Our first order of business is to walk onto the capsized ship at Strangled Cove. There we see our assailant, Katja, surrounded by people who want her dead more than we do. I know this because Kyrie offers our aid. It’s a conventional fight, but we do need to make sure Katja survives. She likes to use Mirage, which absorbs one hit from anything and has some decent DPS herself, so it's an easy task. I’m pretty sure we won without her taking any damage. After the fight, our Irish accented friend tries to make one more escape. Fortunately, I (in game) manage to get behind her and keep her nearby. Kyrie offers her an ultimatum. We can either escort her to jail or join us as an Arbiter conscript, giving her temporary immunity from the law until we’re done with her. She, with no other recourse, joins up. There’s an optional scene where the whole party is at the campsite. Katja wonders about the usual jovialness of the party and is introduced to the idea of companionship. She decides she’ll sleep better than she has in a long time tonight.
The next two locations are weird. They’re both cities with the same shops. There’s also no cutscenes or optional stuff in either of them. It seems odd to put these places back-to-back...
When arriving at Port Grendel, the map connects us to Gelligh, the city we met Alphonse in on day one. In between that is Drakesmouth Seaway. It’s an encounter where we’re attacked by sea monsters. It’s typical stuff, so no big deal. There is the last optional cutscene here, though. Bzaro confirms that it was Katja who killed the Marked he was looking for so long ago. He plans to turn her in, but Kyrie convinces our bug friend that all the government red tape will take too long to process her, and she should keep traveling with us.
Gelligh is the gateway to the last temple, so we walk the streets where the game began one more time. As we do, we’re suddenly attacked by six assassins, and a battle breaks out. The goal is to survive the ambush, with Kyrie surviving. So, it’s pretty much like a normal battle, really. I went to the right first, to kill the gunner over there. I also killed their tank because he was a bad tank. Regardless, after we’ve killed two of the enemies, a sudden shift in the battle happens. The same corrupt Immortal we saw aiding Dolman and Mercier long ago, Septimus, teleports in. He berates his hirelings and helps join in the killing of us. Or tries too... He’s, oddly, pretty easy. He’s annoying in the fact that he counters everything with the bleed spell. His assassins can hit hard but are very squishy. Septimus is both fragile and weak, so his 700 HP melts pretty fast. Either that or I’m (in game) OP. After the battle, Quintus and Tertia teleport in. They say they sensed Immortal magic being used and needed to see what was happening. Sep tries to frame us, saying we attacked him first, while Kyrie tells the truth. Ultimately, nothing happens as the rest of the Immortals need to deliberate on what happened, which may take a while because of the aforementioned red tape. We try to inform Quintus of what has happened along our journey, but he says Primus has filled him in. The three Immortals return to their chambers, and we keep on to the final temple.
...which I’ll reach tomorrow.
I think I’m coming to the end of the game, and I’m starting to want it. It’s nothing the game has done wrong. If anything it’s me. Too many classes and too much grinding because of too many mods. I’m about at the end of where I want my characters to be, so let’s kill a god. Or whatever the game has in store!
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