Why did the prisoner keep this machine gun?
I walked down to Rinoa in the infirmary, and Garden teleported to FH. Despite having two people in the party, they both disappeared, and Squall did something stupid. He picked up Rinoa and s l o w l y walked through FH. I'm sure no one wondered why this guy gave an unconscious girl a piggyback ride. He then proceeded to take another lengthy walk down the train tracks. He's hoofing it to Esthar to see Ellone. He recognizes that this is probably stupid, leaving without telling anyone he's doing this. He takes a break and thinks about some things. A secret between him and Rin. He sure has changed, but I think it's for the worse. When the walk is over...
Everyone's here! They say nothing about the kidnapping nor how they got here before Squall did. Zell and Q are here with Edea as her guard. Edea, fearing Ultimecia might possess her again, nerds to see Dr. Odine to remove her sorceress powers. Irvine and Selphie return from their scouting trip with no information. They also say nothing, but we need to go east! Edea joins the party, and she's almost level thirty. She adds nothing special to combat, but I used her anyway. It's different.
There's nothing before us except a massive dried lake bed. Why does the horizon flicker? Welcome to the Great Salt Lake, an area with one monster type and a lot of bones. There's also a one time Meteor Draw point. It's a short trip, especially if you climb the bones in the first level, but there is a boss. Abadon dies quickly to restoration magic or a phoenix down. For some dumb reason, it has Cura as a Draw, and you can also undo its confusion spell with its Esuna Draw. Don't Mug it because the ten Flare Stones are better. Eventually, we'll reach that flicker, and Squall will open a hole in the sky. A barely visible ladder leads to it, which Squall, still carrying Rinoa, climbs.
We'll enter a metallic room that leads to a great elevator. That elevator turns into a moving platform that has us fly over a massive, futuristic megacity! It's genuinely pretty awe inspiring, especially for being released in 1998. When it stops, though...
We're Laguna, and we're being used as prison labor. Kiros and Ward are escorted elsewhere while Laguna befriends a moomba. We hear our friends starting a riot, which lets us escape. Find the First Edition of Weapons Monthly here before leaving. I'll be honest, the game unjunctioned Kiros and Wards' stuff, so I was too annoyed at this garbage game to pay attention. Laguna became the leader of an Anti Adel force and found Ellone.
Squall wakes up as a limousine pulls up, and a man escorts us to Dr. Odine. The car takes us over the city, which is still impressive, and we meet with the doctor. He has a stupid clown collar and accent. Edea speaks of her plight, which Odine thinks he can help with. Squall tries to interject about Ellone, but mom tells us to shut up. We leave Rinoa under Odine's care to see if he can do anything. There's time before we can meet Ellone anyway. We need to head east to the Lunar Gate to save Edea and Rinoa. However, I found Tears Point. There's an item called the Solomon Ring. Along with six steel pipes, six marlboro tentacles, and six remedy+s, the ring can be combined to get a new GF. For the first time in my life, I have Doomtrain! We'll save our family...
...tomorrow!
Sure was happenstance that Edea asked everyone but us to escort her to Eshtar. She didn't even ask us? How'd they beat us there?! Why did Laguna keep his machine gun when he was a prisoner?
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