Last night we reached Foan? Why? I dunno.
We go to see the King of Foan, Foan, who's staring into a mirror. But not just any mirror, a cursed mirror with a Princess trapped in it! After finding him, he asks if we know about the Mirror of Ra. Not only do we know of it, but we have it on our fifth party member I never use. He uses Ra on the cursed, and we see a demon behind the Princess trapped therein. Foan informs us of a legend about an evil magician who lived in a tall tower in the desert. The chancellor tells us to use Identify to open the door. However, the tower isn't there in this world. In its location is an old dude who also tells us about the tower. Switch worlds and heading to the place takes us to the Magician's Tower.
Floor One has us simply finding the correct stairwell up. It's the lower left one.
Floor Two has us walking on the outside of the tower. Don't fall off, or you have to start the climb again.
Floor Flour has us climbing a long staircase. There is no gimmick.
At the top of the tower is Miralgo, cooking some food. He's upset we're here but tells us why we trapped the Princess anyway. She said no to his marriage proposal. Female autonomy, am I right!? Anyway, we fight.
So, I've spent about two or so hours powerleveling my classes. By now, I'm on class three or four for my characters. Rek and Hassan are both fighters with access to a move called Swordline. This move attacks five times. The first hit is a strong, basic attack, and the other four are at half damage. The trick is, though, it's random who they hit. If there's only one target, though... Miralgo summons aid from time to time, but they're only slightly scarier than the average random encounter. I had Muriel casting Increase, and Barbara was relegated to utility. Miralgo wasn't affected by Sap, and he cast Bounce on himself, so I didn't try again. I had no problems with this guy but watch out for his teamwide magic attacks.
As he dies, he'll free Erica, and we should return to Foan. Foan is waiting for us, and we all head down to the mirror. He chants an incantation, and the cursed Princess is cursed no more. Because love is strange, he asks her to marry him, and they go do their King and Queen thing. Foan gives us a Watergate Key as thanks, which allows our ship access to the south sea.
I take my sweet time and explore around. I find a Style Shop I won't care to use and a few more locations, but I'll only talk about one right now. Far to the west is the fishing village of Pescani. The fishing sucks because monsters have taken everything. One villager even says the monsters are taking tribute. Most talk about Rob, who was injured one day at sea and now hides in the back of the cave in town. They think something is fishy, but I think he's back there to be one with nature, if ya get my drift. Talk to everyone, then talk to the Fishmonger. He'll say how he's sick of waiting and head for Rob's house. They'll have a talk, and then Fishy will leave. As we leave, Rob exits as well. Follow him like a ninja! This is a stealth mission, you see. Do not talk or walk in front of him and hide behind corners. It's actually pretty well done for a SNES game. If he catches you, you have to do this whole thing over again from Fishy's House. After he discreetly presses a button to open a secret cave, we can follow him in.
As we enter, we see Rob talking to a mermaid. The mermaid hides, and we have a conversation with Rob. Answer No and then Yes, I think, and we can advance. Rob doesn't want us telling others about the mermaid that saved his life, but he does want her to return to the rest of her people. The monsters that roam the seas would kill Denae, so she can't just go home. Return to your ship and enter the (world map) cave north of town. One of the squares will trigger a conversation between us and Rob, where we volunteer to take Denae home. Denae doesn't want to leave as that would make Rod sad, but he talks her into joining us. She gives him a kiss and says they'll meet again. Take Denae over to the Mermaid Reef north of San Marino. Most of the mermaids there will flee, but one will notice Denae. This is Dina. She'll be overjoyed her sister isn't dead and rewards us with the Mermaid's Harp. The Harp allows us to turn our ship into a submarine. It looks likes I'll be trying to avoid the bends...
...tomorrow!
During my travels, I found the castle of Gangerlo. It has a confusing history with Kings, Queens, and Empresses. Some are around, some are old, but there's one still hiding. One generation killed women, while the current one seems cool. There's also some evil mob boss. I don't know if he's a mob, but the name sounds Italian, so, ya know, racial stereotypes. After talking to a man in the church confessing his sins, he proceeds to the mob's HQ. He tries to discuss the release of one of the prisoners, which he's responsible for. Women haven't been jailed in years, so everyone calls him a loon. Return to his house, and he'll utter "Muri" in his sleep. In the castle is a dungeon that used to house women to be killed by a jealous Empress, who's still around. Someone mentions a girl who escaped with her flute... This didn't go anywhere, but Muriel is involved, so I wish it had. Give me some plot damn it!
Also, apparently, Iria and Gina died and have been reincarnated as kids. The translation team who worked on this kinda gave up a few days ago on tertiary and secondary dislodge, so I'm not sure what happened. I think I stumbled upon it online. All I got was cell numbers when I returned to Amuro. I also got the Shield of Sufida while I was nearby, so Rek has the best shield in the game already. Gonna help speedhacking through the rest of this mess.
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