Sunday, November 29, 2020

Okay, this is the end of the prologue.

We finished up Sabin’s quest first, as we have to. I explored some around Moblitz and met a lovestruck couple named Duane and Katarin. I’m sure they’ll be important one day... We also met a wounded soldier and mailed a letter to Miranda (a city) for him. After buying some meat, I step back on to the Veldt. After the first battle we “win”, Gau, the boy who pulled Sabin out of the river, shows up and says he’s hungry. Throw him some fresh meat, and he’ll begin to join the party. After he wrestles/dances/somethings with Sabin and mocks Cyan’s accent, he says he wants to show off his “shiny, shiny, shiny” treasure. Cyan speaks with a Ya Old English accent, which is odd since he's a samurai, so the uneducated Gau finds it funny.

I’d like to take a moment and say that Gau sucks. He doesn’t have a  basic attack, but rather, he can imitate an enemy and use their skills. To imitate, or Rage, as the game calls it, he needs to “Leap” on an enemy in the Veldt. After he knows his enemy, he randomly chooses from three or four attacks that mob can do. I don’t trust RNGesus, and I don’t plan to use him. I don’t even think his character arc is interesting.

The three walk to a place called Crescent Cave, named so because it’s in a mountain range that looks like a crescent moon. Gau forgot where he hid his treasure, so the three bumble around trying to find it with a few mildly funny scenes taking place. Eventually, Gau digs up a golden scuba suit. Knowing the only way back to Narshe is through the Serpent’s Trench, an underwater river of sorts, they proceed to jump in a nearby river to travel through it. They never equipped the scuba suit, and I wonder how all three would have fit.

The Serpent’s Trench functions like the Leth River did, except we’re fully submerged. I don’t really know why this exists. Regardless, the party winds up in a place named Nikeh. I don’t really know why this exists, but we take a boat to Narshe, and the team meets up in Arvis’ house.

They slowly trickle in, and things get real. Cyan tries to kill Celes, not believing she’s turned traitor. Terra, who’s about to learn she has a lot in common with Celes, convinces him to stay his blade as Locke tells everyone the Empire is on their way to attack. Arvis wanted to stay away from joining sides in the war, but this gives him no choice. He tells them the Esper was moved and guides them there. As they walk, there are three scenes where Celes meets the team. Cyan says he’s watching her. Edgar tells her to stay wary of Locke because he sucks. Terra asks how she cast magic, with Celes responding through sketchy science.

In position, Kefka attacks. This part is exactly the same as it was when Locke teamed up with the Moogles to protect Terra. This time, though, we’re guarding Bannon for some reason. I think the goal is just to not let anyone past, and he’s the physical embodiment of the line. I feel there are better ways to go about this as we never see Bannon again after this, and the game is making him out to be very important. Kefka is a lot harder than the previous Commander, and the teams aren’t full. I had Celes, Sabin, and Cyan as the boss-kill team. Terra, Edgar, and the corpse of Locke as the add team. Gau was all alone, not getting in the way. Have Celes spam Runic, and Kefka is a walk in the park. Use potions with Sabin or Cyan if you need to heal. Kefka’s magic is no joke. This entire sequence is time consuming and starts out hard but, once you’ve culled the herd, is manageable and simple. It's just getting to him is the rough bit.

After the fight, the party will greet the Esper, Tritoch. Terra begins to resonate again, nearly knocking Locke off the cliff. She continues to be affected until she nearly knocks everyone off the cliff. Suddenly, she begins to transform. She becomes a pure white humanoid with pink hair that flies all over the world. The screen goes black.

Locke is woken-up by Celes as the party plans their next move. Eyewitnesses say they saw a bright light fly off towards the west, so they plan to head there. Leaving behind Gau and Locke, we take the parry to Figaro Castle because it can swim in sand.

But before that, Sabin reconnects with his home. He and Edgar relive their last moments together where their father planned to split the kingdom. Sabin didn’t want to rule and wanted to get revenge on the Empire, blaming them for poisoning his dad. Instead of Gavelkind ruining their Crusader Kings playthrough, the boys decide their fate with a coin flip. The rest, as they say, is history.

On the other side of the mountains lies Kohlingen. Had I brought Locke with me, there’d be a scene where we learn his dead ex-girlfriend is being kept from decomposing by flowers in a basement. It's really creepy. He's storing a dead girl in his basement! Jeffery Dahmer, I mean, Locke sucks, so I didn’t bring him. There's also the option to recruit Shadow, as well, but I forgot and don’t really care much for him, either. He'd leave at the end of tonight's episode anyway, and I'm not paying him 3000 Gil. I don’t like thief characters, it seems. Riku, Yuffie, Locke, Edge are all very meh. Zidane is cool, though.

After the villagers tell us Terra went south, we to go south to Jidoor, a wealthy city known for its Auction House that we'll be spending a lot of money at later. They say something went north, so we go to Zozo. Zozo is fun. Annoying, as there are a lot of random battles just before we gain stat points, but interesting. It’s a seedy place where everyone lies. We climb a few towers, give Edgar a chainsaw, beat-up a monk, and find Terra at the top. As everyone wonders about this pale chick, a voice is heard from the aether before manifesting into an old man with a long beard.

Ramah informs us Terra is an Esper. 1000 years ago, Esper-human relations fell through in the War of Magi. After that, the Espers retreated away from mankind and sealed the exit until twenty years ago when a group of humans raided their homeland. The humans began testing how to give magic to humans, which can only be done by killing them. Celes realizes this is likely how she gained her magical aptitude. Ramuh says he fled the Magitech Research Facility with three others, who have since died. He then tells us to use their powers to save the other Espers and gives himself up. This is how we gain our first four magicties, stones that teach the party magic and give stat boosts upon level. Locke and Gau show up, and we plan the next move.

The Facility is on another continent with no ships going there. So how will they reach it? Celes and Locke team-up to find a way, with Cyan and Edge joining them, which we’ll do tomorrow!

We have our Espers, so the Job Class Challenge has officially begun. The plot is starting to roll too! I’ll talk more about it first thing tomorrow before I collect my least favorite character in video game history.

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