Meanwhile, All Mombas Are Good. AMAG!
We start tonight with Laguna. He's living in a small hamlet called Windhjll. It's in the middle of nowhere, so monsters constantly attack it. Because of that threat, little girls aren't allowed outside. Little girls like Ellone! This small child has come to tell Laguna that Raine wants him. We leave the house, and Laguna can talk to a few G-Soldiers "guarding" the area. They're here to prevent Eshtar from finding a new Sorceress, which many believe Ellone could be. After Laguna okays Ellone's travel, they enter Raine's bar.
Inside is Kiros! They talk about the two years since Laguna threw his friends off the cliff. Lag got messed up, and Raine cared for him when he couldn't move. Did he drift here? Kiros has been looking for him since, and Ward works as a janitor in a prison. It seems Julia became a singer and married a man named Calloway, a general in the army. Rinoa's dad!? It's almost lunchtime, so the men go on patrol. Head to the front gate of town and then return to the bar. As they do, Kiros asks Laguna about becoming a writer. The Timber Newspaper is looking for someone with Laguna's experience, but he's noncommittal. Does this soldier want to remain in the boondocks?
They get to Raine and Ellone and overhear them talking. They both really like Laguna but wonder if he should stay here? It's time for lunch, but Lag needs a nap first.
We now enter the worst dungeon in the franchise!
Zell wakes up in jail with Q, Selphie, and Rinoa. Several guards come in to beat him up because they're looking for Rinoa, who goes with them.
We cut to Squall, alone in a box. His hox is taken to a torture chamber run by Seifer. He's crucified Squall and wants to know the secret mission of SeeD. Squall doesn't understand.
A momba brings everyone their food but trips, and the guards get upset. So Zell beats one up.
Squall is still being tortured until the warden tells Seifer the missiles targeting Garden are ready.
Zell, realizing he's a monk, beats everyone up to get everyone's weapons back. Biggs and Wedge have been penalized for some reason, so we beat them up too. They survive and turn on the alarm. We now have to escape, and this sucks. We have to run around a boring, circular tower four times. Stupid, stupid, stupid.
We save Squall, Irvine (via Rinoa) saves us, we save them, don't drown in sand, and prepare to save the world. We now split into two teams. Squall, who's forced to be leader, will return to Balamb to evacuate because missiles will blow them up. Edea wants SeeD gone. Selphie will go to the army base to stop them altogether. We see volley one launch towards her old Garden, Trabia. After Squall steals a train, we're in control of Selphie, Zell, and Irvine. But I'll do this...
...tomorrow!
The worst part of this terrible game is behind us. Too bad these next two dungeons still kinda suck. But Squall's the leader, even if he doesn't want the role. Remember, Q got fired for not having the qualities.
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