Sunday, April 23, 2023

Journey's End

After hearing Ershin's displeasure towards humans and Scias' new vendetta against hexes at the camp, we return to the Highway. It's empty, and the only remaining soldier informs us that Commander Rhum, Ursula's CO, has taken all soldiers to the capital in an attempt to retake their home. Further down the path is a fork. Straight takes you directly to Chedo, the imperial capital. The other exit is the long way through Sonne. There's nothing much here, but you can finish the trading mini game (too bad I didn't get Marlok as a master), and we can see Mami's landlord gaslight grieving his tenet. There are some treasures in the forest and Mt. Yogi if you care.

But all roads lead to Chedo. Despite the apparent annihilation, there are still a few people about. Innkeepers and merchants are here, and the gear is among the best in the game. Anything better is dropped or stolen inside the final dungeon. This is the last bastion of civilization. Beyond the gate, opposite the entrance, is the remains of the courtyard of the Imperial Castle. It's filled with assassins and thieves, for some reason, as well as those floating acorn fellas. There's also a cowardly whale? I wouldn't say they're really worth the effort, but they're not very tough. This place is a confusing maze, and I got turned around so hard. There's a door that's super secret on the second story of the building. I'm sure you're smarter than me, so turn the camera around until you notice something. All those doors are just walls (I assume). The second area is big but empty, so just go straight. Make sure you have as much AP and HP as you can.

We'll encounter Fou-yu's other dog, pinning a group of people to the wall. He'll notice us and turn around, and this is A-tur. He likes to spam Frost Breath, and it's pretty deadly. Nina's going to counter spam Vitality every turn. I had Ryu go Kaiser ASAP to cast its breath attack. It did about 4000 damage every use. So eleven rounds of this, and you'll win! Too bad I lack the AP for that. A-tur has a high counter rate, and he always uses Lucky Strike in response. He can also remove all buffs, so take that as a free round to give Nina some AP back. If our opponent uses Resist, have Ursula use Sanctuary. Or whoever you taught it to... A lot of bosses in Breath of Fire IV are attrition fights. A-tur is another. Either that or I'm bad/under leveled, and this is my only option.

Behind A-tur is an elderly man. This is General Rhum, and Ursula completes her mission by bringing Ryu to him. It's kinda moot now, but he's here. Rhum can sense Ryu's aura stream and knows he's the only one who can save the empire and the rest of the world now. After Ursula fills him in on what's happened, he sheds some light on why it's happened. Yuna's actions were to create a new god. Not only that, but the entire empire wished to do away with the old gods altogether.

Behind him is the castle, and he urges us to continue on. As we leave, Ursula hangs back. Rhum asks her to talk to him as she used to, and we learn Rhum is her (adopted) grandfather. She's concerned about her grandpa, but he assures her he'll be fine. It's nothing an old war vet can't handle. Rhum asks her to save the world with her friends and dragon. And she catches up, Rhum falls to the ground and states he's "time to fade away." The screen goes black as we're on the world map. The new location is the Imperial Capital, the final dungeon of the game. I'll end this...

...tomorrow!

Maybe... There's a lot of extra stuff you can grind for down there. I might want them. Also, there's no dialogue with King Wyndia about Elina's death...

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