Sorry, Rikku, but your friends on Bikanel are dead.
But it's time to end Shuyin! I've done all I can, so where are we heading? Before leaving, Brother gives everyone a pep talk. At one point, Shinra tells everyone that this will be his last mission, but he won't say why. He then jumps into Yuna's arm, which is cute. Before we head off, Brother tries to figure out what we're calling ourselves now. "Does it matter?" So we get rebranded with something strange, and Gull Boys performs a dance. In response, the girls do as well.
But it's off to Besaid! That's where our best friends are, so why not? The girls jump into a hole, and we're brought to The Path to the Farplane. This is a spiraling path downward. Every hole brings us here, and they're all pretty much the same. The only difference is encounter rate and whether or not there's a semblance of a puzzle. Besaid and Bevelle are the easiest, Kilika and the Calm Lands have a mechanic, and Djose sucks. If you take all five, you get a garment grid for Ultima. The fiends are the same, as are the bosses.
First up is Shiva. She's fast and hits hard, spamming Heavenly Strike all fight. HS affects MP, so try not to run out. If you don't spam Mug, as I did, it's a manageable experience.
In the second stage are all three Magus Sisters. Remiem Temple is blocked off because of a landslide, so I guess the whole place fell? This war wasn't fun. All three ignore the wait turn battle rule and attack whenever they want to. Their special attacks can devastate a single target but are affected by Protect. Mindy, the small one, has the lowest HP of the group, as is tradition. You'll be on edge until one of them ate gone, so go after her. I'm a bit upset because the Magus Sisters don't perform any of their well known tactics. No Reflect or Delta Attack? The HFIL?
Lastly is Anima. Why couldn't we have checked out Baaj? She's the easiest of the group, and Oblivion is practically negated by Protect.
After Anima, we met another old friend, the Bahamut Fayth. He informs us that the aeons tried to stop Shuyin, but they couldn't. He goes on to mention that Shuyin isn't a fiend or alive. He's a shadow, living off of pure hatred for the last 1000 years. This causes Yuna to formulate a plan to stop him: love.
We're next taken to the Farplane. This is the same place we last saw the three leaders. We know this because the portal is still there. And just before it is Leblanc. When she got here, she found a sphere by Nooj that told her to wait for him. "Like a good girl," she does so. We promise to tell Nooj that. At this point, we can return to the Celcius to see more scenes between the members. Shinra thinks he can harness the power of the Farplane as an energy source. No, I don't ascribe that X-2 is a prequel to FFVII. We can spy on a conversation between Brother and Buddy. They're wondering what to do when everyone leaves. They don't know, but it'll involve pretty ladies! Cid brakes it up, so follow them to the cabin. Cid's a traditional man who doesn't like unwed women galavanting about. Everyone yells at him for being old.
But back to the Farplane! The last part of the dungeon sucks. We have to play the piano to take down a few walls. To do so, find the notes through the areas and play them on the nearest piano. Fortunately, they're displayed on screen when you step on their circle. Should you fail, you fight another super boss to advance. For some dumb reasons, electric walls impede our path. They go away in time, but the awful camera doesn't help you avoid them. Halfway through is a wounded Guppal. He says he got careless, so we ask Leblanc to watch him. She doesn't want to, but we promise to tell Nooj how good she is, which changes her mind. Before they leave, Gippal hands Paine her sphere. It's a scene where the four of them are on a boat talking about their plans after this. They all say they're going to fly an airship and the roles they'll have. Nooj'll be the captain. Paine's a bit more peppy than usual, which everyone remarks on. I didn't really see it, though. To reach the next area, we need to finish another music puzzle. You need to jump across platforms (sorta) to activate the correct notes. This was awful. Maybe it was the frustrating walls from the last section, the tough but not worth it fiends, or the fact I died to Doom, but I don't want to play anymore. I will, but I'll finish this...
... tomorrow!
Probably. There's still a bit left, and I'm not seeing the true ending, so I'm kinda out of it. I'm so close, though, so I should. If I don't play Smash Bros, we'll end this.
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