Wednesday, May 18, 2022

Let's ignore the crisis!

Temples across Spira are calling for aid, but I need to ignore them to get the best ending!

We're back on the Celsius, and Buddy fills us in on what's going on. Fiends are coming from all the temples in Spira. The Gullwings wonder if they should help, but do they want Yuna to be the only person capable of saving Spira again? But what if they used everyone's helplessness as a way to make money? Just like that, we can protect people and earn some cold hard gil. True neutral, bay-bay! The Friendly Neighborhood Gullwings ate formed! Hotspots pop over Besaid, Kilika, and somewhere else. However, let's start in Zanarkand.

Despite being home to a temple, the sacred land is safe. The tourists near our bonfire are smaller, and there's still no one in the dome. Only Issaru remains, calling himself "the last guardian," but he's ready to give up. The monkeys have won. The rest of the area contains treasure, and I notice the fayth relief is still there.

Gagazet is empty, and only Kimahri and his girlfriend are here. He informs us that Garik and the ronso youth have gone to Gagazet to tell it their plan. They're going to war against the guado. We offer to make peace by any means necessary, so we're climbing the mountain. Kimahri gives us the trainer dress sphere, but only if we responded well to his people in the last two chapters. The teleporters are off, so we have no choice but to hoof it. At the peak where we fought Sanctuary Keeper is Garik. We ask him to settle for peace, but he refuses and attacks.

This battle changes based on how we answered the questions up to now. For me, Garik only had one ronso youth beside him. Garik isn't very strong, so don't worry. When the dust settles, Garik thanks us. He told the plan to the sacred mountain, but Gagazet remained silent. Whatever the ronso worship did not agree. Before our fight, Garik promised to stay his hand if we beat him. Had we lost or not shown up, Garik would have disobeyed his god and gone to war.

I accidentally skipped the calm lands and went to Macalania. We're brought to the travel agency, and we see the Al Bhed are dead. The temple may be gone, but fiends have still shown up. To save the area, we need to win six battles one after the other with no time to relax between. The mobs are simple but beware the chimera guys. O'aka catches up to us and is upset. He wanted to pay off his debt, but now he can't. As a weird way of thanking his collectors for defending the agency, O'aka promises to make this the best shop in Spira. For doing this, we get the berserker dress sphere and a grid that gives its user access to warrior skills without having the dress equipped. It's now glued to Paine.

The rest of Macalania is empty, as is the Thunder Plains. Make sure to speak to Lian and Aide in the north, though. I don't think it matters, but I sent them to Djose. We can also see Cid still sulking in the south. Cid does apologize, so there's progress.

Guadosalem is also kinda empty if you hate Leblanc. If you like her, head to the manor. Speak to the boys in the bottom room and overhear their terrible Nooj impersonations. Leblanc is depressed because "Noojy-woojy" is gone, and they want to cheer her up. She's in her room and wants us to leave. Not even Rikku egging her on can save her. Return to the boys, and we go back to the secret area. Open the chest we couldn't before, and climb to the rafters for another Crimson Sphere. This one's a big one as it shows Nooj, Barelai, and Gippal together before maester Kinoc. It doesn't go well when the rest of the would be Crimson Squad members turn on themselves.

But we're here for Leblanc. Ormi and Logos think a sphere of Nooj might bring her back. The first sphere they show us has Logos staring at Yuna's butt. The second, though, has a lot more value to us. It shows that Nooj was with them after the Bahamut battle on a ledge overlooking the room. But there's another sphere... The Gaol Sphere stars "him"! "He's" speaking with someone while in jail about the Machina War 1000 years ago. As we finish it, Maechen shows up. After the boys ask him how he got here, he feigns dementia. You can ask him more about the Machina War now, proveing that "he" can't be Tidus. Either way, the boys don't wnat us to tell Leblanc about Nooj. If she knew he were down there, she's go after him into the unknown.

The Moonflow is a bit bland. Tobli's show sucks, but that's probably because it lacks stat power. Paine tries to get the troupe away, but Yuna and Rikku want to be stars. One day...

Gippal and the Machine Faction are handling the fiends in Djose, but were he and Rikku and couple? Bevelle still hates us, so I'll get to more exciting things...

... tomorrow!

There's a really bad difficulty spike in chapter three. It's because of numbers or anything, but because the mobs have instadeath attacks now. A few even ignore the ATB gauge on wait and just do whatever. The game isn't suddenly harder; it's just cheaper.

No comments:

Post a Comment