It's weird.
The Mi'ihen Highroad seems empty again, but there's a twist you can easily pass. After I spoke to everyone and failed to get them excited about Open Air and a marriage, I went to the travel agency. We enter and hear the ending of a conversation between the innkeeper and a girl who looks familiar. Follow the girl outside and talk to her. She knows us, but we can answer either way. She's one of the least important named characters from X, Calli. We met her and her mom on the high road two years ago as a young and excited child. We haven't heard of her since... She's the only character with a new model and, therefore, the only person to age in Spira. Congrats! She's returned to the high road to live out her lifelong dream of riding a chocobo. Sadly, none have shown up between chapters. But then something serendipitous happens. As the four girls talk about the missing chocobos, one just so happens to walk behind us. After a quick shock, the Gullwings give chase!
The rest of this mission has us following Rikku down the high road. Battles are greatly reduced, but don't listen to Rikku. She'll always be wrong. Collect feathers as you go for reasons... We'll chase the bird back to Luca, where we attempt to corner it. Rikku and Paine will stand at either end of the road, and Yuna will try to catch it by guessing what way it's gonna go. After a few tries, Yuna will be able to read it, but it doesn't matter. The chocobo will easily jump over Rikku, so go speak to the hover attendant when she fails. We'll be able to corral it after. But our victory is short lived. A man from the agency runs up to us and tells us Calli is in trouble.
We cut to her chasing another chocobo as the Chocobo Eater looks on. The Gullwings will see the girl in trouble, and Yuna tries to jump off the cliff to save her. Paine stops her because it's a long fall. With no hope, we look on. Fortunately, reinforcements arrive! Clasko and several more chocobos jump in to distract the Eater, giving us time to save the day. We have two and a half minutes to get around the bend, and the clock doesn't go in battle. Clasko leaves before the fight, but he did his part.
The Chocobo Eater is weak to fire, and we're very strong. I'm nearing the end of mastering our default jobs, so Flametounge and Fira make short work. Calli is seen riding a chocobo as we return to the Celsius. Warp back, and we'll see Calli, Clasko, and a chocobo near the agency. All three will ask to board the airship, and the passage north will be blocked.
So, I did that out of order. In order for that to unfold, you should have gone to Mushroom Rock first and saw Clasko freak out. So do that.
Anyway, next is Mushroom Rock Road. Because we sided with the Youth League, the guards will praise us and let us through. Yaibal goes overboard, thinks we're officially going to join, and runs ahead to tell everyone. We have to walk, but we get a guard along the way to lower the encounter rate. As we reach the gorge, Buddy calls us. He's picked up a sphere, so we take a detour to find it. It's at the sealed door and is held by Nooj. He's also trying to open the door, so Yuna offers the Gullwings' aid...for a price. The price is never discussed, but Nooj hands over the sphere anyway. He specifically hands it to Paine and walks off, indicating that the two know each other. Rikku tries to pry, but Paine says some edgy things, and the topic is dropped. Return to the path and carry on. The drowsy ochus are easy and give good AP, so kill them. There's not much reward for this, but we can see the YL is growing fast because of what we did. Lucil and Elma tell off Yaibal for his zealousness, and we return to the airship.
Head back because it's quicker. As we enter Djose, we see the Leblanc planning their mission. We overhear two she-goons saying they dropped a sphere, and the Gullwings decide to find it first. The sphere isn't even remotely hidden and is on the ground in front of a pillar (and why you should enter from Mushroom Rock). It's Yuna's special dress sphere, but Ormi and Logos want it back. They're easy, so steal their stuff. I left the she-goon for last and took her clothes. Rikku now has her Leblanc outfit. There's nothing at the temple, so port to the Moonflow.
Speak to Tobli, and we'll learn his show isn't selling well. He enlists us to scalp ten tickets to people around the Moonflow. The goal is to overprice the tickets because we get to keep the proceeds. As with the other questionnaire missions, go find a guide. I made 6500 gil and got a new grid. Nothing has changed in Guadosalem, so we'll head to the Thunder Plains...
...tomorrow!
In other news: I'm bad at Smash Ultimate.
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