Monday, December 11, 2023

(camel)

Wikipedia is weird.

Dead end and soldier blocked forests surround us on the world map, so the only place we can travel to is the Babel Dome. We enter a tower, and this game becomes a sci-fi romp. Cold, electric steel line the halls of this place, and all the mobs are robots with tasks for us. The first guard asks for a hi potion. We have an extra one, and the game mandates we relinquish it. The next two behind her ask for a frog. I don't have any, so I get to beat them up. They're nothing to worry about. The rest of the battles up are optional and only triggered if you speak to them. I considered them free, easy experience. At the top is the man everyone in Aknass spoke of: Dr. Hello. Or, as he insists, "The last mad scientist, Dr. Hello." He and his mimic bird say some nonsense, but the alarms in his tower start to clang out. Something is happening in his basement. He asks us to follow him, and he escorts us there.

Hello called it a robot boar, but it looked like a teddy bear to me. But it is on a rampage. Interacting with it causes us to enter a fight against two of them. Focus on one at a time. These guys hit incredibly hard. I think Rain died at the end. After we've taken them out, the doctor's robot mice go crazy. Their only attacks are a wide AoE around them that electrifies everything, including allies, for decent damage. Hello will get mad that his experiments failed again and asks us to leave. His bird catches up to us and gives us the key to his house. Underneath that is a passage to the Pyramids.

The house is back in town, and we explode some contraption to reveal it. It's home to a lot of mobs, and this feels the most combat heavy area yet. You can punch through walls of rock to reach the pyramids.

There's a village here that acts as a town, minus any item shops. You can buy new weapons. We'll need to go through the small pyramid to reach the north part of town. It's a straight path, but getting into it is fun. Find the correct path up and avoid the perilous rocks that crumble as you pass them. The same puzzle blocks the second. Inside both are mummies, as you'd expect, but there are two new ones. A barrel that transforms into a man and some sort of rock creature add to the difficulty. The second pyramid is very long and mazelike. As the tunnel to get here, expect an absorbent amount of battles. I'd explain the puzzle at the very end, but I didn't understand it. But Pyramid Eye is waiting for us. It increases resistance to lightning damage, so I'm sure it's good. Blue won't let us use the Golden Spiral to leave, so go through the door behind the Eye.

It brings us to a tomb like area, and we'll meet a new named enemy. Lady Mary is there, and Blue says she smells. He falls asleep during her monologue about the Dark Lord and the ancient magic the pyramids house. But she awakens the two cockatrices guarding the entrance.

This is an odd battle. There are two, but one just wastes time. It can't harm us if we're on the opposite side of the room, beating up its twin. Both dudes cast an AoE magic attack and have a rock that causes confusion. Great Heal and Cure will be your biggest assets in this lengthy battle.

But Mary's not done. She'll summon two mummies and attack us herself. I put the ads to sleep/delusion and focused on Mary. She's just a vampire Hel, so it wasn't hard. Mary was load bearing, and the pyramid began to collapse. Now, Blue lets us Helix out.

Return to the tunnel to see Dr. Hello there. And he brought a train! It's actually a drill, and he's here to pick us up and bring us back to his place. We board the train, and he promptly breaks it by backing it into the cave wall. He and his bird argue about putting the fire out, but we'll need to find our own way back/to the next Opart. But we'll do that...

...tomorrow!

I wonder if this is a NES story game? Find the McGuffins and save the world as you do? I hope the story kicks up.

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