Get it? Because "wight" means man?
The King of Stormwell asked us to ease his countries' woes and defeat the Wight Knight, asking for Princess Simone. To do so, we're to head to Loch Storm in the north. It turns out I got lost. Far, far to the north is the village of Zare, which I told you about last night. Even more north of that is the Brigadoom Forest, which hides the Brigadoom ruins in it. I explored this area for over an hour, thinking I was lost or missing a door. It turns out, Loch Storm is not here. It's, literally, just past the bridge we crossed from the castle. What a great use for my time!
When we enter a small, secluded, grassy beach, no one will be here. Stella will be upset and ask if we want to wait a little longer. If we do, time will move on, but the Wight Knight will remain away. Stella will go to leave, only to turn around and see the Knight on the cliffs. He jumps down at us and asks where Princess Mona is. Stella tells him that her name is Simona, and she's not coming. Eventually, this leads to a battle.
Thanks to accidentally raiding Brigadoom, I'm a bit over leveled for this fight. The Wight Knight doesn't have much offense against fully equipped, level ten team. He can lower one person's defense, but I didn't need to heal for this battle at all. We'll win, but Wight will remain alive to tell us his tale. He feels like he's been sleeping for a long time, but he has no memories of what he was doing. He stumbled into Stromwell and saw Princess Simona, who he confused for his love, Mona. We knocked some sense into him, and he promises to leave the Princess alone and goes on his own to figure out what's going on.
We then return to the King and fill him in on what happened. We think we've dealt with the Wight Knight, but the King gets angry. The King doesn't trust the Wight Knight and insists he'll be back to haunt his kingdom. Simona is prepared to offer herself to the Wight Knight, but neither of her parents will allow it, so she runs off. The King demands we kill the Wight Knight, so we're off to find him again. But we're stopped by Simona just outside the throne room, and she asks us to follow her to her room. She wants us to save the Wight Knight and thinks he might be the Right Knight, a fable from an old song her nanny used to sing to her. If we want an idea of where the Right Knight is, we'll need o find the nanny in Zare.
Return to the village and talk to the old woman in the last hut from the entrance. She, and her friend, will sing us a song about the Knight who was taken in by a witch and killed, which broke the heart of his lover. The only clue of any whereabouts is a bird flying north. As we try to leave the village, we intervene in a commotion. A townsperson is running away from the Wight Knight, but the Knight is just trying to talk to him. The man recently met a witch who asked about the Wight Knight, and now Wight wants some information. We settle things down and tell Wight about the song. He runs ahead of us to the forest I got lost in.
So I guess all the exploration wasn't a waste. We'll see Wight as we enter the ruins, and he's shocked. He wonders how long he's been out if his home has fallen into such a state of despair. From here, we'll need to find a way to the Brigadoom throne room. To do so, find the eastern basements, which will lead us to the second floor of the keep. Unlock the red door for a shortcut out if you need it. From there, head deeper in. We'll see the Wight Knight and an unknown woman in the throne room, but there's another room we can go in behind the stairwell down. This entire dungeon has clues about Brigadoom's, Wight Knights, and the upcoming boss's history. Once upon a time, a witch attacked the castle, and the Right Knight went to save his kingdom from her. However, he failed to do so, so his love, Princess Mona, went looking for him.
In the throne room is the confrontation between the Wight Knight and his forced lover, Morag. She reveals that she loved Right long ago, so she cast a spell on him to make him immortal, undead, and hers, but the earthquake broke the spell. Right will try to slay his mortal enemy, but she'll use a spell to make him kneel. At this point, we step in. She tries to cast the same spell, but Lucy is able to power through it. Morag is shocked at first but quickly realizes that Lucy isn't mortal and "one of them." Rather than curse us, she decides to kill us!
I should be at the right level, but I still had no problem with Morag. I had my mage, myself, Sap her defense twice, and I upped our speed for the sake of trying to combo attack all four of us together. It didn't work, but it also didn't matter. I didn't notice anything of note from her moves, but I know she can steal MP. She can charm one character, but her only attempt to do so fails. Maybe if she had successfully swayed me, this battle might have been harder? We get her shoes when we win! Despite her turning to dust, she seems to indicate that Right Knight will still be cursed.
Regardless, he thanks us for doing his job. Suddenly, a woman who looks like Simona enters wearing a fancy necklace. Right calls out to his Mona, and our Princess tells him how glad she is to see him. The two hold each other for a moment before bursting into dance. One of the notes in Brigadoom is about the importance of a newlywed's first dance. After a moment, Right Knight begins to glow a familiar green glow. He knows this isn't his Mona, but thanks Simone anyway for the wonderful end. He no longer has regrets and exits this mortal plane. Simona says she heard another voice guide her and thank her for doing this. She then returns to her guards and heads back to the castle. We should follow.
The King is thrilled his kingdom is at peace and offers us the reward. It's everything in the treasury on top of Simona's room. It all kinda sucks, though, but I guess the best reward is that he's opened up the checkpoint to the northeast. As we leave the castle, Stella informs us that the entire city is flowing green, but we still can't see it. With all the new Benovelessense, the Starflight Train might be functional again. If we head there, it's still broken. But it does shake a bit when we get in, so Stella might be on to something. But we'll see about that...
...tomorrow!
Talk to Erinn, who reveals that she's found an old pot. This pot is actually sentient and is how item creation works. There's a new NPC just outside the inn that gives us our first quest about it, as well as some accessory recipes if we complete it. I have mixed feelings towards IC, but I'll be damned if I'm not gonna dive in!
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