Sunday, December 10, 2023

Gylfaginning

But first, we fall.

The hole the carbuncle brought us to ends horribly for everyone. For starters, we fell. And we didn't land in the same place. The Gs landed near the top, while Rain and Pongo landed far beneath them. The boys are fine and make it their mission to find their friends. Along the way are old mobs we've dealt with before. Nothing is a concern.

We fell into a hole, but it feels like we're on a cliff. We need to descend down until we reach an old, dilapidated rope bridge. We can run across the bridge, but it's quicker to let gravity do the work. We'll magically appear at the bottom of the ravine, and our friends will be nearby. It's faster than walking, but I wonder if I missed anything? Rain is fine, but Pongo hurt his leg. For the next few battles, his defense and act will be lowered. The puzzle of the Opart involves a bunch of hidden factors. There's a plaque on a wall that gives you clues on how to advance. It's pretty easy, and even I figured it out quickly. At the bottom is the boss battle.

We're against two of the green tank dogs from the previous dungeon and another bull. The problem here is I haven't healed since before the whale ambushes. My item hoarding has allowed me to collect a good amount of SP pots, so liberal use on Rain was wise. Behind it is the Opart we've sought: the Gold Spiral. This allows us to fast travel out of any (or at least this one) dungeon. Using it now takes us back to the carbuncle camp. Before we leave, they praise us as the heroes in one of their legends. We return to Kiruri, and I'm reminded that a crystal with a woman in it is here. She speaks to us, asking about a guardian. I don't think it's actually to us and is more of a recording "Save me, Obi-won" thing.

We (the player) witness a scene between Dark Lord and a yet unknown underling.

Back on our whaleboat, we began to travel to the northern continent. But something is wrong with the water; it's warmer. Suddenly, several massive tidal waves strike us. The party hides in Kiruri's blowhole, but they're spit out into a battle against a giant squid. Its only attack was a spinning knockback to everyone around it. More tidal waves come at us, and three giant squids ambush us. Yet more tidal waves beckon us to the depths, but one final one was called forth by the dead.

The Ghost of Hel is a giant floating face above us. She attacks us. This battle is against eight green slimes. Hel floats above us but can't be struck. She occasionally tries to inflict status effects on us, a single target poison and a battlefield wide delusion, but the slimes are the main threat. They never move but like to cause us to teleport around the whale's back with a tornado. They also have a basic attack when we get close. Take them out one by one and heal often. We still haven't rested since Oceania. As we finish up, Rain notices that Kiruri is bleeding heavily from his right fin. He tries to play it off that he's fine, but it's a lot of blood. But we arrive at the north continent in time. But slowly. As we depart, we promise Kiruri that we'll find a hi potion for him if he waits. He's too excited to swim again, so he promises nothing.

Investigate around town to learn there's a guy who sells "drugs" in the inn's attic. If we bring him a frog, he'll make us our potion. Several kids hang out around a manhole to the east, and we get to ruin their secret hideout. Surely, frogs live in sewers! Battles down here begin by informing us that the field is at level two. We're against mobs from the Aged Cave, but they're definitely stronger. We'll need to push levers to open passages until we reach a frog. A fight begins, but we can end it early by picking it up. I tried to fight my way l through, but I still haven't slept! Using Blue's Teleport Trap brought Red near to the target. Return to the druggist, collect your hi potions, and go see our whale.

Kiruri isn't there. The mood turns sour, and we all ponder where he went. We try to leave, but Rain remains back, looking out at the sea. She points out that Kiruri isn't gone, and he pulls up! He just went swimming. Red feeds him the hi potion and lets him get on with his life. We each promise to see each other again!

And with that, I finally went to sleep. It was uneventful. I upgraded my gear and got a lay about town. There's a slightly crazy scientist living up north who makes weird things, like a giant black bird who scared everyone in Akass. So I'll check that out...

...tomorrow!

I explored a bit around the forests and got my butt kicked. But I did save a goat! I felt rushed trying to get the hi potion because I accidentally spoiled myself that Kiruri could die if we ignored him. Not sure if this is true, but sounds neat!

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