It's Jeanne D'Arc, you moron. That's your stuffed animal wife's middle name; you should know that!
Soir Valley is less a valley and more of a bridge over a chasm. It starts with our new teammates, Colet and Marcel, getting some screen time. Marcel, the bowman, calls Colet "Colette," which annoys the thief. This whole scene gives us the basics of their personality. Marcel is a bit of a wuss with odd interests, and Colette doesn't like Marcel. Or people as a whole. He also has a very thick accent. We're in the middle of France, though, so shouldn't everyone pronounce "the" as "ze"? After bickering, to Jeanne's annoyance, they rush off. The crux of the argument was because Colet is surprisingly indifferent to his homeland, the opposite of our main heroine. That and Marcel wants to show the Dauphin a bug he's found. This causes Colet to run ahead, and Marcel goes after, but the rest of the team hears a scream from his direction. The two have been stopped in their tracks by an English soldier named Talbot. He starts off somewhat cordial, even calling off one of his demons because a woman is with them, but then he reveals he's here for the amulet.
For some reason, we can't fight our way out. We have twelve turns to get to the otherside of the map, and if anyone dies, we lose. I kinda hated this. The first time around, I defeated all the mobs that surrounded us. I started with the ones on the bridge, their backline, and then let the ones behind us catch up. I left Talbot for last. Sadly, even after you clear the map, you still need to reach the yellow squares. On my second attempt, I still went with the genocide plan. The difference was I was more aggressive toward the guys behind us. Talbot hits hard and has a lot of HP, so try to get him with range and spells. He'll go after Marcel if everyone's at full HP, so keep Liana with a Heal in her pocket. I managed to kill everyone and reach the destination on my final turn for a big amount of bonus EXP and gold. But...
It didn't matter. The next zone, Aeoleon Hill, will act as though we did the bare minimum anyway. Our party will be out of breath and speak as though we've been running all night. What's worse is Talbot will be waiting for us. But, unlike before, everyone knows we can't keep running. We'll have to fight here, so a battle begins. We had nine turns to win, and I ended it on eight. All we have to do is defeat Talbot, but he's got a horde of small fries, two mages, and some new brute minotaur monsters. I waited a turn to let the mobs get close to me and took out a few on round two. As we end that turn, a new member will appear.
Giles will spawn on top of a rock and urge Jeanne to never give up. He'll then put his arm in the air and call out to his armlet. Gules will undergo his magical girl transformation and return in new mighty armor. He, too, had a god armlet. From here, take out the small mobs between the spawn and Talbot. You'll probably have to kill the mages who keep healing him, which I used Jeanne's transformation to accomplish. Giles is AI controlled, so hope he doesn't do something dumb.
After the battle, we'll all have a chat. Jeanne will ask if Giles will join the team. In response, he'll ask if we came here to obey the voice or of our own free will? "It was my choice." Giles will go ahead to join us before the Dauphin.
Before the previous fight, we (the player) got a scene with the Dauphin. Charles VII is playing chess with Georges, who I think is a priest, when a knight interrupts them. It sets up that Chuck doesn't care about the English attack on Orleans, and he cares even less about the rumors of the "Pucelle." At the end, Georges sets up a plan to ruin us...
Giles is outside the castle of Chuck, and he's annoyed. He warns us of the test Charles has planned, and the only clue he tells us is "what color is noble blood." We have to find the Dauphin in a sea of nobles. Colet is afraid to go in because we'll all be laughed at for being peasants.
As Jeanne enters, we switch to some anime. Our party walks through a mass of nobles, all of who are laughing at us. Alina thinks she's found our target, but Jeanne keeps looking. Eventually, she finds Chuck, and he's absolutely stunned. We return to a normal party setting, and Jeanne pleads for the Dauphin's aid in defending Orleans. He's unsure, but she tells him that he's the only one who can help. This somehow triggers him into thinking Charles is God's chosen. No one cares until Giles begins a sarcastic clap, which gets everyone excited. Meanwhile, Roger sees Georges, which causes him pain. The priest is upset that we're going to ruin his plan.
That night, Roger has the nightmare again. When he wakes up, he overhears Giles and Jeanne talking. His armlet has been passed down through generations, but it doesn't speak to him like Jeanne's does...
We enter chapter two with several nobles around a table in a war room. Jeanne enters to prepare for the defense of Orleans, but no one cares. Giles rouses everyone to attention, but they still don't partake in the strategy meeting. No one believes they can win, so why bother? Jeanne leaves in a rage, ready to do everything herself. Jean and Bertrand agree to follow her, and we'll save Orleans...
...tomorrow!
We get levels like crazy in this game... But gold, though. Also, there was a toad.
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