I hate naming things...
Day...10?
We're on the Bervana Palace grounds, and everything's going well. We even make it to the waiting room. Why are we alone? It turns out Mewt is smarter than we think, and he's prepared this ambush against us! It's the usual rabble, and we win pretty easily. Reinforcements arrive because Mewt really is wise. Babus, however, shows up. Rather than fight us, he stops the guards and teleports us away. He's curious about the other world, so we both go to see Mewt.
The prince is upset that his beloved stuffed animal betrayed him, and I understand. How would I act if Lulu left me? Babus believes that Mewt needs to face reality, and Queen Remidi shows up to always be with him. Mewt really misses his mom, and I feel bad. The royals leave, and Llednar shows up to fight us. Babus tries to follow Remidi, informing us that he's called for Cid. We now have to survive against the Biskmatar one-on-one. I've read this is hard, but I had the Excalibur equipped, which absorbs holy damage. I'm guessing this is why I didn't experience his strongest move. Because of that, this was really easy. Neither of us did any damage to each other, and Cid showed up four rounds later. Llednar leaves when he shows up.
Cid doesn't know where they went, but he's officially on our side. We're gonna team up to figure out how to go home. Cid leaves to find Mewt, and we go prepare. We need to convince a few people to return to St. Ivalice. This includes ourselves.
We overhear that the royals went to their summer home of Ambervale, so we have a goal. But we need to find Doned and Ritz.
To find Doned, Marche prepares a fake mythril excavation. It works, and we dispose of his clan. As expected, Doned wants to run around in Ivalice, something he can't do in the real world. He's jealous of the ambulatory prowess of Marche, who admits he's jealous of Doned. Doned has always gotten his mother's attention, and Marche could never ask for anything because Doned needed it. Marche promises to help Doned walk, and this convinces Doned to go home. We have a talk in the clan center when an underling of Cid talks to us. Cid is waiting on the Deti Planes. En route, we have to kill a bunch of monsters. This was really annoying because Marche chooses to start behind his friends, and the entire battle takes place in a narrow ravine on the otherside of a river. Awful. Afterwards, Ritz and Shera plan to stop Marche.
Cid has spoken to Ezel, who needs some amber for his plan, which is all we get. Amber can be found at the last location we (obligingly) have to place on the map, Sienna Gorge. I kept getting screwed by the law, so I'll go into details...
... tomorrow!
I probably should have finished that fight. It would have been better to let the final battle get its own update. Oh well...
Alternatively, I can just get past it tonight, unlock the last jagd for the sake of it, and finish the game tomorrow. The battle against Clan Ritz is against a bunch of viera. The goal is to take out Ritz, who has mixed feelings about this fight. Shera tries to get her to back down, letting the clan do it, but Ritz is fine with this outcome. She always figured it would come to this and accepts it as inevitable. She's been treating Ivalice as a game, and all games need to end one day. She lets us go, accepting her fate to return to St. Ivalice. Ambervale pops on our map in a brand new location we couldn't place anywhere else before, so we'll be heading there tomorrow. Assuming my computer survives. I also need to find a new emulator. The game forces you to save before starting the confrontation, which I can't do for some reason...
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