Before going in tonight, I did some grinding. I maxed out Meru’s master addition and tried to get Miranda’s White Dragon. Having no idea how close I am, I gave up and went back to Zenebatos to use the teleporter.
Mayfill is located on a small peninsula south of Ulara. It looks like most of the Wingly Settlements, where most of the walkways are floating and connected via a maze of teleporters. As you would expect, everything has a black paint job instead of Aglis’ purple theme.
As the team ports in, Rose remarks that she thought the Dragoons destroyed this place during the Campaign. Someone had to turn on the soul suckers taking in the dead, but who? Throughout the dungeon, we meet a few bosses, unable to let go of their hatred towards us, we've already defeated. Namely, the three dragons Feyrbrand, Rigole, and Divine Dragon. These guys fight like they did when we first fought and pose no real threat if you take them seriously. Divine was a challenge because I didn’t want to waste MP. I should have. Feyrbrand, I think, is optional, but Meru urges us to save her dragon, and Miranda wants to put DD down again.
After the three dragons, we come to an annoying light puzzle. We’re over an area of light that raises from the ground at us. That light shines a path, in red, where we’re to walk. It’s simple, but the light is random, so you have to wait around for a few seconds to get confirmation. During the puzzle are two side rooms. In the first room is a heal station, headed up by a soul Dart feels is familiar. It’s not expanded upon, but is this his mom? Who else could it be? Someone from Seles? The second room is filled with spirits Rose killed as the Black Monster. They hate her, she understands, and she promises to see this to the end and suffer the consequences later.
Our next point of interest is an old friend. As we reach the penultimate room, a physical entity shows up. Dart immediately knows that it is the best character in the game, Lavitz! Our boy is excited to see his friend and liege one more time. After seeing all the souls who didn’t want to die be brought here, we wonder why Lavitz is here? Suddenly, Lavitz begins to lose control. His skin turns green, and he runs off. The party catches up to him, and our friend tries to kill us.
Physical attacks cause no damage. To make matters worse, Lavitz will counter with an addition of his own. The trick here is to guard for a turn or two. Eventually, Dart will try to talk to his old friend. This causes Lavitz to turn around and reveal a parasite on his back. Attack that until a new boss appears.
Zackwell is a Grim Reaper cosplayer. He, like the dragons, is pretty easy if you treat him like a competent fight. Don’t be afraid to use Dragoons and go all out. I tried to keep it simple, and it nearly went wrong. In the world of sports, this was almost a spoiler game.
After the fight, Zackwell possesses Lavitz again, and he tries to kill Dart. Dart gives himself up, and Lavitz, moved by his best friend, can regain control and push his spear through his chest and into the heart of Zack, killing the mob once and for all. Lavitz, being dead, is totally unfazed by a spear through the heart. The three men say one more fond farewell, doing some strange three-way handshake, and our former Green Dragoon opens the way to the Sigil before fading away.
As we approach the new beam of light teleporter, Rose tells us this is a one-way road. We’ve come to the point of no return, which is where I called it a night.
Real quick, if we return to Lavitz' house, the family we saved on the plains in disk one has moved in, and they’re all one big family. The child calls Lavitz’ mom “grandma” and she’s overjoyed.
As for Mayfill, it makes me wonder about the rest of the dragons. Where do they come from, and how can we summon them? Especially the ones we’ve killed. Meru has summoned Rigole several times, one in the Zackwell battle. Lastly, it’s good to see the devs didn’t forget Lavitz. We’ll end this tomorrow!
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