broken, and Limitz tries to get him to a doctor. Myra still has an attitude... We can explore the desert again, but there's not much here. As we leave, we have the option to help someone. He'll tell us monsters tool his tools, and a battle begins. It's pretty easy, and it'll open up the item shop in Pioneer Town. I head there, save, and call it a night. We'll learn more about the past...

... tomorrow!

Somewhat ironic, I guess. As soon as I get back to easier dungeons, I need to level up Dorothy. She's so pathetic she can barely move after the first round.

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