I wanted new jobs, so I spent three hours grinding and enjoying the battle system. I went back to the Jungle Temple and freed the people I trapped within. They gave me earrings and another Hedge Fragment. I got a third fragment from a Kawa Bandit I killed later on. Gotta find Sonier for the fourth. I’m pretty sure that’s all I did. I was gonna add that to tomorrow’s update and leave tonight empty, but I might as well update the Final Fantasy Music Challenge.
Day Six:
In today’s episode of here’s Final Fantasy music, we talk about the most important song of all: Overworlds.
Final Fantasy VI shares its theme with that of Terra, one of the best characters in the series. She’s a young woman who isn’t an amnesiac but may not even have a past to begin with. It’s incredibly somber and fits the entire mood of the game perfectly. And from a straight musical arrangement, it’s the only possible selection for this. Walking around the world map while this plays gives you plenty of reason to explore the world and maybe find some new things or grind. It’s a win-win. ...and then when they take it away from you in the second half, the game gets worse.
https://youtu.be/cUg8rC9yu6U
Day Seven:
I welcome you to my dungeon on today’s Final Fantasy Music Challenge post.
Every game has the dark and spooky places it takes you to explore. Caves, towers, ruins, forests, sentient trains: all dungeons in the realm of video games. Sometimes they all get one generic song. Oother times, every place gets its own unique theme.
My favorite is the sixth song players in 1988, although I prefer the remastered from Origins/PSP, we're likely to hear: Chaos Shrine. The first evil lair Final Fantasy ever ventured into was also the peak in musical excellence for the theme. You’d expect something actiony to get you pumped for the battle to save Princess Sara, but nope. It’s a super chill with some woodwind instruments playing over a mellow piano piece. Probably some strings too... It’s got just enough creep to give it that first, and last, dungeon feel to it.
https://youtu.be/Pw6mrBRHHVU
Day Eight:
So, I know what I said about the Overworld theme being the most important a few days ago, but I lied. Really, it’s all about the battle theme.
Final Fantasy tends to keep what you hear while killing flans, goblins, and lesser gods fairly consistent. There’s a lot Uematsu does to keep things fresh, though, while still keeping to the motif. But, when it comes down to it, I’d rather hear the Final Fantasy V song than any other.
This was actually really hard for me to pick. A part of me wants FFIX, but I’m going to stick with V because that bass line is just so crunchy. I remember moving my cursor to the beat of it many times in the past.
https://youtu.be/COdhV1Sevew
Day Ten:
We’re a third of the way through the Final Fantasy Music Challenge, so let’s celebrate by beating a boss!
But to which song? Easy answer. I’m looking for a Challenge...from Final Fantasy X.
Challenge was the only song that popped into my head when I read what the theme was. It gets you pumped to fight a boss, represents all aspects of a potential battle, and has a nice catchy headbanging part. The build-up may be slightly too long, but when the beat drops, it’s kicked into high gear. Sometimes it takes a while to set-up for a boss fight. That’s fine. There’s a somewhat morose part in the middle that represents that maybe things aren’t going your way. If you’re fighting Seymour or Yunalesca, oftentimes, that happens. But the build up starts again, and you’re back on top in time.
Also, the remaster of this song is the worst song in Final Fantasy history.
https://youtu.be/ySgAB9cIyOU
Day Eleven:
Two days ago was the battle theme. Yesterday was the boss theme. That can only mean that today is the most iconic theme in all of Final Fantasy: Victory Fanfare. The joyous tones you hear after a well fought battle have started the same since ‘88. The five seconds of DO-do-do-do-do-do-dododo have rung countless times throughout millions of gamers’ speakers and even popped up in pop culture from time to time. But what’s the best?
After the first five seconds, the songs tend to stay the same from game to game. At least, until Final Fantasy VII. There was nothing wrong with the first six games, but there’s something about the arpeggios (?) that are played after the initial fanfare that are permanently stuck in my head as the default sounds that I’ve won. I asked a girl out on a date once and, when I was comfortably away from earshot, began to whistle those notes to myself. There’s probably a reason it didn’t work out (several, actually).
https://youtu.be/udp5MajuKKk
Day Twelve:
There are really only two possible answers to today’s Final Fantasy Music Challenge.
I-V are great songs, don’t get me wrong, but they just can’t compare.
VIII is a terrible game, and The Extreme is only okay because it borrows from Battle on the Big Bridge.
Necron didn’t need to be in IX.
X is a confusing mess I’ll get to later.
XII sucks.
I don’t know the rest...
So, which is a better final boss theme: One Winged Angel or Dancing Mad?
It’s One Winged Angel, and here’s why. Firstly, it was the first (of the two) that I heard. You’ll always remember your first, right? Secondly, Dancing Mad needs time to warm up. OWA needs no warm up. Jenova is the warm up! Thirdly, DM is tied to the stage of the final battle. It’s a four part epic that changes based on where you’re at in the fight. Sometimes, you may not hear large portions of the song. It may be better outside of the game, but Sephiroth has the best theme in a vacuum, which is where I’m basing this decision off of.
The clown must die so that the confused son may live.
https://youtu.be/qDD-iYkHBhc
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