Sunday, September 13, 2020

Terra Tower - Caught in the echo of time...

I was busy tonight, so I didn’t get much playtime. I did set-up a lot, though, so tomorrow might be the end. I’m a bit sad but prepared.

Rather than get down to business, I started side questing. The first thing I did was make Sir Glenn glorious. After the Mastermune quest, if you return to Another Termina and walk to the graveyard where we first met Glenn, both Einlanzers will begin to resonate. The sword lying in the ground will rise and settle in Glenn’s free hand. Our boy now has two Holy Sword, Einlanzers. This is, probably, his best sword, as it comes with all the perks the Mastermune does. It also doubles his damage with his second Tech Skill. This is why I consider Glenn pivotal to the plot and the third most important character. He gets a unique weapon, value to the plot, and a great arc. Glenn officially becoming the 15th Grandmaster of the Acacia Dragoons, a title held by his father and brother, is a monumental moment. His aid in For Dragonnia, Dario, Chronopolis, and what's about to come all make him suitable for the title. It's character growth that no other character comes close to having, and you can’t do any of this if you let Kid die...

Realizing I don’t care about other characters, I get on with the plot. I decide to go see Kid at Hermit’s Hideaway. We see she’s unconscious, Radius says coma, as she lies alone in a room. As we walk up to her, Masa and Muse recognize her as “The Princess “. They take note of a time egg and decide to leave her be. At least until Doreen chastises the brothers. They then ask for their master, Serge. Serge is confused, as he should be as swords don’t tend to speak. They inform him that they will send him back in time to help Kid from the nightmare that is keeping her from waking up. We’re then teleported back in time to a familiar place.

We’re in Lucca’s house from Chrono Trigger. However, it’s on fire. The goal here is to find Kid and save her from whatever's happening. Along the way, we find other children and save them from the Lava Boys who are besieging the house. This changes nothing in the story, but they give us stuff like Rainbow Shells and Nostrums. As we search the house, Masa and Mine lose their powers, which returns our other characters to the present early. In the back of the house, we see a child Kid, as well as Lynx and Harle. They say nothing and teleport out. We cut to a hillside overlooking the burning house while Kid has a breakdown. This scene is heartbreaking. This small child, already an orphan, just lost her entire life. Her friends burned, Sister murdered, and home gone. She’s all alone. Apparently, the kids I saved didn't mean anything as they're not here or even mentioned. Kid then turns to us and asks us if we’ll leave her too. I respond by saying, “I’ll always be here”. We then hug, and Serge returns to the present, leaving Kid all alone. We lied to a child in her darkest moment, and she begins to weep. And I follow suit. This was the heaviest scene in the game, but did it mean anything? What’s the outcome of the other option, “I’m sorry”? I presume we'll return to the present regardless of the answer, so what's it all mean? It’s true we’ll meet again in ten years, but this re-orphaned child doesn’t care about ten years from now. She needs us right now. Regardless, I cried, so I’ll give this a plus. I will, though, add it to the pile of things the game needs to work on.

The scene returns to the present, and Kid wakes up. She talks about her pendent and how she’s always been fine. She may blackout from time to time and wake up in strange places, but she’s always okay in the end. Radius then tells us to go see Luccia in the manor. While there, she hands Kid a note from Lucca. The letter reads that Lucca has been thinking about the time she saved the world. She’s wondered about all the worlds she didn’t save when the team beat Lavos. What happened to those people in the no-longer-existing 300+ years. Lucca expects that someone from the future may come back and stop her. She then references Janus, Magus, which reminds us that Masa and Mune called Kid  "The Princess". Is Kid Schala? Is Magus the reason Kid wakes up in strange places? More importantly, where is he now?

After this, I do a few more side quests, almost accidentally. I find Norris, who gives Home Norris his best tech. I also stumble upon a certain ...thing underneath the library where the Prophet hangs out. Hmm... I also looked into getting that hammer I need for ultimate weapons, and, yeah, I can’t get it. Nikki’s concert went off, and Home World Fargo is a terrible person. Everything is ruined. I also find the legendary Chrono Cross element at the Dragon Falls, so I’m prepared to get the best ending.

Lastly, I notice there’s a light shining in both El Nido Triangles on the world map. I go down to the one I haven’t been to and beat up a jellyfish. Despite it being immune to everything but red spells, it poses no threat. I used the red summon Salamander just for fun, and I did 1400 damage. Glenn now has his best tech, so everyone wins! The jellyfish was guarding a spaceship, so I bring Starky down here, and he gives us an antigravity machine. We cut back to Chronopolis, where our alien friend installs it, and we go off to Terra Tower in the middle of the night.

And that’s where I called it; at the gate of the final dungeon. Am I gonna finish the game tomorrow? Maybe. I’m planning on it, so I wonder where I’ll go from there? I’ve only ever seen one ending, and I do want to see more, but don't expect my writing about all of them.

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