Saturday, March 13, 2021

Batman, Superman, and Abel walk into a bar...

Objiron informed us of our mother's, Martha, birthplace. It's far to the north on another continent and, to get there, we have to take a watery maze.

On the eastern side of the landmass is a cave. Take the ship we were given in Granvania into it and navigate through. Beware of the Blizag monsters. When they spawn in threes, they're worse than any boss. They love to spam Snowstorm, which my team seems weak against, somehow. Everything else is fine. There is a large door on the northwestern front, but it's locked, and we can't open it. South of that leads us back to the world map. In the middle of a mountain valley is the tower city of El Hevan.

You, technically, don't have to talk to anyone here, but you should do so for the plot. At the top of the tower are four elders. They inform us about themselves, our mother, and legends. Once upon a time, God created three spheres: Heaven; home to himself, Earth; our home, and Demon World; home to demons. Some people can maintain and open barriers between the world, and all of those people are from this city. Over the millennia, though, their ability to do so has dwindled. Our mother, however, was a powerhouse in that department. The elders suspect that's the reason she was kidnapped. When Papas came to marry her, everyone hated him for it for that reason. But, as I said, all of this information is optional. The real goal here is to find two items: The Magic Key and the Floating Carpet. The key opens various doors around the world, and the carpet allows us the fly. Only over land and sea, though, not hills, mountains, and forests, though.

At some point in all of this, we learned of a tower that leads to heaven...or something. I forgot what it was, so I looked up the way to go. Because I didn't know where to go, I traveled around the world. Back in Reinhardt, we see Henry dealing with the tiny version of himself we dealt with eighteen years ago. Heirs of Reinhardt, man. We also returned to Telepordor, home of the Legendary Helm. We talk to isis, who senses great power in our son, and we head down to the helmet again. This time, Alus tries his luck, and the metal helm actually shrinks to fit his head. We now have three of the four Legendary Items, with only the armor left to find.

After finding the tower nestled in a long mountain range, we fly the carpet across the ocean, river, and land to land nearby. It's a fairly quick trip up but filled with a few treasures. At the "top" is a man telling us that this tower once led to Castle Zenithia. Now, though, it only leads to air as the castle fell long ago. Besides the man is a chest containing the Magma Rod, which is used to open the path to the castle's new location.

Once more, I have no idea where this castle is. The guy said it fell into a lake, but the only nearby lake has nothing but a lilypad in it. Somehow, the sky castle fell south of El Hevan. Use the Rod on the mountain range that completely surrounds a random cave and enter. Inside are some fun puzzles! We have to make our way to the bottom using minecarts. There are a few offshoots but, for the most part, turn all the levers to proceed. On the second main stretch, we see a man sitting in a cart stuck in a loop. Free him, and he'll say he's from Zenithia and has been stuck in that cart for twenty years. What's he been eating to live that long? We then escort him out, doing the same puzzles as before. As we take one last minecart out, we begin to fall into a deep blue sea.

When we come to, we're in a ruined, flooded castle. Many of the ways through are blocked by water, so go where you can. After finding the hidden passage behind the throne, we learn why the castle fell. One of the magical artifacts that allowed Zenithia to float fell off its pedestal. The man we've been escorting can find the whereabouts of it by examining what little remains. Remember that Gold Orb we got when we saved Lenoire Castle? That wasn't a reward. That was the Zenithia Floating Orb. It was just happenstance that we found it there after we beat Boss Ghost. Without Able and Bianca knowing it, Zenithia fell right at that moment, eighteen years ago. Which isn't that long for being a long lost ancient civilization. However, we know that the Orb is destroyed. Gema smashed it after he killed Papas and enslaved Able and Henry. Fortunately, the man we've been escorting says he knows how the make Zenithia raise once more! The fairies were the ones that created the orbs long ago, so maybe they can do it again? According to legend, there's a tower to the west that leads to Fairy World, which we shall climb...

...tomorrow!

I really like how everything we did in the past comes around to the future: The Orb, the fairies, marriage. There's so much fun, low-key foreshadowing!

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