Oh boy...
I took the flowers to Olen's grave. It was a simple task, and I even said a prayer. Suddenly, the sky darkened. Never pray! A voice spoke out and guided me to the next dungeon. To get the voice message to stop yelling at you, head northeast.
This is Lars' Tomb, and I hate it. It's filled with too many puzzles, and none of them were fun. Rather than relive it poorly, as I usually do, I'll just run through the solutions.
The first puzzle is one of those "which one is a liar" types of things. None of them are, but we only get one sentence to figure out the order of importance to their cult. 3, 2, 4, 1, 5. The guy in the next room will let us pass after the priests s l o w l y open the way.
Read both plaques and kill the mobs that spawn.
Only use the left switch.
The crystal order is: right, left, bottom, down.
When you're in a room with three stationary platforms, kill the zombies. Do not block the platforms from moving! Doing so can get them out of synch, and you'll have to kill these annoying mobs again. This is what annoyed me the most.
The next few involve using barrels as stepping stones. You'll need to time your jumps well to grab one, get back on the moving platform, and avoid the floating spike blocks. Kill the slimes in the basement of this room and use the barrels to reach the golden falcon. This room also sucked.
The statue adds mire Sylph Co. moving floors on a previous room that takes you elsewhere. This also activates another platform that will lead you deeper in.
I didn't understand the "one step forward, two steps back" clue. I brute forced my way through.
Throw bombs at the boss. He likes to stand around and make rocks fall forever. This takes way too long.
We'll meet Lars from Alundra's dream! He tells us the same thing Septimus said, so cool. He does fill us in on the crests and warns us that, should all seven be united, Meltaz will become a real boy. Our task is to prevent this, probably collect all seven. Which is the opposite of what we're supposed to do... As a reward, we get a heart piece and learn magic. The Earth Scroll sucks! We also get the Ruby Crest.
Back in town, we hear that Nadia and Bonairie have fallen ill. Nadia has had a crush on Bon, but he's never shown her the time of day. Speak to her first, and Olen's house will be destroyed. Apparently, she kept the village safe but could only do so while awake. Sep doesn't let us enter her dream, so deal with Bon.
He's muttering about a woman named Sara. This woman seems to have taken his brain, so we'll have to save him. I think he's also the key to awakening Nadia.
In Bon's dream, we follow him and Sara around a maze. She's coaxing him around with platitudes while we all deal with his awful surf accent. Gameplay wise, we have to get through several blocked paths. Hitting a dragon statue flips which blocks are transparent and corporeal. Several fake blocks teleport us to a sub dungeon which'll take us elsewhere. In the valley beside a level is a rock that reveals a series of ladders around the spike balls. There is nothing to indicate that this stone bacn be moved... There's a key before this area, though, so get it. After another scene with Bon and Sara, we have to jump across a gap. Throw a bomb at the lever to get to the room with the Gilded Falcon. Beyond this is when our concerns about Sara are confirmed. She sicks her zombies on us. I'd suggest returning to the save room after dealing with them. I know it's a trek back, but a boss battle is coming up, and it's pretty tough
Sara reveals that she's a succubus. She's subsisting on Bon but considers playing with us first. Alundra doesn't react because he's mute, so she transforms and attacks us.
Sara has a number of attacks. The one you hope for is when she clones herself and surrounds us. Attack anything that comes close until you strike the real one. This is the most likely time you'll attack her.
The second best is when she appears and randomly runs around the room. She tends to run away, but I'll take any opportunity. The downside of this is it's very similar to another attack.
A shadow appears around Alundra and shoots three light balls at us. Because the last two moves are so similar, you'll probably get too close and take damage. Good luck.
Her last move is when three light balls appear around us in a triangle. Stand in the middle of the room when she's preparing her attack and walk slightly to the left to avoid it.
Do this for an hour and a half until Bon stops being dumb. Sara shows up to warn us she's got one more trick. She's going to possess and kill the woman who loves Bonairie the most.
We'll be back in his room, and Bon reveals that Sara is his dream girl who only existed in his brain. Septimus enters the room to tell us Nadia is dead. ...Not with a bang, but with a whisper.
A day passes, and Nadia is buried. Alundra gets out of bed and hears his new dad, Jess, hard at work. I don't know what it is, but I'll find out...
... tomorrow!
I hope it's a better weapon. Bosses should not be this tedious this early. Once you get the pattern down, it's a simple task, but it's also boring!
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