Lots of fighting tonight, and I'm a big fan of it!
Before we do anything fun, we need to find the blueprint password. Zhun's fiancé might have that code. We head down the road to the city and barge into Mai Lin's house. She's shocked because seven people are now in her house, and one of them is her lover, who's been presumed dead for five years. After a nice reunion, we start grilling the poor girl about her dead mother and her favorite holiday destination. Yun starts putting the information into the website, and, after a few tries, she finds the password. We now know how to beat the RAF's mobile base! Zhun comes with us but promises to return to his love in a week.
We safely make the long trip back to Guangzhou. We can talk to all of our party members for the first time before Kwong gives a less-than-rousing speech. Apparently, it goes well, though! The plan going forward is for the rebels to trap the giant tank in a canyon. It's strong and powerful but also slow and plodding. For some reason, we also split into two groups. Group one will blow away the first wave of defense. Group two goes into the depths to blow up the engine. Good thing we got eight people!
Dennis leads the first group, and I gave him all the people I've never used. I probably shouldn't have, though! Marcus is a terror! Li is fine, as was Linny. Dennis learned to aim, so this battle went surprisingly well. I didn't kill the extra two gunners, but I took out the first two and the Imaginary Numbers, who've been harassing us. Despite doing nothing, my usual group descends alone while Dennis and co. sit around, doing nothing the rest of the night.
We'll be engaging in three battles down here, and they're all the same: easy.
Battle one is against four anonymous wanzer pilots.
Battle two is against Lun and three anonymous wanzer pilots. We'll come to the engine after this, and Kazuki has to exit his mech to begin the self destruct sequence. My alarm bells started going off, but it went well! The countdown timer was far lower than Zhun expected, so we only have twenty five minutes to escape!
Or eleven turns. The leader of this tank wants to make sure we go down with this ship. Why he wouldn't prevent us from blowing it up, to begin with, was beyond me, but okay. Like all fights tonight, there are a lot of punchy wanders. I finished in seven turns, but aim for six if you want full points.
Kazuki has to hang back to activate the lift, but he jumps back on in time. They went for the dramatic, but I don't think it worked. We all manage to avoid the explosion and plan our next attack.
It's on Wuhan, the final defense before Shanghai. The rebels want us to do the dirty work, but they'll take on two other easier targets while we're taking on an army depo. We, the player, see a scene where China's soldiers want to run away. Their CO, who got his job because of nepotism, won't let them.
In the battle, the guy in charge is pathetically weak. It hits hard, though, so kill it before it gets to you. This also makes enemies more likely to give up. The only problem I had here was Kazuki has terrible resistance to status effects. Hell, even Yun got ejected once. A rebel helicopter flies in to finish our final preparations for this next event. I don't really get it, but we're building a bridge. Maybe it'll make sense...
...tomorrow!
I was worried about how many battles are left in the GameFAQs guide I reference. But plowing through five of them tonight might save those two points for game length, after all!
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