Friday, December 8, 2023

G-Unit!

Whales!!!!!

Yeah, the new island outside the Oceania Inn is actually a whale. It hates us, though. Even after we beat up its jellyfish and water cloud parasites, too. But even if it didn't hate us for being nosy, the whale couldn't do anything. Its tail is too hurt to properly leave the bay. Fortunately, Kujira is cool just floating about. Its turtle friend informs us that this is a defensive tone. Kujira does want to swim again, but its tail is too damaged to propel him. The turtle tells us to find something to heal him. Head back to the inn and find a pharmacist in one of the rooms. They'll tell us about frog oil in the Neko Forest. While we are here, spend a night at the inn. There will be a scene during the night where Red and Rain have a kinda romantic moment on the roof of the building. Rain sees how much Red loves his dad while Pongo plays violin.

The Neko Forest is home to man eating plants. The good news is those plants are also man spitting. To advance, speak with Ms Mora back in Sebia. She can coat us in something slimy, allowing us to travel the roots. Mail is getting better, but Harbattle is nowhere to be found. We can also see the ruins of our home and see a sword sprout growing where grandpa died.

The Neko Forest is a straight path, only broken up by the man eating plants. To be fair, Rain can speak with plants, and we were warned it would. But with Ms Mora's thingy, we slip through the underground and warp around the area. Every section is walled off, so this is the only way to traverse. Inspect all the purple/pink flowers along the way because there are plenty of stat seeds to be found. There's a strange building in the middle, and an entity I can't figure out is attached to it. It complains about being immortal and stuck here.

Eventually, we'll make it into that building. It's inhabited by several types of feline people, tigers being the most obvious. There are also a million jars filled with nothing. The catmen inform us they're here because of a tidal wave that cursed them. Okay. Their elderly princess is on her throne in the back and doesn't care for us. She goes so far as to summon mobs and attack us to kick us out. Her ads were the chaff from the mountain and easily dispatched. Once she was alone, I didn't have any problem with her. She'll surrender and give us access to the frog we need. A stairwell beneath her opens, but she warns us of something...

After looking around at the swamp, I stumble upon the Boss Plant. It cycles through several attack patterns. It can spit up four slimes, put everyone in front of it asleep, or attack everyone before it. You can only stand and attack in the four squares directly in front of the plant. The target has 1800 HP but lacks any offensive power. Save Rain's SP for healing. There was a fire rod in the throne room, and the boss was weak to fire and ice. It'll take a while, but you're in no danger. We'll get the frog, and you should return to the healing sphere.

As we try to leave the forest, Hel will ambush us. She offers us reprieve if we hand over Rain, but that's not happening. She's finally getting good! Hel calls forth two underlings with weird names. They did nothing in the battle, so I didn't remember their names. I managed to put both of them to sleep/delusion, removing them from the whole fight. Hel has the same stats and attacks as before, so this is the exact same battle. Once she's dead, we'll have a turn or two to do what we want with her minions before they randomly die. There's probably a reason, but this translation kinda sucks. It causes visual glitches a lot. As before, Hel teleports away.

We (the player) witness a scene where we meet the Dark Lord. Graphic glitches ruin the scene, but I get that Hel apologizes for failing again. Dark Lord doesn't care and kills her. "I'll send you to the old world."

Red and friends return to Oceania and speak to the apothecary. They make the potion, and we try to heal the whale. He doesn't take it out of stubbornness. Even the turtle attempts to convince him, but it's to no avail. Rain, being a being of pure love, manages to reach him. It works, and our new whale friend takes us out to see. We discuss life and the past, learning that Kujira is a descendant of a whale from when the seas split in two. This somehow granted whales the ability to speak common. As we travel, we're attacked by sea creatures. Eventually, our boat gets tired and needs a rest at Carbuncle Island, which is a location in Brown's journal.

We travel around until a group of gnomes find us. Rain speaks their language and tells us the diminutive fae folk are harassed by monsters. We're the heroes, so we kill them. It turns out it is a group of rats... As thanks, a carbuncle guides us to a hole, which I'll inspect...

...tomorrow!

All the good walkthroughs for Treasure Hunter G don't carry on past Neko Forest, so I'm on my own from here on out. I'm sure this will be fine!

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