Last night we saved Calberona from the evil Galcia. There was no real reason for this, but we're heroes. It's what we do. Also, I'm not having much fun, and writing these updates is becoming a bit of a chore. I'm gonna start sprinting through these until something happens. These updates are gonna be more Wiki-ish than my standard affair.
Exploring the town seems to indicate that Barbara is from here. Her consciousness was teleported away before it was sealed. For millennia she walked alone, so it makes sense she has no memory of this. However, it turns out she's a descendant of the town's founder and great wizard, Barbarella. Have her use the Sand Container in the Elder's House, and we can talk to the Elder. By the way, I don't remember where I got the Sand Container. The Elder teaches Barb the ultimate spell, Madante. As she does, she dies in a nonsensically horrendous fashion. We can now talk to the old couple in the north house. They'll make us a magic carpet if we can find the old one.
And we can find that by winning a Style Contest to the southwest of the Medal King. You'll need to win three times, and the rounds seem to get harder and harder. This is utterly stupid and a waste of time, and I hated it. Why is style a thing?
With the Magic Carpet in hand, we can explore even further! In the southwest most continent is a castle. In one world, it's inaccessible, but in the other, you need to go through a long maze-like landscape that makes no sense from a game development perspective. Regardless, the one you can reach is totally ruined. The only things around are a treasure hunter and a well. Wells are magical in this game, so use it. It'll take you to a well crafted palace filled with a dozen people. Here we learn that the King is trying to summon a monster even more powerful than the Demon King. I don't know if the Demon King is Mudo or the even more powerful creature a few people are starting utter rumors about now. As we should have guessed, the summoning goes wrong, and the citizens get killed off left and right. As we escape, we see the knights hide the legendary armor, The Armor of Orgo. When the event is over, we're teleported back to the ruined castle and can follow the knights' steps to find the armor.
To the north of this castle are the snowfields of Mt. Snow. Everyone is frozen except for a man in the basement of the inn, who's running it now, and an old man who tells us not to go to the cave to the northeast. Ignore the cave in the north and go where he told us not to. We'll meet a snow queen who wants us to meet Goran. Goran was the old guy. Go back to him, and we'll see him telling Terry (remember Terry) the same thing he told us. When we tell Goran we met the woman, he'll say the same thing he did before. I ignore him again and convince Yurina to remove the curse. Mt. Snow will be filled with life again. In the church is the famed scholar, Zam. He'll tell us the passwords to get into the cave to the north. They're wrong, but it's the thought that counts. Head down, slide across the ice, don't break the ice by staying around the edges, and you'll get the Rusty Sword. Terry will follow us down and say it's supposed to be legendary, but this is just a piece of junk. Because he's a prude, he lets keep it. Muriel seems interested when he says his name, even though we already knew it from Arcbolt. Return to Zam, and he'll tell us about the town of thugs, Longadeseo. Despite being home to ruffians, it's also home to a legendary blacksmith. He gives us a pass, as well. I've already been there, but a guard wouldn't let me pass, so let's see if this pass works...
...tomorrow.
This new Demon King better show up soon and tie everything together.
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