Tuesday, November 8, 2022

Alundra sucks.

Alundra, I assume, was an attempt for Playstation to get a Legend of Zelda on their hardware. It's certainly Zelda like, but it's also bad.

It's such a tedious slog, and there are no breaks between annoyances.
There's a lot of combat in Alundra, but it's not rewarding. For starters, you do so little damage, and everything takes so long to kill. Basic slimes take five hits, which isn't fun when you're heading for dungeon five. And when you finally get a new weapon, the devs made the new mobs twice as sturdy.

The puzzles are fun, but there are too many of them. Many of them are unique and tricky, but if you have to look up a strategy guide for every other one, it kills the flow. I don't mind admitting I'm dumb, but the fact that dungeons are so long and have a puzzle in every room is just too much.

There are also many annoying technical issues. I got sick of getting stuck on corners, and jumping long distances was a coin flip on if it'd work. Why did it take multiple attempts to lift up the rocks in the desert temple?

Alundra is also a silent protagonist...

Tonight the devs had me hopping through a desert. The sand made it hard to jump and slowed your walking speed. Between that and the annoying slot machines, I called it quits. The story seemed like it could be fun, but it's not worth it. I suspect most of the town is going to die, so maybe it's doubly not worthwhile? Maybe if I hadn't played two similar games before this...

A Front Mission this weekend.

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