Tuesday, May 24, 2022

The wrap up pt. 1

I started tonight with 69% completion. I'm indifferent.

The Gullwings have their target, and we know where to go. But which hole do we go from? Either way, Rikku thinks we should make sure Spira will survive without us.

Every location becomes a hotspot, save for the Calm Lands, but I want to start at Zanarkand. It's empty. The monkeys won, and the shoobies are gone. Yuna's memories are safe, but she wonders if it matters. Yuna wants to be strong enough to not have them matter, but that's for later. The only other thing here is the great Maechen! He knows more about Vegnagun and fills us in. Vegnagun was made to fight Zanarkand, but it was never used. It's all powerful, but it couldn't tell friend from foe, so it was never used. Not even against Sin. Rikku asks how Maechen knows everything, and pyreflies emanate from him. He's an unsent. He's been dead for so long that he's forgotten, but the handshake he and Yuna shared in chapter one jogged that experience. But now, he's ready to pass. His memories pop, and Yuna sees her dad for a second, proving that everyone is interconnected. Maechen fades away, but he and Yuna agree to see each other again one day. Farewell, brother.

I next saw commanders. Most of them broke or were pointless, but why did Shinra say this was his last mission with the Gullwings? Head into the engine room for the last treasures, and Buddy will join us. He tells us how he and Brother found the Celcius lodged in ice a while back. They almost froze to death, but a gull led them to safety. If you've slept in the cabin in every chapter, we get a scene with Brother and Barkeep. Brother makes a dirty joke, but it actually isn't. He says how he loves Yuna when she's looking forward, not backwards. Also, Barkeep is married!

Lulu had the baby, and it's a healthy boy! She wants Wakka to name it, but he's indecisive. Meanwhile, Beclem is leaving, and he's already at the docks. Before he leaves, he hands us the "War Buddy" sphere, and I remember he and Chappu fought together as Crusaders. A blitzball falls in front of us, and Beclem does a rad kick to nail the Aurochs. This wows them, and they want him to join the team. But that's for later... When we show the sphere to Wakka, we learn Chappu lied about the sphere with their parents in it. Chappu gets mad that Wakka keeps acting like a parent when all he wants is a brother. That night, Wakka decides on his kidney baby. His son is named Vidina, and everyone loves it. Yuna and Wakka have a talk where Wakka admits he's always been trying to fit into one clique. Now, though, he's just gonna be "Wakka." While he and Lulu have a cute moment, the girls sneak off.

Kilika is still in turmoil, but for different reasons. Everyone wants the fighting to end, but the Youth League won't open the gate. Dona ends up convincing them to do it, and both sides have a party to celebrate. Dona tries to get the line we saw her practicing in the commaphere, but Barthello doesn't want to be fired more. Either way, episode complete! We'll reach the mainland...

... tomorrow!

Don't fight in Kilika's forest. So much crap. Also, I need to vent about the stupid missable objects in X-2. I didn't go back to the Bahamut fight before Djose popped. That means I'm gonna miss a Crimson Sphere. I can't learn important information about key players, the main villain, and a playable member now. It's awful game design.

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