I fell asleep writing this two nights ago before I finished, so let's jam two of these together!
We return to the Wychwood and find a kaleidoscope of colors. It's a fairy! We tell her we need a Fairy Drop, and she's a little taken aback. But she does know where to get one. Unfortunately, it's not gonna be an easy thing to get. Some time ago, the Fairy Village was attacked, and the fae became homeless. So, as a fair trade, if we beat the invaders, we get the Fairy Drop.
There are five creatures around the small level. There are slight differences between them, but they're mostly negligible. There is one who's strong against physical attacks, so bring your mages! Once all five are dead, a larger nose will drop from the sky. Seriously, what the hell is this? At any point during the "dungeon," you can leave the fairy realm. I did so to rest at an inn before the boss. Fantam is a rather unique experience. Its body changes size based on what it's been hit by, and its stats switch accordingly. A small body means high magical defense but low physical. And vice versa. My trick was to get him tiny. After that, let Nina start with a Sever, and then Ryu and Scias can attack. Occasionally, Ryu's gonna need to cast Burn, but you'll be doing nearly 1500 HP a round with this strategy. Fantam lacks any power. With the Fairy Village saved, one heads off into the bushes, grunts, and gives us a rock. ...is this fairy poop? Later at camp, Scias confirms it. What the hefl, Capcom?
We return to the smith, and he hammers that poop. In short order, he's made a Sword of Kings. The Alliance is based on crap! So it's back to Ludia.
We confront the guy in charge, but it appears more things have changed. Our blade doesn't mean anything because the Empire has revealed more information. They also have a Sword of Kings. They've returned it, but there are conditions. The treaty will change. We don't know what that means, but I doubt it's in our favor. But this means we might as well break our Cray in a traditional way. The team leaves, but Scias hangs back to talk to his boss. Boss is annoyed Scias didn't inform him Nina left, but Scias is a very literal dogman. He was told to watch but not report. Scias' orders now change to inform.
We sneak in later at night because the guards are asleep. But that's only the first one. We have to sneak around now. There are a few guards in our way, and we only get one round to knock them out. No killing! They block that turn, so use magic. If we fail to "kill" them, everyone escorts us outside, and we (presumably) begin again. It's a short dungeon, and Cray at the top. We break him out and quickly leave Ludia. We're told to return to Worent, but they just tell us to see Tahla.
Her plan is to speak with the wind dragon in Wyndia. They'll know what's going on and can tell us whatever it is we need to know. So that means returning to Nina's home. Tahla gives us a Jadestone, which we can use to open the shrine I kept finding last night.
This dungeon is odd. There's more to it than I experienced, but I messed up the light direction puzzle and locked myself out of the extra treasure. The only path in the new section of the map is north to Ahm Fen.
It's a swamp with a skittish snake in it. We never fight it, but we have to walk on its back to reach new platforms and chests. One of the random encounters is against a guard who patrols the area. Occasionally, they'll Heal us. Too bad Ershin long range punched him...
After this is a fork in the path. Right takes us to a house inhabited by a man and his naked fairy wife. To the left is a forced camp scene. While the party is sitting around the campfire, a fairy flies up to us. They've been homeless for so long that they don't know how to live anymore. It's relateable... They've come to ask us to be their benevolent overlords and tell them everything to do. I think I'm doing it right, but I'll find out in a few days.
Much further north, after a new path back to Ludia, is the castle town of Windia. There's a merchant in the inn, but our destination is the floating castle in the sky. We have to take a lift up because the windmills keep Nina's home aloft. The guards inside let Nina through, and we meet the King in his personal bedroom. He thanks Cray for trying to find Elina and assures him he's on the woren's side. He feels like Ludia is colluding with the Empire, so something big is about to unfold. But then Nina brings up the wind dragon. We (the player) see him flying through the sky above the clouds, and he looks like an Eastern dragon. Despite being King, the King has no say in how a mythical beast acts. So no one can be sure if P'ung Ryong will meet with us. But the only way to find out is to speak to his priestess in the forest east of Wyndia. Pung'tap is our destination, and we'll talk to a god...
...tomorrow!
One of the optional camp scenes has Ershin revealing that Deis speaks to her. Hmm...
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