Thursday, November 17, 2022

The plan to save the world.

Dollet exists to ruin Tripple Triad with the random rule. There's nothing here but woe (and maybe the Siren card).

There's a forest across the road from where we were supposed to get off. As we enter, we'll see our not-party member waiting for us. Sure looks a lot like where Laguna was. Zell lets out that he's feeling guilty about what he said in Timber. He recognizes that he's to blame if anything bad happens to Garden. Squall ignores him because he sucks, which causes Rinoa to get mad. She agrees with me that Squall is a terrible leader. He's leaving his teammates to flounder and can't say anything in return. Alas, nothing comes from it because Squall, Selphie, and Quistis fall asleep.

We're back with Laguna Squad, and they're lost. We don't know where they are, but this ordinary patrol went weird. And Laguna is now Naruto running... After taking out a few Eshtar soldiers, in their flashy outfits, the three of them explore a giant crystalline structure. This area changes a few things that I remember. If Laguna activates all the traps in the area, the end of this sequence will be much easier. This gives no exp, so I shouldn't have done them. We can also change some things for the end of disk three, but that's a long time away. Eventually, the group will come to a cliff: a dead end. I only had to battle one ambush, but the scene plays the same regardless of how many you killed. The three of them collapse in exhaustion, and Ward's throat is damaged. Laguna and Kiros daydream about going back to Galbadia, and Laguna throws his friends off the cliff to the water. He calls them crazy and tries to climb down, but he slips and falls.

Squall and co. wake up. The topic of Squall's leadership skills is dropped as Rinoa apologizes for being correct. But Zell runs ahead to Galbadia Garden.

It's much more militant than Balamb. Balamb felt like a normal high school, whereas Galbadia is an army academy. Quistis goes ahead of us because she knows the headmaster. When we enter, the PA system tells us to wait in the reception area on the second floor. Quistis joins us quickly with information. Firstly, Galbadia has viewed Seifer's actions as a rouge attack. Zell is glad. The second thing, though... Seifer's trial has already happened. He was found guilty and executed. This shocks everyone except Squall. Zell is sad because Seifer was a fellow Balalmb guy. Selphie liked his excitement, as did Q. Rinoa, though, might have been in love with Seifer. They met a year ago, and she was instantly attracted to him. And that's all we get about their backstory.

Squall starts thinking to himself, mentioning all the past tense verbiage about Seifer. Would they use the same words about Squall if he died? This rouses something in him, and he yells about not being a memory. He runs out of the room for some reason, but there isn't really anywhere he can go. I think everyone else will look around Garden too, but I only found Zell doing pushups with the ROTC group. As Squall wanders, the other two members of Seifer's Disciplinary Committee show up. The monosyllabic yeller, Fuujin, and Raijin, ya know. They've got a new mission for us from Cid, but it's not vital. They're also looking for their leader. When Squall gives them the bad news, they don't believe it. They're gonna go find him now.

Another PA announcement tells us to wait by the gate. After we talk to everyone, a car begins coming towards us. This is Headmaster Martine. He and Cid have come up with our next mission. Martine tells us that Deling has no plans for world peace. Instead, he plans to use the Sorceress as a nuclear threat. This Garden will likely become her base. Rather than let this happen, we're gonna kill her. The plan for this involves the use of a sniper, which means we get a new teammate. Irvine Kinneas is a cowboy and our final (permanent) party member. The seven of us are to go to Deling City and meet with our liaison there, General Calloway. When we're on the train to the city, Irvine hits on Selphie and Rinoa. Both of them ignore him, and Q tells him off. He then over romanticizes being a gunman. I now hate half our party.

When we get to the city, Rinoa drops hints she knows this place. The general's mansion is near the train station, but we can't talk to him yet. We need to pass a test. Far to the west is the Tomb of the Unknown King. A student went there a few days ago but never returned. We're to find their id and report it. The id is two screens in, but there's so much more here. As we enter the area, two SeeDs run out, yelling, "Float." Doing everything in her le is quick and easy, so do it. Hug the right wall as you make your way around the tomb. The first room houses a giant talking statue. Minotaur fights us, but he's easy. Keep circling to activate the other two rooms, which open up the center building. Minotaur is joined by his "big" brother, Sacred. This is a little tougher, but there's a trick. Cast Float on them. They have an automatic regain effect when they're on the ground, which can be a massive advantage for them. Go after Mini first because he's weak. Taking one out removes their best attack, and Sacred falls, with ease, afterward. The two will join us as our new GF. The coffin they were standing on opens to reveal a ghost. They'll thank us for freeing them before wondering why the living lock up the dead on their journey to the afterlife.

We're done here, so return to Calaway's Mansion. But I'll do that...

...tomorrow!

Was this character growth? Also, my code was 142...I think.

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