While I didn't hate Treasure Hunter G, it's not great. I don't want to spend much time on this review, so let's skip the fluff.
Plot: mediocre. Characters are boring. All of them are just there. Who was Rain? All of the villains are one note boredom entities with no substance. Why were Leonardo and J-Elf here? I have more questions now than I did a week ago, and that's bad! 5/10
Gameplay: the focus. It's a fun tactical RPG. I like that you can attack diagonally, which is a weird thing to say, but it's pretty rad. The idea of enemies having an aura around them that makes them harder to navigate around is an idea I can get behind. I wish we had it, though. But this game came out at the end of the SNES, so I'll take what I can get. It can get tiring, sadly. 7/10
Sound: too good. I got Chrono Trigger vibes several times throughout the game. It's not as good, but if the game were better, I'd wonder if the OST would be talked about with the same reverence. It had nine people writing for it! 10/10
Visuals: fine. The sprite work is great, but there is a lot of reuse, and many secondary characters don't stand out. A few paths in maps could do with a touch up, but the spell animations look rad. 5/10
Charm: disappointing. There are so many little things here. AFK animations, fun dialogue, and the idea that we can be rewarded for knocking on a stranger's door are neat. Exploration revolves around looking through every nook and cranny to make money. And the game isn't very long. Sadly, that's it. NPCs come and go, and others leave forever. Whatever happened to the King and Queen? Or Kiruru and the turtle? But they sorta fit because the world lacks substance, too. Like the game, as a whole, there's so much lacking in this experience. 5/10
Negatives exist in the form of separate vendors to sell things, item limits, and the game removing my healer for a boss rush. Remove the negative six from the above, and Treasure Hunter G is a 25/50.
I feel like it's better than a fifty percent, but the game lacks anything to sink your teeth into. The story is a simple McGuffin fetch quest with characters who are just kinda there and their magical monkey. The gameplay is front loaded and doesn't evolve. Maybe if the ending felt satisfying, but I have too many questions. Maybe THG deserves it?
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