...[close up of pixel face]!
Squall puts on his fancy new SeeD uniform, and he does looks pretty snazzy in it. Sadly, this is not character development. Neither are the events at the coronation ceremony. He's standing in a corner, drinking alone. It's a martini looking thing, but it's probably warm milk. Room temperature dairy seems like the drink of people with no personality. Zell comes over to congratulate him for getting into SeeD, but Squall ignores him until Zell slinks off. Selphie enters and tries to make a connection with him by asking our MC to join the Garden Festival Committee. We have the option to do so, but why would Squall do that? It would be so out of character to join any club, so I felt compelled to ignore her. Poor Selphie slinks off. Finally, a strange black haired girl, the one from the opening cutscene, notices that Squall's the best looking guy here and wants to dance with him. Squall can't dance, so he tries to get out of it. Alas, the girl drags him to the dance floor.
The first few movements are terrible. Squall has two left feet and keeps bumping into people, including his partner. He tries to leave, but the girl is dumb. Then, out of nowhere, Squall magically gains rhythm. He's suddenly in time and in line with the rest of the room, leading the girl perfectly. ...whatever. After the song, the girl notices another group and joins them.
Squall is alone on a balcony until Quistis joins. Why isn't she in uniform? She questions how he'd dance with a stranger while ignoring his teacher. He doesn't care. Quistis talks about her "final order" and asks Squall to meet her at the training center.
Change your clothes and head over. Our teacher warns us about t-rexes and tutorializes status junctions. We're to head to the secret spot, a place SeeDs go to make out or something. A mile away from Garden is a blue overlook. Quistis tells a bored Squall that she's been fired as a teacher. She lacked leadership skills. Squall, though, really doesn't care. When she gets mad at him for not listening, he yells that she should talk to a wall.
As we leave the training center, we hear a girl scream. The strange woman from the infirmary calls out to us, using a nickname for Quistis, and we save her from an insect and its friends. They're immune to Card but die in one GF and basic attack. People in white outfits show up to escort the woman away, so we don't have time to ask her who she is. Zell tells us we have a new room, and all our stuff is already there. I'm sure we'll spend a lot of time here.
We're awoken by Selphie telling us we have our first mission. Run passed the gate, and we'll wait for Zell with Selphie, Cid, and a faculty member. Zell shows up on a hoverboard, which is against the rules, so it's taken away. Our first mission will take us to Timber. We're to aid a poor group of people with their task. I don't remember exactly what we were told, but it's a mission Garden wouldn't normally take. The money sucks, but we're not informed why they took it. Either way, Timber is across the ocean, so we'll need to take the train from Balamb. Despite Quistis being sacked for lacking leadership skills, Squall is given the role of leader. Talk to Cid, and he'll give you a cursed lamp. Save and use it to fight Diablos, a fifth GF. He uses gravity and time magic, and I did some grinding to get his No Encounter skill. Fighting is bad in this game...
I then spent the next two hours grinding AP and getting cards. I now have Squall's fourth best weapon as well as Zell and Selphie's second best. All without trying! I've given up on getting the Lionheart on disk one because the card I need to too rare. I've been doing this for too long, and I'm bored. So I'm gonna get this show on the road...
... tomorrow!
Everyone who interacted with Squall tonight got rudely shoved off. This guy is an asshole, and why do people like him? Vaan sucked as a main character, but at least he was likable and tried to be friendly.
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