Which means you can't call this a comeback.
Emilina left our party to stay near Barkly while we went to find Kandel's physical form. I don't remember why, but our party would wind up going to the Hought Highlands. The terrain here is hard to navigate, as there are a lot of ledges to climb around to reach the enemies. They're nothing we haven't seen, but get ready to spam Poison Drop a lot. It's a standard affair until the fourth battle.
I hugged the top of the screen, but you're also attacked from the bottom. Starting placement is very important for this. We're surrounded by a lot of tanks, and there's even a healer. Worse still are the two reinforcements who arrive every other turn. I kept trying for an hour and a half before I got fed up. But I wanted to keep playing. Start up top and make your way to the reinforcement squares. I used all of my berries that refill to move as fast as possible. There are several mobs between us, but I managed to get there. Once there, camp. Back up can't arrive if we're standing on the respawn points. You'll probably have to send a few characters at the survivors, but keep two there. The next room is where everything changes.
Pope Oriales is surrounded by three of the Generals of Darkness. And around them are the Satakula Statues. Limitz, Parasite, and Unaleph place the Jewels they've taken from us and activate the statues. Leon, who's told us to wait, joins the group with our Wind Gem. Oriales is glad he's here, but Leon is on our side. Activating all four statues will bring about the world's end. Sorta. Essentially, these five people are against the way humans are destroying the world. Rather than kill everything, they just reset it. I take it as an Eternal Return thing. Leon doesn't hand the Gem over, so Limitz traps him in a magic cage. Oriales activates the final statue, and everything goes bad. The sky goes red, and the end of the world begins. Selphie teleports in in an attempt to save us in one final act, and Unalpeh leaves after releasing Leon. Undaunted but successful, Oriales decides to kill us.
This is another battle where I gave up. You have to survive four turns, but you need to keep Selphe alive. She will die in one hit, though. I started by trying to clean out the Generals, but you should ignore them. Oriales will kill his counterpart in his first turn if Selphia doesn't get far enough away. Instead, just kill the Pope. Two Poison Drops work well enough. You don't need to take him out, but twenty five to fifty will suffice. He'll congratulate us on being stronger than expected, but he's got another plan. Oriales pulls out a weapon and attempts to kill Leon. Leon'a pushed out of the way by Selphia, who takes the hit. The baddies leave to prepare for the worst while we panic over Selphie.
Everyone tries to save her, but we have no way to do so. Selphie is fine with this if it means humans are in control of their fate. She and Oriales are two sides of the same coin. The Pope leads the Generals, while she guides the Radiant Priest/esses. Meteors begin to fall from the sky, but Selphie saves us from that as her final act. Leon becomes inconsolable because, I guess, he's in love with her. While he mops, Myra prepares revenge. Everyone joins her while Leon hangs back. Leonard manages to bring him back, and we can continue our mission. Before doing so, Leon instructs us to use the Gem at the statue. Nothing happens because we'll need all four to end the end of the world. So it's off to find the other three Satakula.
Before doing so, we can start getting ultimate gear. Dorothy's best weapon is at her mother's grave. Leon's is where Dariem joined the team, and Leonard's is at the robot Ellon. Irene, who's moved to the forest with some random dude, is supposed to give us Myra's, but she didn't. No clue where Star's is. Myra's best armor is at Selphia's crystal ball.
Head to the Volcano because I know where the Satakula is. We'll see Parasite planning to use it to reap more destruction. It begins to awaken, and we start an interesting fight. We're against three orbs, but I could only attack two. To get past this, take out the one bear where we start. The orb on the left heals, so it might take a while. I didn't find the DPS to be high, and Elby Zone undid the damage we received. Parasite gets madder and runs off for a reason I've forgotten.
We have to chase him back to the past. I think the devs messed up because Limly is alive now. She's living with Paris who hasn't turned yet. He sees someone enter their house and fuse into Limly. Go find the blue crystal under Limitz' house and return. We can find Parasite inside Limly.
Star can learn Elby Zone from the birds that respawn, so do so if you haven't. Parasite is pretty weak, even with a horde of birds healing him. He'll calm down after another beat down, and it seems he's regained his memories. Limly's immune system begins to act as it's revealed Limly is pregnant. I wonder why Dorothy said this feels familiar... Pick up the Red Gen, and we're brought back to Limly, who rewards us with a Shiny Stone. I'll head to Unaleph, the only other place I can think of...
...tomorrow!
Energy Breaker is a game I've thought about quitting several times, but I keep playing it. Even if it's far, far from perfect, there's something special about this game.
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