After failing to find the path to Fairyland last night, I continued to fail to find the path to Fairyland tonight. I found a large tower in the southwest of the map, which saved me time later, though.
After giving up on my search, I went to the internet. East of Saladona, in the valley of the mountains at the base of a river, is an inconspicuous forest clearing. In that location is a forest maze. I got lucky and only wandered around for a few minutes, but I get the feeling others may have tapped out here. After meeting two random people, Alus and Tabitha tell Abel they can see a creature near the burning firepit. After a short conversation, the kids go after the creature Abel can't see. Abel follows suit. They end up in a place we haven't been to in eighteen years: Fairy Village. Everyone, mostly, remembers Abel, and the armor shop has new gear. It's overpriced but quite good. Return to Bella and Powan, who will direct us to another fairy below her. That person will give us clues to the Fairy Queen, who may be able to grant us what we need. She gives us a Fairy Horn and instructs us to blow into it at a select location. And that location is the lake I thought Zenithia Castle was in last night!
Following the instructions will take us to the Fairy Queen. She will give us a Golden Orb, but it lacks the powers needed to make the castle float once more. She does say that we'll have to change the flow of time to restore its magic. In a room above her, a man tells us to stand in front of a painting. The world begins to warp and change in some top-of-the-line SNES CGI, and it returns to normal but in a strange spot. We're back in Santa Rosa! Talking to our old friends reveals it's just after Abel first went to Fairyland. The person we need to talk to is just outside the church. It's our old self! We trick Baby Abel into swamping the Orbs, with him getting the useless shiny one and us getting the magical one. When we first played here, there a handsome man hanging outside. Who'd of thought we'd be that handsome man? Before we leave, we can talk to Papas and warn him not to go to Reinhardt, but he doesn't believe in fortune tellers. So we exit out the front gate and return to Zenithia Castle. Talk to the man we saved in the mines, Pusam, and he will place the Orb. The camera cuts to the world map, and we watch Zenithia rise from the lake bed and into the sky!
Somehow, the castle becomes filled with people who tell us about The Dragon God. One mentions the Tower of Bobel, which I assume is my next destination. Zenithia Castle acts as a traditional airship, able to fly over the tallest of mountains. Slowly. Like, very slowly.
Remember that tower I talked about earlier? That's our destination. Before we go in, talk to an old man in the castle about a Grappling Hook. The tower is locked, but we can enter through the top. Rappel down and travel carefully. It's not often you enter a tower dungeon from above and treat it like a basement. There are some tough monsters down here, but I don't know if they're worth it. The Black Dragons are hard, maybe too hard, and there's another guy, Tiger Looking Fellas, who barely give any EXP on defeat. In one of the rooms, we see a dying priest who warns of two ferocious monsters who have the Eyes of the Dragon. Keep going down, and you'll see a giant dragon's head, which looks important. Fall from the unrailed portions of this area, and you'll come to the actual entrance of the tower. Trigger the switch, and you can now enter and exit like normal if you need to do so. Keep going even more down, and we come to a maze-like basement. In the right wing is a boss named Gonz. For some reason, I opted to fully buff my characters. Poor Gonz never stood a chance, doing zero damage to everyone but Tabi. Alus' Increase and Tabi's Bikill and Decrease are no joke. Remember this strategy from henceforth because I plan to make liberal use of it. Behind him is an Eye of the Dragon. In the north wing is a familiar sight. It's Gema.
He remembers us, and we remember him. His only regret is not killing us, which is about to a wise concern. Gema has a lot of attack power and HP, so make use of the above strategy. Abel will spend most of the fight healing since it's such a long battle. I had Tabi using the Magma Staff as an item since Gema can cast reflect. Alus should be doing over 200 damage a pop. The only time you should change this is if someone becomes Numb/Paralyzed. The accuracy of Gema's paralyzer isn't high, but Tabi seems to have a weakness for it. Use Alus' Numboff if this happens. With only minor save state scumming, I managed to kill Gema with Abel, wielding Papas' Sword, just for the deepest of revenge.
Behind him is the other Dragon's Eye. Return to the Dragon Statue, don't fall off, and place the Eyes in their sockets. This will open the dragon's mouth and allow us to venture into a safe place to pick up the Dragon Staff and the Dragon Orb. Returning to Zenithia has us interrupting two people questioning who Pusam is. He wasn't in Zenithia when it fell...or ever, it seems. Pusam asks us for the Dragon Orb, which, because we trust him, we allow him to hold. Suddenly, Pusam turns into the Dragon God! The two people who didn't know who he was shape-up and Master Dragon gives us the Zenithia Bells. The bells allow us to summon MD on the world map, the true airship of the game.
With the world at our disposal, I call it a night.
I did do a sidequest, though. In Solabona, Flora's dad is in a panic over a glowing urn. We check it out and see it glowing red. He says that's bad news and goes to prepare for an ancient demon attack. And then that ancient demon attacks. Using the buff strat, we won and got a Final Key as our reward. Who knows what this opens, but I feel like I was involved in a familial blood tie duel. I'm iffy on time travel stories. There's always some paradox that ruins the storytelling. I can always wipe this under the theory of multiple universes, I guess. Makes more sense than most of Chrono Trigger's paradoxes.
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